Commit Graph

99 Commits

Author SHA1 Message Date
Pavlos Touboulidis
c28faffa45 Remove custom Stopwatch wrapper
Remove the redirection (that doesn't offer any new functionality)
and replace it with the familiar System.Diagnostics.Stopwatch.
2014-04-26 23:58:18 +03:00
Pavlos Touboulidis
035834978d Make Stopwatch.ElapsedTime() a property and TimeSpan 2014-04-23 00:56:07 +03:00
Paul Chote
4935266945 Merge FileFormats dll into Game and reorganise namespaces. 2014-04-17 01:20:47 +12:00
Curtis Shmyr
6ced7b274c Chronotank teleporation by holding SHIFT or ALT and issuing a move order 2014-03-22 00:13:24 -06:00
Matthias Mailänder
7d19e25627 don't crash on empty orders 2013-12-30 08:44:14 +01:00
ScottNZ
1394c1dcee Remove some misc redundancies 2013-11-12 19:39:39 +13:00
Paul Chote
d7effe71da Add squad and quantisation support to AirstrikePower. 2013-11-01 17:45:21 +13:00
Paul Chote
212f07f890 Add a helper for finding the map edge in a given direction. 2013-10-31 21:29:50 +13:00
Paul Chote
3ae75362bb Remove WorldUtils.FindFrozenActorsAtMouse. 2013-10-05 21:01:22 +13:00
Paul Chote
0dc50c65f5 Remove unnecessary int2 -> PPos -> int2 conversions. 2013-09-27 15:41:32 +12:00
Paul Chote
3f8d75a1ac Remove SpatialBins. 2013-09-27 15:36:51 +12:00
Paul Chote
dfd51c0caa Introduce ScreenMap trait for caching screen-coord queries. 2013-09-27 15:36:25 +12:00
Paul Chote
eef941fd42 Track per-player frozen actors. 2013-08-12 21:34:18 +12:00
Paul Chote
bf9c737a11 Remove obsolete Gauss1D/Gauss2D functions. 2013-08-01 20:18:42 +12:00
ScottNZ
dc84acc300 Add an Unload voice for when a unit is unloading. 2013-07-22 22:19:37 +12:00
Paul Chote
27f04c1b78 Rename FindUnits -> FindActorsInBox. 2013-07-20 15:34:28 +12:00
Paul Chote
37c02fea79 Remove PPos overload of FindUnits. 2013-07-20 15:34:27 +12:00
Paul Chote
800acdbdf2 Rename FindUnitsInCircle -> FindActorsInCircle. 2013-07-20 15:34:27 +12:00
Paul Chote
e6865c5996 Remove PPos overload of FindUnitsInCircle. 2013-07-20 15:34:27 +12:00
Paul Chote
39d2095e54 Remove PPos overload of ClosestTo. 2013-07-20 15:34:27 +12:00
Paul Chote
1dfc4837d4 Add some world-coordinate helpers. 2013-07-20 15:34:26 +12:00
Paul Chote
eec986d93d Add world coords overload of FindUnitsInCircle. 2013-07-06 19:12:25 +12:00
Paul Chote
c428cad70c Refactor per-player shrouds & fix shellmap shroud. 2013-04-10 19:36:03 +12:00
Matthias Mailänder
47075e1cd0 generate random numbers as floats
as they get converted from double before use anyway
2013-03-01 10:53:41 +01:00
Kenny
f41fb32d60 Introducing per-player shrouds.
- Each player has their own shroud and their visibility does not extend outside of the shroud. 
- Units and buildings can no longer target other units outside of their visibility. Buildings can still be targetted if they have been explored.
- GPS will provide visibility in the fog-of-war.
- Spies that infiltrate radar domes will gain their victim's exploration and reset it on all clients (if the victim does not have GPS)
2012-12-13 15:16:56 -08:00
Chris Forbes
b73a0a9720 fix off-by-one in new tile query 2012-10-14 10:07:08 +13:00
Chris Forbes
699838332d Order results from FindTilesInCircle by distance 2012-10-13 12:55:51 +13:00
Matthias Mailänder
7a578a0679 notifications (formerly EVAalerts) centralized and race specific
outsourced into notifications.yaml
triggered with PlayNotification(...)

(v2: less redundant code for PlayVoice/Notifications)

added harvester under attack and battlecontrol terminated
2012-07-01 14:39:30 +12:00
James Dunne
9c49143534 New types for cell and pixel coordinate position/vectors. 2012-06-21 15:36:59 -05:00
Chris Forbes
dd88a1269a move MakeArray to FileFormats.Exts 2011-12-27 14:52:11 +13:00
Chris Forbes
aef3ff6e65 remove some redundant SelectableInfo lookups 2011-10-23 11:49:38 +13:00
Chris Forbes
1e32014190 add CountryInfo.Selectable 2011-10-15 13:00:19 +13:00
Chris Forbes
55036cd58c fix trailing whitespace everywhere 2011-09-26 08:40:39 +13:00
Chris Forbes
4e1c845303 add common version of AreMutualAllies to WorldUtils 2011-07-14 20:29:07 +12:00
Chris Forbes
c9c31345aa fix broken indent in WorldUtils.cs 2011-07-14 20:29:07 +12:00
Chris Forbes
e44b965785 fixed #999 -- replace order/first[ordefault] with .ClosestTo(point) 2011-07-14 20:29:07 +12:00
Chris Forbes
9b3e6c5c4a remove FP sillyness from FindUnits & friends 2011-05-22 20:38:52 +12:00
Chris Forbes
ccc245ded4 reintroduce Cached<T>; use for Actor.Bounds, Actor.ExtendedBounds, which replace Actor.GetBounds(bool) 2011-05-22 20:38:48 +12:00
Paul Chote
b0425aff3b Renormalize line endings and fix copyright headers again. 2011-04-07 21:15:42 +12:00
Paul Chote
0d53346138 Fix bogus ClampToWorld behavior (allowed helicopters to fly outside map) 2011-03-19 21:01:14 +13:00
Chris Forbes
c3728ce674 blah 2011-03-12 22:33:25 +13:00
Chris Forbes
1e3f365cf2 move all the Game.Exts junk either down into FileFormats or into WorldUtils 2011-03-12 22:33:24 +13:00
Chris Forbes
65a54ba13a add audio feedback to stop/scatter/deploy junk 2011-03-06 10:22:40 +13:00
Paul Chote
094907c1a9 Update copyright header. Normalize line endings to LF. 2011-02-13 10:38:57 +13:00
Paul Chote
73020a9419 Make binary info loading lazy 2011-02-11 21:50:11 +13:00
Paul Chote
2daeb45bfe Fix a subtle bug with flying units in spatialbins. Fixes #489. 2011-02-01 22:06:09 +13:00
Paul Chote
7c5c989eb2 Introduce World.LocalShroud. Breaks targeting stealth tanks. Probably breaks FrozenUnderFog. 2010-11-27 11:20:04 +13:00
Paul Chote
fc5830a687 Added int2.Clamp(Rectangle). All queries for map geometry use map.Bounds. 2010-11-24 12:24:48 +13:00
Paul Chote
b8eda5a152 Tidy more uses of BottomRight/TopLeft, bogus location of FormatTime. 2010-11-24 11:37:18 +13:00
Paul Chote
de8603832f Use Map.Bounds instead. 2010-11-24 11:12:37 +13:00