Commit Graph

1470 Commits

Author SHA1 Message Date
Chris Forbes
20c4d3ef61 #37 enemy actors can be selected under shroud 2010-03-30 19:07:12 +13:00
Chris Forbes
d211056082 remove dead crap from ShroudRenderer 2010-03-30 18:57:56 +13:00
Chris Forbes
e0ff264a7e proper dirty handling in new Shroud trait 2010-03-30 18:56:45 +13:00
Chris Forbes
c159300ecf wire up hide-map crate properly 2010-03-30 18:40:58 +13:00
Chris Forbes
a71ba665a7 pre-explore a little bit around the mcv at start 2010-03-30 18:26:52 +13:00
Chris Forbes
ef761abd94 don't render enemy units under fog 2010-03-30 18:26:35 +13:00
Chris Forbes
7baaf60eff sortof works 2010-03-30 07:55:18 +13:00
Chris Forbes
9bdcd17db8 blah 2010-03-30 07:55:18 +13:00
Chris Forbes
78aff19fa2 hooked into Mobile 2010-03-30 07:55:17 +13:00
Chris Forbes
4154543005 AddActor and GetVisOrigins done; exploration done 2010-03-30 07:55:17 +13:00
Chris Forbes
83a40e5039 RemoveActor impl in Shroud trait 2010-03-30 07:55:16 +13:00
Chris Forbes
9e44306ec4 no nonlocal shroud; beginning of Shroud trait; fog switch on shroud palette hack 2010-03-30 07:55:16 +13:00
Chris Forbes
8e0e776a9a remove path debug; convert all other chat abuses to Game.Debug() 2010-03-30 07:54:23 +13:00
Chris Forbes
d5a9c76d42 unhack that a bit 2010-03-28 16:56:13 +13:00
Chris Forbes
b677f3cb56 made Expand a bit more sensible 2010-03-28 16:49:28 +13:00
Chris Forbes
6b7d824b9b having a look at this perf stuff... 2010-03-28 10:34:43 +13:00
Chris Forbes
d00037322b fix crash in SpatialBins with lack of clamping 2010-03-27 23:16:50 +13:00
Chris Forbes
006ccbc59c fix dumb crash in ProductionQueue 2010-03-27 23:10:57 +13:00
Chris Forbes
e15fc6a425 only retaliate if idle 2010-03-27 20:41:37 +13:00
Chris Forbes
f6a52f4e50 #117 off-map planes should spawn at cruise altitude 2010-03-27 18:07:01 +13:00
Chris Forbes
088de9dcb7 use rgba buttons for sell/repair/etc 2010-03-27 11:35:48 +13:00
Chris Forbes
2f02b5c453 a pile of plane simplifications 2010-03-27 10:40:14 +13:00
Chris Forbes
d2ad90aa5b saner planes, part 1 2010-03-27 10:17:43 +13:00
Chris Forbes
13e6711a3b further unhacking to localise extended damage state stuff to JUST WALLS 2010-03-27 10:11:24 +13:00
Chris Forbes
faa8f54e7c impose the hack on WALLs, not everything-else 2010-03-27 10:05:01 +13:00
Chris Forbes
dd6f61a29f fix bridge damage states 2010-03-27 09:59:42 +13:00
Chris Forbes
a00faf4b9f set up some sensible build-palette order for RA 2010-03-27 09:52:02 +13:00
Chris Forbes
31a1ab7525 reduce batch count a LOT; build palette order is now explicit 2010-03-27 09:52:02 +13:00
Chris Forbes
9c0c1e7827 moved NeutralPlayer creation a bit earlier; bridge sections are now owned by NeutralPlayer rather than null 2010-03-27 09:41:49 +13:00
Chris Forbes
2829b0229b hmmn.. 2010-03-27 09:35:47 +13:00
Chris Forbes
ad36252ee1 clean up plane cruise altitude crap => yaml 2010-03-27 00:07:08 +13:00
Paul Chote
08f7d58c86 Fix cnc AFLD 2010-03-25 14:00:25 +13:00
Chris Forbes
d038a2a772 fix crash in AttackTurreted. 2010-03-23 21:15:30 +13:00
Chris Forbes
cd1cffe3da fix dumb crash in SpatialBins 2010-03-23 20:51:34 +13:00
Chris Forbes
4fc8f32b9b add IonCannon power 2010-03-23 20:14:35 +13:00
Chris Forbes
82eea5ad2c zOMG im an idiot 2010-03-22 20:58:31 +13:00
Chris Forbes
15ba89e957 more hax 2010-03-22 20:35:57 +13:00
Chris Forbes
f44b8c53b0 fix crash on moving the mouse outside the map 2010-03-22 20:08:59 +13:00
Bob
dca15cadb9 fixed line-endings on *.cs 2010-03-22 19:28:37 +12:00
Chris Forbes
e2ba79a539 spatial bin index for actors 2010-03-22 18:43:52 +13:00
Bob
826908d747 tesla works better now. 2010-03-21 22:03:15 +12:00
Chris Forbes
668f377301 holding shift while building adds 5 2010-03-21 20:54:39 +13:00
Paul Chote
ec4fd62640 Fix weapon crates 2010-03-21 20:49:36 +13:00
Paul Chote
85f9b3627f Remove duplication 2010-03-21 20:49:36 +13:00
Paul Chote
0510a7fb7f Begin generalizing crates; only give firepower bonus to units with weapons 2010-03-21 20:49:36 +13:00
Paul Chote
a489b4aa56 Fix naming 2010-03-21 20:49:35 +13:00
Chris Forbes
cc5dbdaef1 fix production speed 2010-03-21 20:01:07 +13:00
Paul Chote
15a7eed603 Refactor int -> TerrainType. This had a bigger footprint than i initially intended. 2010-03-21 18:56:22 +13:00
Paul Chote
5b2dbc2389 Less carp 2010-03-21 18:56:22 +13:00
Paul Chote
b4540db406 Begin unfailing movement types / IsBuildable / etc 2010-03-21 18:56:22 +13:00