Commit Graph

2631 Commits

Author SHA1 Message Date
Chris Forbes
c5f491dfc4 Merge pull request #3385 from cjshmyr/prodqueue
Production queue - change BuildTimeSpeedUpDivisor
2013-06-12 17:00:20 -07:00
Curtis Shmyr
3513e6538a Build Acceleration - Change BuildTimeSpeedReduction to be more configurable 2013-06-12 17:45:43 -06:00
Chris Forbes
0a8e47c357 Fix #3393: Prevent ScaredyCat from reacting to healing 2013-06-13 10:03:08 +12:00
Chris Forbes
59d10cfc5d Invalidate targets when chronoshifted
This replaces OpenRA/OpenRA#2807, without the massive cost.
2013-06-13 09:47:42 +12:00
Chris Forbes
1258a6186c Merge pull request #3379 from NukemBro/bleed
Mission Changes
2013-06-12 14:30:11 -07:00
Curtis Shmyr
6a1b37b5b7 Capture changes - Engis now capture from outside. Added classic (legacy) capturable traits. 2013-06-11 20:44:06 -06:00
Grant H.
54439f8af8 Mission changes
Mission changes
2013-06-08 18:46:32 -05:00
Grant H.
eb159afb64 Fixed Survival02
Few Changes
2013-06-08 18:39:59 -05:00
Chris Forbes
e7fcb758e3 Merge pull request #3361 from pchote/voxels
TS/RA2 Voxel support
2013-06-06 17:25:39 -07:00
Matthias Mailänder
22a8af34ea Merge pull request #3373 from ScottNZ/husk
Rework aircraft destruction to use husks instead of the original actor. Fixes #3324 and closes #3216.
2013-06-06 10:20:17 -07:00
ScottNZ
5184cee3ca Rework aircraft destruction to use husks instead of the original actor 2013-06-07 05:04:47 +12:00
ScottNZ
d040153017 Sort/remove usings 2013-06-06 03:10:21 +12:00
ScottNZ
77f66fa8b8 Add dynamic heights for things in the objectives panel. 2013-06-06 03:09:02 +12:00
ScottNZ
20058b137e Adjust CountdownTimerWidget's red-white time threshold to 60s 2013-06-06 02:16:45 +12:00
ScottNZ
11d8b4e747 Change some Destroyed checks to IsDead checks 2013-06-06 02:08:29 +12:00
ScottNZ
82128be9e2 Refactor Survival 01 objectives code 2013-06-06 02:07:07 +12:00
ScottNZ
51fcb8d679 Refactor Soviet 01 Classic objectives code 2013-06-06 02:04:24 +12:00
ScottNZ
0acfb77be9 Refactor Monster Tank Madness objectives code 2013-06-06 01:59:32 +12:00
ScottNZ
e4cd7220cc Refactor Allies 04 objectives code 2013-06-06 01:54:40 +12:00
ScottNZ
cdb74fd547 Refactor Allies 03 objectives code 2013-06-06 01:51:15 +12:00
ScottNZ
aecc3624ba Refactor Allies 02 objectives code 2013-06-06 01:47:38 +12:00
ScottNZ
fdfd2eacea Refactor Allies 01 objectives code 2013-06-06 01:40:42 +12:00
Grant H.
1043f58cc4 Finished Fort LoneStar
Finished Fort LoneStar + Added 2 new Desert maps:
-Great Sahara
-Suffrage
2013-06-05 01:57:08 -05:00
Paul Chote
7fb643f962 Add render trait for Mammoth Mk II. 2013-06-04 20:40:25 +12:00
Paul Chote
5cfde95358 Add a basic set of voxel render traits. 2013-06-04 20:40:24 +12:00
Paul Chote
6cef4290df Store the voxel normals table in a palette. 2013-06-04 20:40:24 +12:00
Paul Chote
eff46cf40d Add a Name field to Armament for other traits to reference. 2013-06-04 20:25:20 +12:00
Grant H.
1456cd6254 Fort LoneStar Fixes/Changes
Added:
-Game-play Balance changes
-Greater Difficulty
-Added Boss(es)
2013-06-02 18:54:53 -05:00
Grant H.
130300074e Added New Missions
Added New Single-player Survival Map - Survival02
Added New 4 Player Co-op Survival Minigame - Fort LoneStar
2013-06-01 19:09:27 -05:00
Chris Forbes
646b94e7cb Merge pull request #3348 from pchote/rendersprites
Renderer refactoring - Traits
2013-05-31 20:05:02 -07:00
Chris Forbes
bd72179cb2 Merge pull request #3355 from ScottNZ/follow
Guard fixes
2013-05-31 18:38:53 -07:00
Paul Chote
8123a383b6 Fixes #3334. 2013-06-01 12:53:31 +12:00
ScottNZ
02a8b05aff Remove ability to have a single unit guard itself 2013-05-31 18:12:30 +12:00
ScottNZ
5f3563d83e Fix #3354: Guard queries trait from destroyed object 2013-05-31 18:10:56 +12:00
Paul Chote
c149898592 Separate IBodyOrientation from render traits. 2013-05-28 22:37:06 +12:00
Paul Chote
53aa698491 Rename LocalCoordinatesModel -> BodyOrientation. 2013-05-28 22:34:59 +12:00
Paul Chote
e7aa6ce998 Change traits to use RenderSprites directly. 2013-05-28 22:34:58 +12:00
Paul Chote
07f3c0171d Allow turret recoil to be disabled. 2013-05-28 22:34:58 +12:00
Paul Chote
1d5f67cb6a Allow turrets to have a different facing count to the actor body. 2013-05-28 22:34:58 +12:00
Chris Forbes
33376b52bd Merge pull request #3312 from ScottNZ/forcemove
Add force-move
2013-05-26 13:23:14 -07:00
Chris Forbes
5af277d20e Merge pull request #3338 from Mailaender/gps-dots
Added GPS dot shadows again and removed pixelation
2013-05-26 13:21:47 -07:00
reaperrr
547e64724f Changes name of LaserZap Explosion trait to HitAnim.
Additionally sets default HitAnim to null instead of "laserfire", to avoid crashes when neither a custom HitAnim nor laserfire anim are present.
2013-05-26 16:47:23 +02:00
reaperrr
afb67f8595 Replaces BeamRadius with BeamWidth.
Allows for more fine-grained control over laserbeam width.
2013-05-26 16:45:16 +02:00
Matthias Mailänder
770477f7a5 removed hard-coded GPS dot upscaling
please create a bigger sprite instead
2013-05-25 19:12:22 +02:00
Chris Forbes
93c89a6ef5 Merge pull request #3286 from pchote/renderable-refactoring
Renderer refactoring - Renderables
2013-05-24 20:26:29 -07:00
Chris Forbes
9d074c6721 Merge pull request #3305 from pchote/mixdatabase
Parse XCC mix databases
2013-05-24 20:25:38 -07:00
Chris Forbes
bd360dab54 Merge pull request #3330 from ScottNZ/balance
Oil derrick buff
2013-05-24 20:23:22 -07:00
Scott_NZ
81563ee5d6 Add capture bonus to OILB 2013-05-25 03:16:58 +12:00
Paul Chote
a11e403084 Draw turrets, spinners, rotors at ZOffset +1 relative to the body. 2013-05-24 18:18:47 +12:00
Paul Chote
25dd8d9fa7 Fix aircraft shadow render order. 2013-05-23 21:25:11 +12:00