Chris Forbes
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9279161de6
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tidy in OreRefinery, Harvester, CncLobbyLogic, ScaredyCat
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2011-10-31 09:11:33 +13:00 |
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Chris Forbes
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35b0231746
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fixed #669 -- helicopters bob slightly in flight
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2011-10-24 17:12:23 +13:00 |
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Chris Forbes
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bc6af1841b
|
fix indents everywhere
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2011-10-18 15:10:17 +13:00 |
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Chris Forbes
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2bc260c833
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move Activity from OpenRA.Traits.Activities namespace to OpenRA.Traits
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2011-10-06 23:11:58 +13:00 |
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Chris Forbes
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05ce48b732
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tidy in RenderBuildingWarFactory
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2011-10-04 22:44:23 +13:00 |
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Chris Forbes
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55036cd58c
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fix trailing whitespace everywhere
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2011-09-26 08:40:39 +13:00 |
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Chris Forbes
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a74fd17d39
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remove a Turreted lookup every render for RenderBuildingTurreted
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2011-08-15 14:32:10 +12:00 |
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Chris Forbes
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fa78793927
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fix #1057 -- bogus trait lookup in RenderUnitSpinner
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2011-08-09 08:51:35 +12:00 |
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Chris Forbes
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ddc1311d87
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Make RenderUnit require IFacing; RenderSimple can be used for crates, mines, etc; fix husk facing init
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2011-08-09 08:51:35 +12:00 |
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Chris Forbes
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833533b4c3
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fix #1056
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2011-08-09 08:51:35 +12:00 |
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Chris Forbes
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7429c8ef89
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don't look up IFacing (twice!) every frame for every actor with RenderUnit; fixes #1054
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2011-08-09 08:51:35 +12:00 |
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Paul Chote
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5fe5addc0c
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Make Harvester.Fullness an int
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2011-07-27 20:00:23 +12:00 |
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Paul Chote
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d9174b7e3b
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Kill RenderSimple.OverrideTileset/OverrideImage.
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2011-07-27 13:36:48 +12:00 |
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Paul Chote
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eadf6fe6cf
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Rename RenderBuildingOre -> RenderBuildingSilo
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2011-07-25 22:23:21 +12:00 |
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Chris Forbes
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b3bdc2df85
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declare RenderUnitTurreted -> Turreted,AttackBase deps; remove spurious TraitOrDefault on AttackBase which just failed later; fixes #1053
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2011-07-25 22:23:12 +12:00 |
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Chris Forbes
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0bca88d9d3
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remove silly trait lookup in RenderBuildingCharge
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2011-07-25 22:23:11 +12:00 |
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Chris Forbes
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4a0b7bb003
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put AnimationWithOffset in its own file
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2011-07-17 17:55:52 +12:00 |
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Chris Forbes
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fe6a99c993
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fixed #42 -- show harvester fullness in sprites
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2011-07-17 17:55:51 +12:00 |
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Chris Forbes
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5f315bc404
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split unit smoke out into WithSmoke trait; remove duplication
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2011-07-17 11:27:20 +12:00 |
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Chris Forbes
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d6819a19b8
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declare WithRotor -> RenderSimple dep
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2011-07-17 11:08:02 +12:00 |
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Paul Chote
|
7173d193cf
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Pass the sequence name to the Corpse effect instead of an InfDeath number. Only play death animations for standard deaths.
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2011-07-15 20:10:21 +12:00 |
|
Chris Forbes
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a3601b1214
|
drop redundant virtuals from WithMuzzleFlash
|
2011-06-25 18:12:05 +12:00 |
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Paul Chote
|
fd2d15c0fe
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Work around #937. May have negative perf impact.
|
2011-06-25 16:43:51 +12:00 |
|
Paul Chote
|
81d1444b4a
|
Fix turreted muzzleflashes.
|
2011-06-25 13:54:30 +12:00 |
|
Chris Forbes
|
6be55b61aa
|
fixed #934 -- convert all AttackBase.MuzzleFlash uses to WithMuzzleFlash
|
2011-06-25 11:51:04 +12:00 |
|
Paul Chote
|
64497c9b2f
|
Fix exploding walls
|
2011-06-20 13:03:23 +12:00 |
|
Chris Forbes
|
0ba41acf4a
|
add muzzle flashes to pbox/hbox
|
2011-05-30 20:50:45 +12:00 |
|
Chris Forbes
|
9b3e6c5c4a
|
remove FP sillyness from FindUnits & friends
|
2011-05-22 20:38:52 +12:00 |
|
Paul Chote
|
d4baf2d757
|
Refactor UnitInfluence trait -> world.ActorMap
|
2011-05-22 19:32:53 +12:00 |
|
Chris Forbes
|
433fc27744
|
fix capitalization of playerResources in RenderBuildingOre
|
2011-05-04 18:46:17 +12:00 |
|
Chris Forbes
|
d86e0ec522
|
rename ITraitPrerequisite<T> to Requires<T>
|
2011-05-04 18:02:35 +12:00 |
|
Paul Chote
|
8f962853f9
|
Support arbitrary per-player palettes. Will crash if I missed any cases that don't explicitly set the Renderable palette.
|
2011-05-03 22:21:31 +12:00 |
|
Paul Chote
|
a0941db61b
|
Fix warfactory roof glitch
|
2011-04-17 20:02:02 +12:00 |
|
Chris Forbes
|
76b3e2325b
|
make RenderBuildingOre slightly more robust; remove some junk
|
2011-04-17 19:22:21 +12:00 |
|
Chris Forbes
|
ae645bbafe
|
fix missing explosion on war factory; remove some nonsense
|
2011-04-17 19:22:21 +12:00 |
|
Paul Chote
|
e5506f2455
|
Rename RenderWarFactory -> RenderBuildingWarFactory
|
2011-04-16 12:05:02 +12:00 |
|
Paul Chote
|
794dcac4d2
|
Create INotifyDamageStateChanged for nearly everything else that used INotifyDamage.
|
2011-04-16 11:51:34 +12:00 |
|
Paul Chote
|
8b00e1cfa5
|
Remove some bogus duplication in Sell (caused the double-sell bug).
|
2011-04-16 11:39:32 +12:00 |
|
Paul Chote
|
7b0a9136ab
|
Remove some bogosity from RenderBuilding
|
2011-04-16 11:19:37 +12:00 |
|
Paul Chote
|
1c2574f4f4
|
Add an INotifyKilled interface, which is what most things that used INotifyDamaged actually cared about.
|
2011-04-16 10:58:35 +12:00 |
|
Paul Chote
|
cd64d62b7e
|
Fix bogus silo/wall rendering
|
2011-04-12 08:42:13 +12:00 |
|
Paul Chote
|
a31ef3d8e2
|
Use MakeAnimation activity for make animations
|
2011-04-12 08:41:25 +12:00 |
|
Paul Chote
|
b0425aff3b
|
Renormalize line endings and fix copyright headers again.
|
2011-04-07 21:15:42 +12:00 |
|
Paul Chote
|
3071cd8240
|
Kill RenderUnitRotor in favour of RenderUnit + WithRotor.
|
2011-03-23 08:05:09 +13:00 |
|
alzeih
|
544befb553
|
Move disguise into Spy from RenderSpy
|
2011-03-13 14:14:32 +13:00 |
|
Paul Chote
|
89b7f3d725
|
Fix ra rules.
|
2011-02-17 22:17:00 +13:00 |
|
Paul Chote
|
18d73aef53
|
Split out RenderInfantryPanic.
|
2011-02-17 21:38:04 +13:00 |
|
Paul Chote
|
06bf38b526
|
Split out RenderInfantryProne
|
2011-02-17 21:10:44 +13:00 |
|
Paul Chote
|
6b80cfc9d4
|
Refactoring
|
2011-02-17 20:52:47 +13:00 |
|
Paul Chote
|
9a04a7fa9f
|
Move IdleAnimation into RenderInfantry
|
2011-02-17 20:15:20 +13:00 |
|