ScottNZ
11852880e9
Merge pull request #3120 from Mailaender/classic-removal
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Goodbye classic mods
2013-04-20 23:05:06 -07:00
Chris Forbes
a13f9ea3eb
Revert "Fix bogus pathability check."
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This reverts commit 8676562d47 .
2013-04-21 13:58:10 +12:00
Chris Forbes
d0fe25e022
Merge pull request #3000 from Mailaender/dynamic-orderlag
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Display Ping of joining Clients in Lobby and use it to calculate OrderLatency
2013-04-20 16:57:00 -07:00
Chris Forbes
2f2d79fd97
Merge pull request #3111 from Mailaender/ra-building-artwork
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Red Alert building artwork polishing
2013-04-20 16:56:15 -07:00
Chris Forbes
8cac132e9e
Merge pull request #3132 from Mailaender/configurable-overlay
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Per tileset configurable selection overlays
2013-04-20 16:55:52 -07:00
Chris Forbes
c3000e90ef
Merge pull request #3124 from Mailaender/zombie-aircraft-fix
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Don't try to return to base if already dead
2013-04-20 16:55:04 -07:00
Chris Forbes
5cead96550
Merge pull request #3114 from ScottNZ/mrj
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Implementation of MRJ
2013-04-20 16:53:52 -07:00
Chris Forbes
40f73a9289
Merge pull request #3128 from Mailaender/diplomacy-shroud
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Fix Fragile Alliance button usability and Diplomacy Shroud problems
2013-04-20 16:53:08 -07:00
Matthias Mailänder
b818f85b38
per tileset configurable selection overlays
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don't use a white one for more contrast on snow, closes #2050
2013-04-20 23:00:11 +02:00
Matthias Mailänder
7508b3f6e3
remove automagic behaivor for the fragile alliance button
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it is not working well and I can't debug with bots with it
2013-04-20 18:42:54 +02:00
Matthias Mailänder
6f681dfe37
don't try to return to base if already dead, fixes #2503
2013-04-20 14:45:28 +02:00
Chris Forbes
9a65399fed
unlag move order response
2013-04-20 21:34:03 +12:00
Chris Forbes
9b677107ec
unlag autotarget response
2013-04-20 21:33:54 +12:00
Matthias Mailänder
2d77a46aec
add documentation to crate spawner / dropper
2013-04-20 09:55:04 +02:00
Chris Forbes
b6de3b3991
move autotarget scan time params into AutoTargetInfo
2013-04-20 16:19:06 +12:00
Scott_NZ
f41b03cdfa
Fix JamsRadar jamming allies
2013-04-20 03:05:47 +12:00
Scott_NZ
4d2ccb811a
Add RenderJammerCircle
2013-04-20 03:05:47 +12:00
Scott_NZ
88b59d5033
Add missile jamming to MRJ
2013-04-20 03:05:47 +12:00
Matthias Mailänder
520bb19e44
fixes #2660 damaged silos placed by mappers using wrong sprites
2013-04-19 11:27:34 +02:00
Matthias Mailänder
ef20009310
1 net tick is 120 ms and good order latency should be 2-3
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color code names in lobby accordingly
2013-04-18 23:46:26 +02:00
Chris Forbes
f87375422b
Merge pull request #3103 from ScottNZ/missions
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Add `Required` slot checking in lobby logic. Set up needed player slots as Required for missions
2013-04-18 14:34:00 -07:00
Chris Forbes
0f519cf747
Merge pull request #3093 from Mailaender/ralint-sequences
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Added RALint check for missing sequence definitions and fixed them in d2k mod
2013-04-18 14:32:10 -07:00
Scott_NZ
493811c0d0
Add Required slot checking in lobby logic. Set up needed player slots as Required for missions
2013-04-19 00:16:13 +12:00
Matthias Mailänder
fc6918a67b
don't try discover routers by default and expose settings to GUI
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- added verbose NAT discovery checkbox to Debug settings
- removed useless longTickThreshold slider for additional space
2013-04-17 23:27:18 +02:00
Matthias Mailänder
2682dc8d83
added RALint check for missing sequence definitions
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closes #2283
2013-04-17 14:13:21 +02:00
Chris Forbes
6fb1c4879a
Merge pull request #3070 from Mailaender/d2k-assets-completion
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Ripped the Dune 2000 assets completely and added some polishing
2013-04-16 12:15:24 -07:00
Matthias Mailänder
4a2473a1a5
customisable icon size in build palette for d2k, fixes #2521
2013-04-15 13:11:42 +02:00
Matthias Mailänder
a7ace54ecb
BuildingCapture, ActorLost now use notifications.yaml
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less redundancy, aggregates notification audio files
2013-04-15 13:11:41 +02:00
Paul Chote
08cf941fef
Add BridgeHut and repair activities.
2013-04-15 23:11:21 +12:00
Paul Chote
115da5c770
Make bridges repairable.
2013-04-15 23:11:21 +12:00
Paul Chote
d3959d21ca
Add a ParentActorInit for FreeActor spawns.
2013-04-15 23:11:20 +12:00
Paul Chote
4ca777597f
Replace UnitTraitOrderTargeter with TargetTypeOrderTargeter.
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This also makes naval buildings untargetable for c4 and demo trucks, as they don't make much sense.
2013-04-15 23:10:57 +12:00
Paul Chote
e76c746b61
Rewrite Enter and related activities.
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The unit will now path to the nearest adjacent cell, drag inside, do the inner activity, then (if still alive) drag back to its original
location.
This fixes:
- Mismatch in logic between Enter and MoveAdjacentTo,
which causes an infinite loop.
- Building capturing failing from certain directions.
- Being unable to enter buildings on unpathable tiles.
- Units being stranded inside a building if the requirements
for the inner order aren't met.
2013-04-15 08:05:37 +12:00
Paul Chote
8676562d47
Fix bogus pathability check.
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This fixes units on pathable bridge tiles from
being killed on bridge death (they were failing
the check against themselves).
2013-04-15 08:04:44 +12:00
Paul Chote
a1313b518d
Prevent multiple bridges spawning at the same location.
2013-04-15 08:04:25 +12:00
Chris Forbes
c9d5f42dce
Merge pull request #2996 from Mailaender/serverbrowser-usability
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Added filters and ping to server browser
2013-04-13 00:55:41 -07:00
Matthias Mailänder
c9180aaf86
simplify the selection boxes and use existing checks
2013-04-12 12:17:31 +02:00
Matthias Mailänder
2cdeb112fe
polish serverbrowser filters
2013-04-12 11:46:27 +02:00
Matthias Mailänder
1069a89332
made filters and ping button optional
2013-04-12 11:36:53 +02:00
Matthias Mailänder
2a9cfc6203
added game server pinging
2013-04-12 11:36:52 +02:00
Matthias Mailänder
5eff33cc65
added serverbrowser filters
2013-04-12 11:36:52 +02:00
Matthias Mailänder
b6d6757690
Merge pull request #3042 from chrisforbes/bug-3023
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Fixes #3023 crash in ObserverShroudSelectorLogic if two players have the same name
2013-04-12 02:29:07 -07:00
Chris Forbes
829af80c95
fix crash in ObserverShroudSelectorLogic if two players have the same name
2013-04-12 21:24:06 +12:00
Scott_NZ
54a76070d5
Prevent Allies from destroying Soviet base in Desert Shellmap
2013-04-12 21:22:40 +12:00
Chris Forbes
b649b4b7bb
Merge pull request #3020 from pchote/shroud-sanity
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Refactor per-player shrouds.
2013-04-12 01:53:31 -07:00
Matthias Mailänder
4e33f26859
Merge pull request #3028 from Mailaender/nat-settings
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Better name for automatic port forwarding and enabled by default if all pre-checks end well.
2013-04-12 01:22:15 -07:00
Matthias Mailänder
e83f80d6be
Merge pull request #3030 from Mailaender/shellmap-polish
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Removed some annoyances from the RA temperat shellmap
2013-04-12 01:18:47 -07:00
Scott_NZ
e8ad630e9d
Add unit production and other buildings to desert shellmap
2013-04-12 19:32:43 +12:00
Scott_NZ
f931706664
Rework centre of desert shellmap. Adjust unit balancing.
2013-04-12 18:24:59 +12:00
Paul Chote
400ad49de0
Allow maps/mods to properly disable fog or shroud (or both).
2013-04-11 22:36:56 +12:00