Scott_NZ
bb1c87b084
Add clocks and text overlays for the production icons
2013-01-08 22:42:41 +13:00
Scott_NZ
1c584fb158
Consolidate the production icons into a single widget. Add income tracking for players.
2013-01-08 22:42:40 +13:00
Scott_NZ
83e1855919
Add indication of what players are building
2013-01-08 22:42:40 +13:00
Scott_NZ
4bc04769ec
Subscribe to click event directly in the setup method
2013-01-08 22:42:40 +13:00
Scott_NZ
178358c29a
Fixed Stats panel player selection silliness
2013-01-08 22:42:40 +13:00
Scott_NZ
9b493ad9e7
Remove unused usings
2013-01-08 22:42:39 +13:00
Scott_NZ
d7d5baae0e
Add an observer stats panel
2013-01-08 22:42:39 +13:00
Scott_NZ
07d5ba8405
Remove Soviet econ hacks and power checks in Allies 02.
2013-01-08 22:42:39 +13:00
Scott_NZ
a5141f9908
proc.nofreeactor was causing harv to not unload properly. Just spawn a normal proc after we've changed the owner of the Allied base.
2013-01-08 22:42:38 +13:00
Scott_NZ
d15fb82b08
Allies 02 SP mode bug fixes
2013-01-08 22:42:38 +13:00
Scott_NZ
947b27a227
Make Allies 02 work in SP mode
2013-01-08 22:42:38 +13:00
Scott_NZ
b49110bf5c
Ignore spies if they are disguised in Allies 03
2013-01-08 22:42:38 +13:00
Scott_NZ
8578958e40
Difficulty/balance changes
2013-01-08 22:42:37 +13:00
Scott_NZ
608bf9ada1
Have the mggs come offmap, we don't want the player building too many.
2013-01-08 22:42:37 +13:00
Scott_NZ
4373831317
Remove econ hacks in Allies 03 and have the Soviets actually build their yaks.
2013-01-08 22:42:37 +13:00
Scott_NZ
aa78d63d72
Increased minimum attack increment
2013-01-08 22:42:36 +13:00
Scott_NZ
1660c4fe7c
Reduce some code duplication
2013-01-08 22:42:36 +13:00
Scott_NZ
e643f12371
Attempted fix for Allies 03 crash ( #2471 )
2013-01-08 22:42:36 +13:00
Scott_NZ
339c0bc520
Fix weird plane spawn/management logic. Have Soviets ignore units that are concealed by gap generators
2013-01-08 22:42:36 +13:00
Scott_NZ
1f8fd404e5
Much better yak management. Map improvements.
2013-01-08 22:42:35 +13:00
Carko
e10920d4ea
Added the spawnpoint map tooltip that displays players name in the lobby ( closes #2024 )
2013-01-08 22:22:25 +13:00
Carko
70cf48dcaf
Added a power bin tooltip that shows provided and drained power
2013-01-08 22:08:12 +13:00
Carko
88959b2e6c
Changed scroll velocity in the map chooser to be better suited for mouse scrolling
2013-01-03 11:37:59 +13:00
Carko
f256742a0d
Fixed repairing landed airplanes (most likely #2365 )
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When an airplane was landed and ordered to another airstrip or service depot, the aproach distance was not properly calculated since it was not taken into effect that its current altitude is zero.
2013-01-03 11:36:11 +13:00
Chris Forbes
22e2d3d0f4
Merge pull request #2507 from Lookingglass/per-player-shrouds
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Per-player shrouds
2012-12-22 12:26:40 -08:00
Chris Forbes
3eed137117
Merge pull request #2526 from Mailaender/strings
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made all in-game strings customisable via .yaml files
2012-12-22 12:25:33 -08:00
Matthias Mailänder
39884e16fa
customisable text printed on RA support power icons
2012-12-22 18:59:45 +01:00
Matthias Mailänder
f107f8a87b
expose strings from build palette widget to chrome yaml
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prepare for localisation efforts
2012-12-22 18:25:18 +01:00
Matthias Mailänder
8246b2f35f
don't hardcode custom prerequisites anymore
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to make those strings translatable
2012-12-22 17:42:57 +01:00
Kenny
f41fb32d60
Introducing per-player shrouds.
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- Each player has their own shroud and their visibility does not extend outside of the shroud.
- Units and buildings can no longer target other units outside of their visibility. Buildings can still be targetted if they have been explored.
- GPS will provide visibility in the fog-of-war.
- Spies that infiltrate radar domes will gain their victim's exploration and reset it on all clients (if the victim does not have GPS)
2012-12-13 15:16:56 -08:00
Matthias Mailänder
842fd8b4e5
update VS project file
2012-11-17 13:16:34 +01:00
Matthias Mailänder
c859fb1186
fix the remaining issues with the ra desert terrain
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- extract mix file as it is easier to work with SHPs
- light palette rotator now excludes terrain palette
- water palette rotator now excludes player palette
- use wire fence, sand bags and brick wall from cnc
- draw ressources with player palette (workaround)
- delete all test maps
2012-11-17 13:15:16 +01:00
Matthias Mailänder
f3dc31be40
add PlayerPaletteFromCurrentTileset and desert tileset for RA
...
some things left to do:
ore, walls and silo/hbox need some work
2012-11-17 13:15:06 +01:00
Matthias Mailänder
a2f5ffd59e
made WaterPaletteRotation more configurable
...
Base is now configurable per terrain
ExcludePalettes is now exposed to yaml
2012-11-17 13:13:32 +01:00
Curtis Shmyr
7f5141c338
#2447 - Disguised spies are now hidden under GPS
2012-11-04 17:47:03 +13:00
Scott_NZ
fd734c8553
Improve the Soviet attacks more
2012-11-04 16:20:46 +13:00
Scott_NZ
9238de6a47
Add airbase and airbase secondary objective. Improve Soviet attacks. Enable players to capture sam sites as well as destroy them to complete the objective in Allies 02
2012-11-03 21:41:46 +13:00
Scott_NZ
b2c5f488a7
Rename Evacuees player to Allies. Make AA gun buildable.
2012-11-03 13:33:38 +13:00
Scott_NZ
c634867cdd
Reduce threshold, unused variables
2012-11-03 13:33:38 +13:00
Scott_NZ
d7f2273788
Increase duration between spawn for SP
2012-11-03 13:33:38 +13:00
Scott_NZ
0300a67da8
The Allies 02 Soviet reinforcements at 16 minutes are a bit too insane
2012-11-03 13:33:37 +13:00
Scott_NZ
03121ed826
Add yak strafing, support for SP as well as MP, additional Soviet spawn point
2012-11-03 13:33:37 +13:00
Scott_NZ
0cdff00cb6
First version of Allies 03
2012-11-03 13:33:36 +13:00
Scott_NZ
49571fc78a
Increase deaths threshold to 200
2012-11-03 13:33:35 +13:00
Curtis Shmyr
57dfc739c6
Fix #2433 - crash when ctnk order generator was active if ctnk dies
2012-10-21 16:46:58 -06:00
Curtis Shmyr
f3d4b6541c
Fixed ctnk desync #2448
2012-10-21 15:43:30 -06:00
Curtis Shmyr
d1c20d6c72
Fix #2434 and #2442
2012-10-21 14:55:25 -06:00
Scott_NZ
e1cb4d60c4
Fix crash when spectators are present
2012-10-15 16:28:38 +13:00
Igor Popov
1d62329969
fix #2425 ; Bots should be removed when switching to a map which doesn't allow them
2012-10-15 08:17:04 +13:00
Curtis Shmyr
267141749d
Chronotank charge pips down from 5->2, pips are blue and jump radius is blue
2012-10-13 16:50:11 -06:00