Commit Graph

10577 Commits

Author SHA1 Message Date
dnqbob
24536fa296 Fix Air Squad danger detection broken in RA 2023-09-11 14:33:32 +03:00
dnqbob
6515403ae6 Fix wrong target types in MinelayerBotModule of ra mod 2023-09-11 14:33:32 +03:00
Gustas
2f696b2ce7 Increase Iron Curtain's footprint 2023-09-09 18:45:04 +02:00
Matthias Mailänder
61d51d971c Remove misplaced bridge actors. 2023-09-09 18:41:04 +02:00
Gustas
4eb683ab46 Add TS mobile EMP 2023-09-09 16:53:22 +02:00
Gustas
085a4c421b Add back to editor button 2023-09-09 13:46:35 +02:00
Gustas
4fc4fb2fb3 Add Play button to map editor 2023-09-09 13:46:35 +02:00
Gustas
5cc59ae3ac Move ValidRelations from Capturable to Captures
To better match weapon definitions
2023-09-09 13:24:33 +02:00
Bryan Quigley
c08ddb61b3 Better Naval AI
I noticed even on a naval only map, the naval AI doesn't necessarily beat a Normal AI. This makes it much more likely that it will.

 - Drop number of ore refineries and ore trucks. As Naval AI is mostly suited for islands I haven't found a map that really needs as many as the other AIs.
 - Reduce number of ground based base defenses - and delay Tesla coil a lot.
 - Reduce number of migs as yaks more useful if they just get blown up.
 - Add Flak trucks and v2s for base defense for Soviet
 - Add Jeep and Arty for base defense for Allied
 - Add delay for building ore truck so now chance of building one first from War Factory
 - A service depot is not useful for this AI except for building an MCV so delay it a lot.

Tested with Ukraine and Germany and can consistently beat normal on island map.
2023-09-07 17:00:04 +03:00
JovialFeline
7bd4b4558e Add text fix, polish to Controlled Burn 2023-08-28 19:32:18 +02:00
Gustas
d9787b168d Add shuriken island 2023-08-25 21:11:52 +02:00
Gustas
4a81d9b6f7 Remove haos ridges 2023-08-25 21:11:52 +02:00
Matthias Mailänder
c609c4af14 Extract text feedback messages. 2023-08-19 20:46:04 +03:00
Gustas
e22d7b31f9 Fix selected map in server creation panel not updating 2023-08-10 19:31:38 +02:00
Gustas
3ecb267594 Delay AI's radar dome 2023-08-10 19:06:57 +02:00
Matthias Mailänder
2744b44d93 Move mine layer AI to common and polish. 2023-08-08 18:15:42 +03:00
Matthias Mailänder
0528ef58b2 Extract hard-coded FPS limiter with parameter. 2023-08-08 17:16:58 +03:00
Matthias Mailänder
2a223363b8 Avoid Fluent syntax for highlighted text. 2023-08-08 17:16:58 +03:00
Matthias Mailänder
de9a5eb71e More descriptive IDs that match between mods. 2023-08-08 17:16:58 +03:00
dnqbob
2b0afd6acb Add MinelayerBotModule 2023-08-08 16:15:43 +02:00
Gustas
60fbecd4a7 Added manual Saboteur cloaking 2023-08-08 14:56:18 +02:00
Gustas
d0974cfdd2 Abstract docking logic from Harvester and Refinery 2023-08-08 14:48:59 +02:00
Gustas
a691f2ebac Give husks the ability to crush 2023-08-05 14:27:51 +02:00
Gustas
a9cf728ee1 Refactor MapPreviewLogic
and add a states for updating map via MapCache.GetUpdatedMap
2023-08-05 14:18:15 +02:00
Gustas
32b0003a72 Fix misaligned TD combat observer tab 2023-08-05 13:20:33 +02:00
Matthias Mailänder
a1efb28f0b Add lobby sounds for leave, join and option change 2023-08-04 21:47:28 +03:00
Smittytron
d217ab39c2 Add Soviet13b 2023-08-03 16:22:42 +02:00
abcdefg30
09ba09f4e3 Fix RA assets installation from the Steam C&C:R version 2023-08-01 22:28:32 +03:00
Gustas
8376b09129 Normalise depth charges 2023-07-29 14:22:30 -05:00
Gustas
fa9ce3e2ac Normalise TD anti-air values 2023-07-29 14:22:30 -05:00
Gustas
605681b252 Normalise RA anti-air values 2023-07-29 14:22:30 -05:00
Smittytron
9dca6ef1c3 Add Soviet13a 2023-07-27 22:09:30 +03:00
Gustas
4cd4e1f8ea Move PlayerExperience from Infiltrates to InfiltrateFor 2023-07-25 21:15:14 +02:00
Gustas
9caf12d133 Add an option to order maps by size 2023-07-17 23:34:38 +02:00
Gustas
de5bcbbca5 Add an option to order maps by title 2023-07-17 23:34:38 +02:00
Gustas
659ec5e335 Make phase transport uncloak on loading cargo 2023-07-14 17:25:30 +02:00
RoosterDragon
bc5e7d1497 Compress all pngs within oramap files.
Reduces size used for oramap files from 2,774,405 bytes to 2,614,332 bytes in total. The smaller files also improve loading times as the zlib decoder has less bytes to schlep through.

The PNG decoder shipped with OpenRA only supports a bit depth of 8 for images with a palette, so must must ensure that other depths (1,2 or 4) are not used.

zopfilpng is used for compression with the following command line:
'zopflipng.exe --keepcolortype -y -m image.png image.png'

The keepcolortype flag ensures the bit depth is not changed.

The oramap files were updated by:
- Saving as a folder, unpacking the data in loose files.
- Compressing the png files using the command above.
- Saving back as an oramap, except instead of regenerating the map preview on save we save the existing version on disk.
2023-06-26 19:28:06 +02:00
RoosterDragon
78bef8a98f Compress all pngs.
Reduces size used for png files from 19,034,446 bytes to 13,305,798 bytes in total. The smaller files also improve loading times as the zlib decoder has less bytes to schlep through.

The PNG decoder shipped with OpenRA only supports a bit depth of 8 for images with a palette, so must must ensure that other depths (1,2 or 4) are not used.

zopfilpng is used for compression with the following command line:
'zopflipng.exe --keepcolortype -y -m image.png image.png'

The keepcolortype flag ensures the bit depth is not changed.
2023-06-26 19:28:06 +02:00
Gustas
3b0415678c RA Naval balance 2023-06-26 19:13:41 +02:00
Paul Chote
bdbb651b98 Remove unused sequences and an awkward Combine. 2023-06-11 22:04:43 +02:00
Gustas
e4cac1fffc Add more varied pre-selected colors to player colors palette 2023-06-05 13:16:26 +02:00
Matthias Mailänder
e164e48aae Fix invalid integer expression syntax. 2023-06-04 21:29:15 +03:00
JovialFeline
b18c2fe855 Add Mousetrap (scu33ea). 2023-06-03 21:45:18 +02:00
abcdefg30
ee02af3605 Don't play low power notifications in the beginning of twist-of-fate 2023-06-01 20:42:39 +03:00
Gustas
c5b7728ac9 RA Naval balance 2023-05-25 23:35:34 +02:00
Matthias Mailänder
c9dddc342c Extract editor brush texts. 2023-05-23 19:45:15 +02:00
abcdefg30
0788e5ff3e Adjust the ValidTargets of DuplicateUnitCrateAction in RA 2023-05-21 16:34:58 +02:00
Matthias Mailänder
0fb5853b7a Fallback to normal difficulty when none is set. 2023-05-21 15:46:20 +03:00
Matthias Mailänder
b30285e38d Officially deprecate this function. 2023-05-21 15:46:20 +03:00
Smittytron
8a1463a471 Add Allies10b 2023-05-20 20:36:54 +03:00