Chris Forbes
|
c5f491dfc4
|
Merge pull request #3385 from cjshmyr/prodqueue
Production queue - change BuildTimeSpeedUpDivisor
|
2013-06-12 17:00:20 -07:00 |
|
Curtis Shmyr
|
3513e6538a
|
Build Acceleration - Change BuildTimeSpeedReduction to be more configurable
|
2013-06-12 17:45:43 -06:00 |
|
Chris Forbes
|
0a8e47c357
|
Fix #3393: Prevent ScaredyCat from reacting to healing
|
2013-06-13 10:03:08 +12:00 |
|
Chris Forbes
|
59d10cfc5d
|
Invalidate targets when chronoshifted
This replaces OpenRA/OpenRA#2807, without the massive cost.
|
2013-06-13 09:47:42 +12:00 |
|
Chris Forbes
|
1258a6186c
|
Merge pull request #3379 from NukemBro/bleed
Mission Changes
|
2013-06-12 14:30:11 -07:00 |
|
Curtis Shmyr
|
6a1b37b5b7
|
Capture changes - Engis now capture from outside. Added classic (legacy) capturable traits.
|
2013-06-11 20:44:06 -06:00 |
|
Grant H.
|
54439f8af8
|
Mission changes
Mission changes
|
2013-06-08 18:46:32 -05:00 |
|
Grant H.
|
eb159afb64
|
Fixed Survival02
Few Changes
|
2013-06-08 18:39:59 -05:00 |
|
Chris Forbes
|
e7fcb758e3
|
Merge pull request #3361 from pchote/voxels
TS/RA2 Voxel support
|
2013-06-06 17:25:39 -07:00 |
|
Matthias Mailänder
|
22a8af34ea
|
Merge pull request #3373 from ScottNZ/husk
Rework aircraft destruction to use husks instead of the original actor. Fixes #3324 and closes #3216.
|
2013-06-06 10:20:17 -07:00 |
|
ScottNZ
|
5184cee3ca
|
Rework aircraft destruction to use husks instead of the original actor
|
2013-06-07 05:04:47 +12:00 |
|
ScottNZ
|
d040153017
|
Sort/remove usings
|
2013-06-06 03:10:21 +12:00 |
|
ScottNZ
|
77f66fa8b8
|
Add dynamic heights for things in the objectives panel.
|
2013-06-06 03:09:02 +12:00 |
|
ScottNZ
|
20058b137e
|
Adjust CountdownTimerWidget's red-white time threshold to 60s
|
2013-06-06 02:16:45 +12:00 |
|
ScottNZ
|
11d8b4e747
|
Change some Destroyed checks to IsDead checks
|
2013-06-06 02:08:29 +12:00 |
|
ScottNZ
|
82128be9e2
|
Refactor Survival 01 objectives code
|
2013-06-06 02:07:07 +12:00 |
|
ScottNZ
|
51fcb8d679
|
Refactor Soviet 01 Classic objectives code
|
2013-06-06 02:04:24 +12:00 |
|
ScottNZ
|
0acfb77be9
|
Refactor Monster Tank Madness objectives code
|
2013-06-06 01:59:32 +12:00 |
|
ScottNZ
|
e4cd7220cc
|
Refactor Allies 04 objectives code
|
2013-06-06 01:54:40 +12:00 |
|
ScottNZ
|
cdb74fd547
|
Refactor Allies 03 objectives code
|
2013-06-06 01:51:15 +12:00 |
|
ScottNZ
|
aecc3624ba
|
Refactor Allies 02 objectives code
|
2013-06-06 01:47:38 +12:00 |
|
ScottNZ
|
fdfd2eacea
|
Refactor Allies 01 objectives code
|
2013-06-06 01:40:42 +12:00 |
|
Grant H.
|
1043f58cc4
|
Finished Fort LoneStar
Finished Fort LoneStar + Added 2 new Desert maps:
-Great Sahara
-Suffrage
|
2013-06-05 01:57:08 -05:00 |
|
Paul Chote
|
7fb643f962
|
Add render trait for Mammoth Mk II.
|
2013-06-04 20:40:25 +12:00 |
|
Paul Chote
|
5cfde95358
|
Add a basic set of voxel render traits.
|
2013-06-04 20:40:24 +12:00 |
|
Paul Chote
|
6cef4290df
|
Store the voxel normals table in a palette.
|
2013-06-04 20:40:24 +12:00 |
|
Paul Chote
|
eff46cf40d
|
Add a Name field to Armament for other traits to reference.
|
2013-06-04 20:25:20 +12:00 |
|
Grant H.
|
1456cd6254
|
Fort LoneStar Fixes/Changes
Added:
-Game-play Balance changes
-Greater Difficulty
-Added Boss(es)
|
2013-06-02 18:54:53 -05:00 |
|
Grant H.
|
130300074e
|
Added New Missions
Added New Single-player Survival Map - Survival02
Added New 4 Player Co-op Survival Minigame - Fort LoneStar
|
2013-06-01 19:09:27 -05:00 |
|
Chris Forbes
|
646b94e7cb
|
Merge pull request #3348 from pchote/rendersprites
Renderer refactoring - Traits
|
2013-05-31 20:05:02 -07:00 |
|
Chris Forbes
|
bd72179cb2
|
Merge pull request #3355 from ScottNZ/follow
Guard fixes
|
2013-05-31 18:38:53 -07:00 |
|
Paul Chote
|
8123a383b6
|
Fixes #3334.
|
2013-06-01 12:53:31 +12:00 |
|
ScottNZ
|
02a8b05aff
|
Remove ability to have a single unit guard itself
|
2013-05-31 18:12:30 +12:00 |
|
ScottNZ
|
5f3563d83e
|
Fix #3354: Guard queries trait from destroyed object
|
2013-05-31 18:10:56 +12:00 |
|
Paul Chote
|
c149898592
|
Separate IBodyOrientation from render traits.
|
2013-05-28 22:37:06 +12:00 |
|
Paul Chote
|
53aa698491
|
Rename LocalCoordinatesModel -> BodyOrientation.
|
2013-05-28 22:34:59 +12:00 |
|
Paul Chote
|
e7aa6ce998
|
Change traits to use RenderSprites directly.
|
2013-05-28 22:34:58 +12:00 |
|
Paul Chote
|
07f3c0171d
|
Allow turret recoil to be disabled.
|
2013-05-28 22:34:58 +12:00 |
|
Paul Chote
|
1d5f67cb6a
|
Allow turrets to have a different facing count to the actor body.
|
2013-05-28 22:34:58 +12:00 |
|
Chris Forbes
|
33376b52bd
|
Merge pull request #3312 from ScottNZ/forcemove
Add force-move
|
2013-05-26 13:23:14 -07:00 |
|
Chris Forbes
|
5af277d20e
|
Merge pull request #3338 from Mailaender/gps-dots
Added GPS dot shadows again and removed pixelation
|
2013-05-26 13:21:47 -07:00 |
|
reaperrr
|
547e64724f
|
Changes name of LaserZap Explosion trait to HitAnim.
Additionally sets default HitAnim to null instead of "laserfire", to avoid crashes when neither a custom HitAnim nor laserfire anim are present.
|
2013-05-26 16:47:23 +02:00 |
|
reaperrr
|
afb67f8595
|
Replaces BeamRadius with BeamWidth.
Allows for more fine-grained control over laserbeam width.
|
2013-05-26 16:45:16 +02:00 |
|
Matthias Mailänder
|
770477f7a5
|
removed hard-coded GPS dot upscaling
please create a bigger sprite instead
|
2013-05-25 19:12:22 +02:00 |
|
Chris Forbes
|
93c89a6ef5
|
Merge pull request #3286 from pchote/renderable-refactoring
Renderer refactoring - Renderables
|
2013-05-24 20:26:29 -07:00 |
|
Chris Forbes
|
9d074c6721
|
Merge pull request #3305 from pchote/mixdatabase
Parse XCC mix databases
|
2013-05-24 20:25:38 -07:00 |
|
Chris Forbes
|
bd360dab54
|
Merge pull request #3330 from ScottNZ/balance
Oil derrick buff
|
2013-05-24 20:23:22 -07:00 |
|
Scott_NZ
|
81563ee5d6
|
Add capture bonus to OILB
|
2013-05-25 03:16:58 +12:00 |
|
Paul Chote
|
a11e403084
|
Draw turrets, spinners, rotors at ZOffset +1 relative to the body.
|
2013-05-24 18:18:47 +12:00 |
|
Paul Chote
|
25dd8d9fa7
|
Fix aircraft shadow render order.
|
2013-05-23 21:25:11 +12:00 |
|