Paul Chote
0a2455a0bb
Merge pull request #3657 from Mailaender/sniper-versus
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Made snipers unable to shoot anything else than infantry
2013-08-12 03:22:34 -07:00
reaperrr
751836ad68
ImpactSound for Longbow's HellfireAA.
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In addition, I noticed a missing .aud extension and fixed that as well.
2013-08-10 11:23:26 +02:00
Matthias Mailänder
af5321b51c
made snipers unable to shoot anything else than infantry
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fixes #3530 using a target type workaround
2013-08-09 22:03:19 +02:00
reaperrr
f55ed62ebf
ImpactSound overhaul.
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Nearly all cannons and missiles now have ImpactSounds. Rule of thumb: kaboom12 for cannons (tanks, gun turret), kaboom15 for artillery weapons (cruiser, missile sub, artillery), kaboom25 for missiles.
Exceptions are the Flak Truck and Light Tank, due to their high rate of fire.
2013-08-08 22:43:48 +02:00
reaperrr
be2fd7b9df
WaterImpactSound overhaul.
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Nearly all ballistic or missile weapons now have a splash sound when hitting water.
2013-08-08 22:42:38 +02:00
reaperrr
f8a2290cb7
Changes explosion animations for artillery, cruiser and missile sub weapons from large_explosion to artillery_explosion.
2013-08-08 22:32:52 +02:00
reaperrr
d47912a58f
Changes Explosion from med_explosion to either small_explosion_air or med_explosion_air for several weapons that are (mostly) anti-air, for more animation variety.
2013-08-08 22:28:53 +02:00
reaperrr
e80785b59b
Adds water piff(s) animations to machine gun/pistol/rifle weapons.
2013-08-08 22:22:46 +02:00
Paul Chote
285ecb8c03
Rewrite bullets using world coords and improved trails.
2013-08-01 20:18:42 +12:00
Paul Chote
da5c85dbac
Rewrite GravityBomb with world coords and gravity.
2013-08-01 20:18:42 +12:00
Matthias Mailänder
6b5f40bd79
faster ants and consistent weapon naming
2013-07-11 20:53:48 +02:00
Matthias Mailänder
f638bf4156
added Giant Ant from Counterstrike
2013-07-11 20:52:10 +02:00
Matthias Mailänder
0cf63d9899
added a Zombie unit
2013-07-11 20:52:10 +02:00
ScottNZ
716b470911
Increase repair of mechanic from 13 to 20. Increase light armour multiplier percentage from 40% to 100%.
2013-06-29 15:41:29 +12:00
Chris Forbes
787fde31ed
Merge pull request #3405 from Mailaender/fort-bugstar
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Fixed the worsed problems in Fort Lonestar
2013-06-16 21:37:07 -07:00
Matthias Mailänder
cdeea80037
replaced Dune 2000 AUD with original WAV
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removed *.aud hard-coding everywhere
2013-06-15 19:41:07 +02:00
Matthias Mailänder
b2201a0463
fixed conflicting sniper hotkey and too much damage vs walls
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closes #3381
2013-06-15 08:35:29 +02:00
Chris Forbes
d898899de7
Revert "sound and explosion changes"
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This reverts commit 7e3f90ee1d .
2013-06-09 13:17:15 +12:00
reaperrr
e3391d1535
changes light tank bullet to 50cal.shp
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a better match for the low damage per shot, imo.
2013-05-20 01:54:54 +02:00
reaperrr
04fd2e6d0f
changes civ pistol explosion to single piff
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multiple piffs from a civilian pistol shot? Looks a little strange ;)
2013-05-20 01:53:07 +02:00
reaperrr
7e3f90ee1d
sound and explosion changes
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Explosion sounds have been noticeably absent from the RA mod, artillery weapons only used the weak kaboom12, most other weapons had no ImpactSound at all, making even larger battles sound 'empty'.
Now, explosive artillery weapons (155m, 8Inch, SubMissile) use art-exp1 as animation and kaboom22 as impact sound. Furthermore, most cannons and rockets now use kaboom12 as ImpactSound. In one or two cases kaboom15 is used instead. Furthermore, for consistency Trail: smokey was disabled on Dragon and ChronoTusk.
2013-05-16 21:10:54 +03:00
Scott_NZ
48010197f4
Make mines targetable and removable.
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Let AP mines do damage against vehicles.
Let all mines do damage against friendly units.
2013-05-10 21:04:02 +12:00
Scott_NZ
57d66ed60d
Increase CA ROT and speed. Increase its damage spread and accuracy.
2013-05-10 21:04:02 +12:00
Scott_NZ
198d6b2e9e
Buff mammoth tank cannons and missile launchers
2013-05-10 21:04:02 +12:00
Matthias Mailänder
0f75679e0b
removed Volkov entirely as more permission problems arised
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- unknown source for weapon sounds
- icon borrowed from APB without asking for permission
2013-05-04 07:34:51 +02:00
Scott_NZ
6d0d7ca764
Buff mechanic repair from -10 to -13
2013-04-16 02:27:33 +12:00
Scott_NZ
8839d1f441
Buff medium tank 90MM damage from 30 to 40
2013-04-16 02:27:33 +12:00
Scott_NZ
817e6f1ec1
Have Tanya not shoot her pistols at buildings, and have her shoot pistols at barrels instead of using C4 on them
2013-02-27 17:57:53 +13:00
Scott_NZ
34b1f90200
Anti-basewalk balance adjustments. Includes moving fact over to wood and giving it 500 more health, increasing superweapon healths and moving mslo to wood, moving pbox to heavy
2013-02-11 18:00:30 +13:00
Scott_NZ
1679837e46
Fix mechanic being able to repair infantry. Adjust mechanic repair damage from 20 to 10
2013-01-11 17:17:14 +13:00
Scott_NZ
c52cd77c4c
Add mechanic
2013-01-08 22:42:34 +13:00
Matthias Mailänder
5d4160bc82
make Volkov a true Cyborg
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- Added new Armor value: Cybernetic
- Use sounds/graphics from DE censored version
- Heals near repair pad (instead of hospital)
- Medic can't heal him
- Dogs can't eat him
- Tanks need to attempts to crush him
- +25% HP (now same factor as 4tnk:1tnk compared to e1)
2012-12-10 16:42:43 +01:00
Curtis Shmyr
a5ba41cae8
Make ctnks missiles explode a bit sooner (still reaching their target)
2012-11-10 19:53:10 -07:00
Curtis Shmyr
4ad0d1682e
Improve ctnk health and damage vs heavy armor, reduce damage vs inf
2012-11-04 17:47:03 +13:00
Scott_NZ
44d63b9103
Barrels were not scorching the terrain
2012-11-03 13:33:36 +13:00
Curtis Shmyr
36813ff52f
Fix chronotank's missiles from exploding too soon
2012-10-13 17:31:12 -06:00
Curtis Shmyr
76baba89c1
Retune chronotank's weapons to match its description
2012-10-13 16:50:08 -06:00
Chris Forbes
1792f16929
Merge remote-tracking branch 'scott/allies'
2012-10-13 13:52:21 +13:00
Curtis Shmyr
82f9549f01
Improve mammoth tank tusk turn rate (5->10)
2012-10-13 11:37:55 +13:00
Curtis Shmyr
656503c0c5
Increase range of Tanya's colt45 from 5.75 to 7
2012-10-13 11:37:52 +13:00
Curtis Shmyr
83fc70f415
Added Chrono Tank to Allies
2012-10-13 11:37:46 +13:00
Scott_NZ
795008011e
Explosive barrel explosions now cascade with a small delay between each explosion.
2012-10-09 01:51:25 +13:00
Chris Forbes
83ba80f4c9
add MiniNuke weapon for dtrk
2012-09-24 21:06:49 +12:00
Chris Forbes
1b5474f377
retune nuke
2012-09-24 21:02:22 +12:00
Curtis Shmyr
60ceb800e1
Remove contrails from pbox vulcan - was not working as intended
2012-08-20 15:06:36 +12:00
Chris Forbes
1da82aeba9
slow sniper rof to 70
2012-08-16 09:30:03 +12:00
Matthias Mailänder
02f28f54c7
add sniper to ra
2012-08-15 08:49:12 +12:00
Matthias Mailänder
f2c630731e
added some files from content.open-ra.org, fixes #2182
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adds Volkov with some minor changes (no C4, range fixes)
adds soviet forward command center build animation
adds icon for mines (not visible in-game yet)
2012-07-23 09:33:46 +12:00
Chris Forbes
3dc39b2c9d
fixed #2167 -- silly inconsistency between InfDeath and dieN sequence numbering
2012-07-02 09:42:20 +12:00
Curtis Shmyr
9185dc65d5
Initial pbox pax changes
2012-04-30 21:18:10 +12:00