Chris Forbes
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d2f69b2797
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setup civilians for cnc
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2010-04-16 21:20:34 +12:00 |
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Chris Forbes
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150a83852e
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introduce 'Valued' trait, which is almost Buildable without being buildable.
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2010-04-16 21:06:54 +12:00 |
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Chris Forbes
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fc327fd074
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fix automatic tab selection
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2010-04-16 18:42:40 +12:00 |
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Paul Chote
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d7bd5e6ee8
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First hack of build palette as a widget. Works, but needs a lot of polish.
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2010-04-16 18:15:42 +12:00 |
|
Bob
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55352d7df9
|
merge Game.Init into PreInit; fix exploit involving chrome.CheckDeadTab; fixed cancel behaviour wrt canceling an item not currently in the queue (because of orderlag, etc)
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2010-04-16 14:18:30 +12:00 |
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Chris Forbes
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aaa9c2e579
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move SupportPowerInfo.MissileWeapon to NukePowerInfo where it belongs
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2010-04-16 11:44:51 +12:00 |
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Chris Forbes
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f61c87f0d2
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converted moneybin to widget; generic tooltip hax
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2010-04-15 19:06:01 +12:00 |
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Chris Forbes
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9e11932ade
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hacked victory conditions
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2010-04-13 20:43:53 +12:00 |
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Bob
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e38d978849
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fix some extraneous refs to Game.world
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2010-04-13 20:25:16 +12:00 |
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Chris Forbes
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e224c64ccc
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no more stateless garbage
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2010-04-13 19:18:49 +12:00 |
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Chris Forbes
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d8748397d1
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ffs, i'm a tard.
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2010-04-13 19:18:48 +12:00 |
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Chris Forbes
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abdd7b9f08
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wall hack
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2010-04-12 21:21:23 +12:00 |
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Chris Forbes
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914f79917c
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fix bad vis on paradrops; warning issued whenever shroud sees a vis bug now
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2010-04-12 20:39:27 +12:00 |
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Chris Forbes
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e1852cadd3
|
added flare to paratroopers power
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2010-04-12 20:06:27 +12:00 |
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Chris Forbes
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487c93beaf
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fix undeploy MCV exploits
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2010-04-12 19:52:30 +12:00 |
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Bob
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0f98df9a88
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remove SpriteRenderer arg to DrawText; create only one SpriteRenderer for each Shader
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2010-04-11 20:59:04 +12:00 |
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Bob
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8a3e5b8ccc
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remove allowAlpha from SpriteRenderer
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2010-04-11 20:05:08 +12:00 |
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Paul Chote
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1078fc380a
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Render shellmap / don't assume Game.Localplayer exists
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2010-04-10 17:11:33 +12:00 |
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Chris Forbes
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f01bb9b767
|
removed the BS handling of supportpower sounds
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2010-04-10 14:29:46 +12:00 |
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Chris Forbes
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982c9518ac
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#117 emit infantry on sell
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2010-04-09 21:34:23 +12:00 |
|
Matthew
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7fa6ba6ddd
|
Fixed offset on OBLI.
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2010-04-09 21:06:23 +12:00 |
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Paul Chote
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f5787476f7
|
Load map smudges
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2010-04-09 14:51:18 +12:00 |
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Paul Chote
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05f28bca23
|
Arbitrary smudge types
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2010-04-09 14:51:10 +12:00 |
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Paul Chote
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916706fa75
|
runtime smudge support
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2010-04-09 14:51:09 +12:00 |
|
Paul Chote
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fd5539d110
|
Reimplement Bibs
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2010-04-09 14:50:57 +12:00 |
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Paul Chote
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25c95982d7
|
Bring bridge support back to the level of upstream/master
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2010-04-09 14:50:56 +12:00 |
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Paul Chote
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8c15a4f6f4
|
Convert overlays (wall, field, crate) to actors. Untested cnc support.
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2010-04-09 14:50:51 +12:00 |
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Paul Chote
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3b15aec294
|
perf fixes
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2010-04-09 14:50:49 +12:00 |
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Paul Chote
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c366b7c7fc
|
Fixes & Resources support
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2010-04-09 14:50:48 +12:00 |
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Paul Chote
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705e3eb2f6
|
More fixes
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2010-04-09 14:50:47 +12:00 |
|
Paul Chote
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b8702e494b
|
Fix most of the x/y issues
|
2010-04-09 14:50:46 +12:00 |
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Paul Chote
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f7e2f414c0
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Game uses new format. Missing bridges/resources/smudges. Buggy map bounds, actor placement and tile images.
|
2010-04-09 14:50:44 +12:00 |
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Chris Forbes
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93632f6c6c
|
#115 New construction options
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2010-04-05 08:49:36 +12:00 |
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Chris Forbes
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8cf2b75f94
|
fix linebuild bugs (2/2)
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2010-04-05 07:56:28 +12:00 |
|
Bob
|
3caa0a3431
|
fix linebuild
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2010-04-05 07:56:27 +12:00 |
|
Bob
|
def6eee63c
|
fix half of the "range-2" bug.
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2010-04-04 13:45:04 +12:00 |
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Bob
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a22ec0fd81
|
move the harvest-related traits and activities into the mod dll.
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2010-04-04 13:34:17 +12:00 |
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Bob
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57085acf33
|
moved OreRefinery into mod dll.
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2010-04-04 13:28:33 +12:00 |
|
Bob
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8a3c1e137e
|
moved other chrono-related stuff into the mod dll.
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2010-04-04 13:07:54 +12:00 |
|
Bob
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9cbfd3914a
|
moved Nuke, Chronoshift into the mod dll.
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2010-04-04 13:06:53 +12:00 |
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Bob
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93bdba6ca4
|
I don't care if that "breaks linebuild", that's not how to fix it; a couple of missing [Sync]s
|
2010-04-02 22:16:05 +12:00 |
|
Bob
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b4298a445e
|
fixed units forgetting their orders while near enemies.
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2010-04-02 21:57:16 +12:00 |
|
Bob
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fa4c5c3fea
|
cleaning up pip colors on APC/LST/TRAN
|
2010-04-02 21:27:48 +12:00 |
|
Chris Forbes
|
256e8c09ae
|
LegacyRules is dead. Long live.. yaml?
|
2010-04-02 17:22:54 +13:00 |
|
Chris Forbes
|
37fd8f7c28
|
fix units being visible under fog
|
2010-04-02 17:09:20 +13:00 |
|
Chris Forbes
|
ca0d993c1a
|
add radius to Selectable, used to adjust distance for damage calculation
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2010-04-02 16:47:07 +13:00 |
|
Chris Forbes
|
0596b08f2c
|
rules-based terrain cost, part 1
|
2010-04-02 16:45:41 +13:00 |
|
Chris Forbes
|
10e7afc10c
|
wired up Explodes again; categories != targettypes
|
2010-04-02 16:45:12 +13:00 |
|
Chris Forbes
|
38605faecf
|
much simpler rules loader
|
2010-04-02 16:45:03 +13:00 |
|
Chris Forbes
|
1f1e748f1b
|
removed old WeaponInfo
|
2010-04-02 16:45:01 +13:00 |
|