Commit Graph

241 Commits

Author SHA1 Message Date
Paul Chote
92d0261005 Overhaul LazerZap and AreaBeam rendering. 2015-12-10 23:25:59 +00:00
Matthias Mailänder
fa5fd5c92f Merge pull request #9710 from obrakmann/yaml-removals
Fix yaml removals
2015-12-06 17:04:47 +01:00
atlimit8
e9b0691f70 Improve rule upgrade logic for immobilization 2015-12-04 19:30:39 -06:00
atlimit8
c827dbe183 Replace IDisableMove with upgradability 2015-12-04 19:26:49 -06:00
abcdefg30
e5bafe835f Merge pull request #9541 from reaperrr/rename-rendertraits-xy
Rename WithTurret, WithBarrel and WithReloadingTurret to include 'Sprite' in trait name
2015-12-05 00:24:37 +01:00
abcdefg30
a10ea0350e Misc (style) improvements in the upgrade rule code 2015-11-29 19:39:43 +01:00
abcdefg30
5c6c44ba7b Try to avoid adding duplicate values through upgrade rules 2015-11-29 19:39:42 +01:00
abcdefg30
1695627ffc Let upgrade rules also account for negated traits
(this commit affects only "-SpawnViceroid:", "-LeavesHusk:", "-Plane:" and "-Helicopter:")
2015-11-29 19:39:41 +01:00
reaperrr
35c4aca983 Rename WithTurret, WithBarrel and WithReloadingTurret
Make them use RenderUtils.ZOffsetFromCenter.
2015-11-28 20:57:09 +01:00
Paul Chote
c7249e6fa6 Move yaml removals to the end of the merge. 2015-11-28 17:20:32 +01:00
Paul Chote
a074bb1d4b Rename MiniYaml MergeLiberal -> MergePartial, MergeStrict -> Merge. 2015-11-28 17:20:21 +01:00
abcdefg30
18b9022915 Fix potential crashes in the upgrade rules 2015-11-28 16:12:16 +01:00
RoosterDragon
bfe1804bf6 Fix some spellings. 2015-11-27 16:19:59 +00:00
Paul Chote
0c2d9c5ed4 Fix the ConvertSpriteToPngCommand. 2015-11-24 23:02:45 +00:00
abcdefg30
ea19f7cd54 Add an upgrade rule for the Upgrades -> DeployedUpgrades change 2015-11-22 01:51:11 +02:00
abcdefg30
8c2c946254 Add an upgrade rule for the DeathType -> DeathTypes change 2015-11-11 21:24:04 +01:00
Matthias Mailänder
e8a07a6ddf Merge pull request #9921 from obrakmann/fix-weatheroverlay-typo
Fix typo in WeatherOverlayInfo
2015-11-08 09:12:15 +01:00
Oliver Brakmann
27d915046c Fix typo in WeatherOverlayInfo 2015-11-07 19:23:22 +01:00
reaperrr
1ea339f316 Fix WithSpriteRotorOverlay upgrade rule to account for @ separator 2015-11-06 15:09:42 +01:00
reaperrr
f208cc6d38 Change engineVersion for upgrade rules of changes made between 20150808 and 20150919
Those changes were merged after the feature-freeze, but predate the stable release. Changing the engine version to the day after release makes it easier for modders to upgrade without using bogus engine dates.
2015-11-06 15:00:44 +01:00
atlimit8
e385b21fae Fix hex colors upgrade rules engine version 2015-11-02 17:28:25 -06:00
atlimit8
a5b93156db Add --rgba2hex & --argb2hex color format conversion utility commands 2015-10-27 16:12:57 -05:00
atlimit8
dac15edce5 Load rgb[a] hex colors from MiniYaml (+ Lua) 2015-10-27 16:09:48 -05:00
Oliver Brakmann
1a879009f1 Change InitialStance to Defend for human players 2015-10-27 19:41:49 +01:00
abcdefg30
69496c2f16 Fix the legacy map importer not working 2015-10-24 00:59:14 +02:00
abcdefg30
f6d1e51050 Merge pull request #9708 from r34ch/chronotank-extra-bar
Charge now using ticks and fixed extra bar time formula.
2015-10-23 23:29:20 +02:00
DArcy Rush
1e2101fab9 Add an upgrade rule. 2015-10-23 22:22:55 +01:00
reaperrr
5615719d28 Fix WithMuzzleOverlay upgrade rule to properly cover cases with @ separator 2015-10-21 10:07:49 +02:00
RoosterDragon
983032205f Merge pull request #9593 from huwpascoe/HealthTrait
Moved Health to OpenRA.Mods.Common
2015-10-20 20:59:04 +01:00
Huw Pascoe
c95fc793e4 Moved Health trait to OpenRA.Mods.Common
In preparation for custom hitboxes.
2015-10-12 01:56:00 +01:00
Matija Hustić
b9e57d33c3 Added lookahead, launch speed & angle computation.
The missiles should be more intelligent, avoiding cliffs,
surmounting inclines and flexibly selecting appropriate
launch speed and angle to avoid a close incline or miss
a close target.
2015-10-11 22:02:02 +02:00
Matija Hustić
41f57f2a15 Missile projectile refactor.
Introduces:

Vertical rate of turn
Customizable vertical launch angle
Delayed activation of the homing mechanism / propulsion
Freefall while propulsion deactivated
Customizable explosion altitude (for airburst)
Customizable cruise altitude (when target out of range)
Height checks for terrain impact and shadow rendering
Acceleration (instead of constant speed from launch to impact)
2015-10-11 22:02:01 +02:00
Matija Hustić
1ba81d7c97 Fixes bad comment in UpgradeRules
https://github.com/OpenRA/OpenRA/pull/8768/files#r41694572
2015-10-11 19:23:10 +02:00
Oliver Brakmann
6274f2a47e Merge pull request #8768 from matija-hustic/attackbase_refactor
Some work on Attack*
2015-10-08 21:56:22 +02:00
Oliver Brakmann
d4863badb6 Merge pull request #9397 from Herve-M/feat-utility-polish
Add basic arguments validation
2015-10-06 19:23:23 +02:00
Matija Hustić
d94c645046 First step in the attack mechanism's refactor.
Enabled firing multiple armaments at a target simultaneously.
Each armament defines own cursor for targeting.
The force attack modifier influences armament choice for target.
Autotargeting modified to handle firing multiple armaments simultaneously.
As a consequence, healers (medics) no longer require separate Heal
activity and AttackMedic and AutoHeal traits.
2015-10-06 01:46:55 +02:00
reaperrr
b722aa6721 Rename WithRotor to WithSpriteRotorOverlay 2015-10-04 20:22:46 +02:00
Herve-M
1485dd1675 Add basic arguments validation 2015-10-03 17:21:21 +02:00
reaperrr
2ae0694385 Merge pull request #9054 from penev92/bleed_aircraft
Merge Plane and Helicopter traits
2015-10-03 01:52:30 +02:00
Pavel Penev
c33371226c Merge pull request #9435 from ABrandau/bleed
Create disable movement trait
2015-10-02 04:30:22 +03:00
Pavel Penev
1ab2a781f1 Add an upgrade rule for Helicopter removal 2015-10-01 20:15:45 +03:00
Pavel Penev
d55541c5f8 Add an upgrade rule for Plane removal 2015-10-01 20:15:43 +03:00
Nolt
7994d08702 Create #9435 DisableMovementOnUpgrade, rename DisableUpgrade to DisableOnUpgrade and Fixed not showing the blocked move cursor when movement is disabled. 2015-09-28 21:32:00 -03:00
Pavel Penev
642468ce0c Add MapGrid class
MapGrid is a mod Manifest field which includes (and thus makes redundant) TileSize, TileShape, SubCells info and MaximumTerrainHeight.
2015-09-27 04:14:43 +03:00
abcdefg30
4c52d10aaf Fix an oversight in ConvertFloatToIntPercentage 2015-09-25 17:00:08 +02:00
abcdefg30
ccf184413e Add an upgrade rule for the float to int percentage change 2015-09-25 17:00:07 +02:00
abcdefg30
e7c62b070b Add an upgrade rule for the seconds -> ticks change
and update the default mods
2015-09-25 17:00:06 +02:00
reaperrr
010d8e8147 Upgrade rule 2015-09-25 14:30:15 +02:00
reaperrr
5b5164211e Rename WithMuzzleFlash to WithMuzzleOverlay 2015-09-24 20:23:31 +02:00
atlimit8
de7f5a4288 Make Range WDist for all traits with circular ranges. 2015-09-19 11:02:28 -05:00