Paul Chote
c94e80d682
Fix D2k harvester dock animation.
2013-06-22 19:31:18 +12:00
Paul Chote
2e2e95ef57
Add D2k harvest animation.
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harvest2.shp is movingsand2.shp with a corrected frame order.
2013-06-22 19:25:10 +12:00
Andy Perkins
23d9d611c1
Lobby, Add Bots button
2013-06-22 07:56:06 +10:00
Paul Chote
90d7f230ed
Move RallyPoint offset into sequences.
2013-06-20 22:35:01 +12:00
Paul Chote
3095c6ea5f
Move WithFire, Burns offsets into sequences.
2013-06-20 22:01:59 +12:00
Paul Chote
5734131310
Remove unnecessary fields from RenderBuilding*.
2013-06-20 18:29:20 +12:00
Paul Chote
a0e224ec71
Add a Credits menu. Fixes #2864 .
2013-06-19 13:21:29 +12:00
Chris Forbes
6c1d4efb07
remove useless Buildable.BuiltAt
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V2: don't leave the broken [ActorReference] attached to Owner.
2013-06-18 09:02:12 +12:00
Chris Forbes
5d733b8e45
Merge pull request #3414 from Mailaender/sound.rs
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Added native support for Dune 2000 SOUND.RS packages
2013-06-16 14:00:41 -07:00
Matthias Mailänder
ce01eca4d7
clean up d2k map folder
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- removed Forgotten Path as it lacks quality
- replaced small originals with larger/modded versions
2013-06-16 22:39:42 +02:00
Matthias Mailänder
ae8c556187
added Imperial Basin
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http://content.open-ra.org/index.php?p=detail&table=maps&id=1028
2013-06-16 22:34:03 +02:00
Matthias Mailänder
cdeea80037
replaced Dune 2000 AUD with original WAV
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removed *.aud hard-coding everywhere
2013-06-15 19:41:07 +02:00
Paul Chote
0e21107694
Add "Change Mod" buttons to RA and D2K. Fixes #3401 .
2013-06-15 21:24:49 +12:00
Matthias Mailänder
c9466f995b
extracting d2k setup.z works now, adapting the UI
2013-06-09 16:54:13 +02:00
ScottNZ
5184cee3ca
Rework aircraft destruction to use husks instead of the original actor
2013-06-07 05:04:47 +12:00
Chris Forbes
646b94e7cb
Merge pull request #3348 from pchote/rendersprites
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Renderer refactoring - Traits
2013-05-31 20:05:02 -07:00
reaperrr
92d72cc725
fixing d2k mod Sound weapon
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I hadn't noticed that the D2K mod uses LaserZap as well. Added HitAnim and replaced BeamRadius with BeamWidth.
2013-05-29 22:21:44 +03:00
Paul Chote
c149898592
Separate IBodyOrientation from render traits.
2013-05-28 22:37:06 +12:00
Paul Chote
0d6f02abcc
Merge pull request #3182 from Mailaender/d2k-font
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Added a new d2k title font
2013-05-28 03:14:24 -07:00
Chris Forbes
93c89a6ef5
Merge pull request #3286 from pchote/renderable-refactoring
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Renderer refactoring - Renderables
2013-05-24 20:26:29 -07:00
Matthias Mailänder
be3b18057a
replace PackageContent yamls with XCC database
2013-05-18 07:34:49 +02:00
Paul Chote
170e14546a
Convert NukeLaunch to world coordinates.
2013-05-17 18:12:29 +12:00
Paul Chote
9b7aaebcbc
Rewrite RenderCargo -> WithCargo.
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Now uses world coordinates and properly displays
cargo at all facings.
2013-05-17 18:12:27 +12:00
Chris Forbes
8b4814e399
Merge pull request #3233 from ScottNZ/follow
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Add unit following/guarding
2013-05-16 14:02:32 -07:00
Scott_NZ
6e5d58379f
Add unit guarding
2013-05-16 21:23:58 +12:00
Matthias Mailänder
6262aa846f
wire up the import from PNG to SHP button
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store everything in user directory to not junk up the game
and for file permissions on Mac/Linux when installed
2013-05-15 18:13:39 +02:00
Matthias Mailänder
7f40f59d85
added button to extract the selected SHP and convert it to PNG
2013-05-15 18:13:39 +02:00
Matthias Mailänder
6a6776754b
added .mix file support for game asset browser
2013-05-15 18:13:39 +02:00
Matthias Mailänder
3ae61c5f8c
added the game asset viewer to d2k mod
2013-05-15 18:13:38 +02:00
Paul Chote
c91f0dfd2f
Merge the 3 turret rendering traits into WithTurret.
2013-05-15 19:17:32 +12:00
Paul Chote
44336b1ea5
Merge pull request #3256 from Mailaender/debug-trait-removal
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Removed all Debug traits
2013-05-15 00:05:44 -07:00
Chris Forbes
942946f1b1
Merge pull request #3266 from psydev/bleed
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D2K - added forgotten_path map by Holloweye
2013-05-13 23:01:15 -07:00
psydev
0c12dcb3c3
added forgotten_path map by Holloweye
2013-05-11 21:30:13 -07:00
Matthias Mailänder
e38aea276c
removed now redundant debug aircraft traits
2013-05-10 22:32:05 +02:00
Matthias Mailänder
99d4d07cd5
removed now redundant debug auto-target traits
2013-05-10 22:31:54 +02:00
Paul Chote
38f749ee47
Improve setting the lobby server title.
2013-05-10 22:47:32 +12:00
Matthias Mailänder
9a58d26321
fixed broken ingame stats for Dune 2000 mod
2013-05-10 10:37:32 +03:00
psydev
7bbaab2e4a
added support for main.mix (data files from original RA CD)
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People who used the RA CD couldn't open D2K properly.
2013-05-08 15:09:04 -06:00
psydev
5e5818c34a
Sardauker HP increased 80 -> 100
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Sardauker are pretty dramatically underpowered, especially considering that they are a top-tier unit. Since they are slow, they need to be tough to withstand enemy fire before they get in range. Since they are $400, they are mostly a waste of money at the moment, rather than assault troopers.
2013-05-08 14:55:26 -06:00
psydev
89933b358f
increase damage of siege tanks vs. turrets
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For practical reasons, the siege tanks need a more powerful gun.
Currently, unit behavior is to not stay outside of turret range, but rather to walk into it before shooting. I don't think siege tank range should be increased any further, but this is a problem.
Siege tanks should be good at defeating large clusters of enemy turrets, which are powerful and hard to break.
2013-05-08 14:53:17 -06:00
psydev
490230027c
made tanks do 100% vs. light
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tanks are a bit under-powered vs. quads at the moment. Quads are fast anti-vehicle/armor support units. They are supposed to keep their range to win, not go toe-to-toe.
2013-05-08 12:41:57 -06:00
psydev
c23dedbcb2
temporarily disabled Ordos Deviator
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Currently the Deviator uses AttackLoyalty, which seems to only be able to take over units permanently. It should be temporary. Currently it seems overpowered, and should be disabled for now.
If anyone disagrees, let me know.
2013-05-08 12:10:40 -06:00
psydev
c438534a4a
deviator weapon fixed
2013-05-08 12:05:31 -06:00
psydev
8e9ee2654b
siege tank weapon inc. vs light, 50% -> 75%
2013-05-08 11:02:52 -07:00
psydev
a1f12e9a2f
siege tank turret offset changed
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Now that the turret rotates, it should be changed so it looks less unnatural than if it were rotating on the center. It now looks as though it rotates on the base at the back.
2013-05-08 11:02:52 -07:00
psydev
30e953646d
added larger revision of dune_boogie map
2013-05-08 11:02:52 -07:00
psydev
24bb086c7f
Removed bib from repair bay
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Hopefully no one objects to this. This removes the bib from the repair bay.
Rationale: to save space (it's 3x4, which is pretty sizable). It is a building you'll often want to build near the front line, so having it be very large limits whether you can put it on a little rock somewhere. Removing the bib also has the effect of distinguishing it from the starport. It doesn't look bad without the bib.
2013-05-08 11:02:51 -07:00
psydev
ef81d429f7
Reduce rocket tank's inaccuracy
2013-05-08 11:02:32 -07:00
psydev
357f974e49
minor: trike ROT +1
2013-05-08 11:02:32 -07:00
psydev
e1db583775
rocket tank rotation speed increased; +1 sight
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since it's forward-facing and quite vulnerable, seems it should have some decent maneuverability so it doesn't get wasted so easily.
Increased sight range slightly.
2013-05-08 11:02:32 -07:00