Paul Chote
3e7caa2faa
Fix Commando/Tanya build announcements.
2018-12-08 15:27:06 +01:00
Smittytron
72923b9572
Merge Hijacker into Thief
2018-12-07 17:38:24 +03:00
Mustafa Alperen Seki
d9ecbb0351
Update RA mod for Cloak>RequiresCondition to PauseOnCondition
2018-11-03 22:40:28 +00:00
abcdefg30
5e5183549c
Overhaul ProductionBar:
...
- Is now a conditional trait
- Now respects multiple Production trait instances
- ProductionType is now required
2018-11-03 17:30:05 +01:00
Paul Chote
e77aaa1a47
Remove (INotify)BuildComplete from Attack*
2018-11-03 15:09:14 +01:00
Paul Chote
94088d37a6
Remove building lock from Sellable.
2018-11-03 15:09:14 +01:00
Paul Chote
492bcdd9a7
Remove building lock from Transforms.
2018-11-03 15:09:14 +01:00
Paul Chote
18b84750aa
Reimplement demolition lock using conditions.
2018-11-03 15:09:14 +01:00
Paul Chote
78a2d9aa23
Remove INotifyBuildComplete from ConyardChronoReturn.
2018-11-03 15:09:14 +01:00
Mustafa Alperen Seki
9972d69c5d
Change capture Production lock back to exit lock
2018-10-08 22:00:39 +01:00
Paul Chote
e038b86742
Hook up make animation conditions for the default mods.
2018-10-07 19:29:34 +02:00
Paul Chote
ccad3bd185
Add MergeCaptureTraits update rule.
2018-10-07 18:46:21 +02:00
Mustafa Alperen Seki
f60b2275fc
Make WithBuildingPlacedAnimation not play during vortex
2018-10-06 13:31:47 +01:00
reaperrr
8144fca5be
Merge repair and rearm anim traits into WithResupplyAnimation
...
This is the safest approach to avoid conflicts/visual glitches when the host is responsible for both resupply types.
The new trait will simply play a looping animation as long as the actor is resupplying in any form.
2018-09-27 16:38:08 +02:00
Andre Mohren
a68ea0fe2d
RepairsUnits notification now optional.
2018-09-24 22:43:14 +02:00
Andre Mohren
90c2249317
PrimaryBuilding notification now optional.
2018-09-24 22:43:14 +02:00
Ectras
d9946f63e4
Renamed EditorTilesetFilter to MapEditorData and added an update rule
2018-09-22 15:12:15 +02:00
Paul Chote
fd49e487ec
Fix MCV deploy erasing Iron Curtain history.
2018-07-22 13:45:37 +01:00
Paul Chote
d5399aaf6b
Fix MCV deploy erasing Chronoshift history.
...
If the MCV is deployed as a Construction Yard when
the timer expires the structure will take a 50%
damage hit from a chrono-vortex.
If the MCV is in the process of (un)deploying it
will be returned in MCV form.
2018-07-22 13:45:37 +01:00
Smittytron
530b7af9c5
Use correct CustomSellValue for RA Ore Refinery
2018-07-19 18:41:26 +00:00
reaperrr
f31e5d17b3
Fix RA refinery selection bounds offset
...
Selection bounds were too low on the vertical axis.
2018-07-01 19:57:37 +01:00
reaperrr
d85f96bc98
Give all RA structures fixed select/deco bounds
2018-07-01 19:57:37 +01:00
Smittytron
8fa3ab74c7
Remove redundant overrides from RA
2018-06-30 23:48:31 +02:00
lawando
7dd64445fc
Rename EmitInfantryOnSell and remove default actor type.
2018-06-02 15:37:35 +02:00
Smittytron
b585f46f91
RA Balance changes April 2018
2018-05-05 21:24:45 +01:00
reaperrr
ffeea72130
Remove RA gates
...
They aren't used on any shipping map, and removing them significantly
reduces the overscan radius of blockable projectiles in the mod.
2018-04-22 10:55:23 +02:00
C. Helmig
aa829427f0
Fix silo preventing player elimination.
2018-03-18 22:11:36 +01:00
reaperrr
ce396e840d
Improve RA service depot hitshape + target offsets
2018-03-10 04:44:46 +01:00
Paul Chote
7f20d1474d
Fix RA aircraft prerequisites.
2018-01-01 19:40:38 +01:00
reaperrr
8fe45cb894
Fix surface ships except transport being unable to exit ship yard
2017-12-31 08:36:37 +02:00
TheChosenEvilOne
15354f52c1
Added FACT unpack checkbox to ra/cnc/ts.
2017-12-28 11:22:29 +00:00
reaperrr
aa6ddc6a6e
Upgrade RA rules to SupportPower seconds -> ticks
2017-12-28 10:04:43 +00:00
Paul Chote
c6ad768a76
Remove redundant powerdown conditions.
2017-12-27 20:18:27 +01:00
Mustafa Alperen Seki
fc07391c8c
Add Type Support for InfiltrateFor* traits
2017-12-27 11:13:09 +00:00
reaperrr
c1cba4ecc1
Make Gate more independent from Building and pausable-conditional
...
Replace Gate IsDisabled checks with IsTraitDisabled/Paused checks
2017-12-17 21:18:44 +00:00
GSonderling
488cec64b8
Added support for filtering exits by production type.
2017-12-13 04:08:52 +01:00
Arular101
a1b3fe2bda
Parabombs tooltip for airfield
...
with selection grouping
2017-12-12 23:14:30 +01:00
Arular101
a429a62bf9
Adjust values to match current damage
2017-12-12 20:50:27 +01:00
Arular101
e049452f22
Increase damage and HP by 100x
2017-12-12 20:50:27 +01:00
Paul Chote
c87409ed1a
Remove legacy bounds code.
2017-12-11 19:45:07 +01:00
Smittytron
3d8ab75faf
RA Balance changes (December 2017)
2017-12-05 12:38:13 +01:00
reaperrr
e215c5019e
Fix regressions introduced by #13998
2017-11-25 03:55:56 +02:00
Mustafa Alperen Seki
ca1448c7ba
Add Support of Types for GivesBuildableArea
2017-11-20 16:17:13 +02:00
Arular101
586dd6541b
More Changes
2017-11-19 23:23:24 +01:00
Arular101
9c61f524f0
Tooltip fixes
2017-11-19 23:23:24 +01:00
Smittytron
070c54d069
Disable DetectCloaked on low power Tesla Coil
2017-11-17 13:42:51 +01:00
reaperrr
d328b9b7d8
Adapt RA to low power/power-down refactor
2017-11-13 03:09:05 +02:00
Mustafa Alperen Seki
817449c018
Fix Inconsistency with AcceptsDeliveredCash on RA mod
2017-11-01 20:41:00 +01:00
gkaretka
97e0f17e15
Add notification sound when paratroopers land
2017-10-14 13:40:53 +02:00
Paul Chote
e3e5dc1b49
Fix Defend stance auto-targeting naval structures.
2017-10-08 20:11:30 +02:00