Commit Graph

90 Commits

Author SHA1 Message Date
Paul Chote
d4baf2d757 Refactor UnitInfluence trait -> world.ActorMap 2011-05-22 19:32:53 +12:00
Chris Forbes
de8180f217 moar 2011-05-04 19:30:11 +12:00
Chris Forbes
d86e0ec522 rename ITraitPrerequisite<T> to Requires<T> 2011-05-04 18:02:35 +12:00
Chris Forbes
2d82f68a89 remove a dumb traitinfo lookup every tick in Crate 2011-04-29 17:20:16 +12:00
Paul Chote
b0425aff3b Renormalize line endings and fix copyright headers again. 2011-04-07 21:15:42 +12:00
Chris Forbes
a1f1b5882e fix crates dropping on buildings etc 2011-03-05 12:00:28 +13:00
Paul Chote
094907c1a9 Update copyright header. Normalize line endings to LF. 2011-02-13 10:38:57 +13:00
Paul Chote
4b3c6cc62a Add a SubCell field to UIM. Allow UIM to query for units by subcell. 2011-02-04 18:39:03 +13:00
Chris Forbes
f52620f6fc add ISync to all traits that have [Sync] members 2011-01-26 21:00:28 +13:00
Chris Forbes
2048900c10 fix some dumbness in Production/ITeleportable 2011-01-02 14:41:48 +13:00
Bob
12f9c0bce9 fix uim-crate crash 2010-11-07 17:16:14 +13:00
Bob
8a96c5f7b5 fix infantry entering buildings 2010-11-06 22:27:28 +13:00
Chris Forbes
9befe377d5 fix invisible crates in cnc (where did that patch go?) 2010-10-14 19:15:37 +13:00
Bob
011a20e8b4 add IHasLocation 2010-10-12 07:59:40 +13:00
Chris Forbes
10de282daa add mechanism to exclude particular actor types from picking up any crate 2010-10-06 18:13:29 +13:00
Chris Forbes
f402ec7898 Revert "add IHasLocation"
This reverts commit 699b4b1154.
2010-09-28 07:43:49 +13:00
Bob
699b4b1154 add IHasLocation 2010-09-26 18:17:23 +12:00
Chris Forbes
f8d537c0c5 notes 2010-09-05 16:18:10 +12:00
Bob
5561ac458b finished TraitDictionary. Refactored permanent actor-removal. 2010-08-26 19:33:56 +12:00
Paul Chote
ddd56e6f9b Reveal-map crate 2010-08-15 01:43:24 +12:00
Bob
ae703d50b2 Actor.traits is implementation detail 2010-08-14 17:39:49 +12:00
alzeih
578d42614b Convert all CreateActor calls to use TypeDictionary 2010-08-02 01:51:13 +12:00
Bob
10b7ece62e new mapactor init stuff 2010-08-01 19:38:39 +12:00
Paul Chote
dd7008d7ee Make crates collectable; make cnc walls targetable. 2010-07-31 01:50:14 +12:00
Chris Forbes
1e08dc6301 fix crate weirdness 2010-07-29 19:31:05 +12:00
Chris Forbes
2d4efc7942 crate should only choose water/land type on landing, not every tick. 2010-07-29 18:49:41 +12:00
Chris Forbes
bb0531b80f convert Crate to use crushable support again 2010-07-29 18:48:25 +12:00
Chris Forbes
e325b5954c split ITeleportable off as a base interface from IMove; Crate no longer pretends to be moveable. 2010-07-29 18:16:26 +12:00
Paul Chote
578f47d3b2 Fix crates. Untested but should work. 2010-07-21 12:21:56 +12:00
Chris Forbes
b3aaacf16b don't drop crates in stupid places 2010-07-20 18:05:20 +12:00
Chris Forbes
d5f12dd8ee trim down license spam in all files 2010-07-18 16:48:21 +12:00
Chris Forbes
5bec019d55 add RALint checking to nearly everything 2010-07-01 18:57:10 +12:00
Paul Chote
08ee425415 Fix some stupid bugs; remove hardcoded references to water/ore/tree terraintypes 2010-06-26 12:02:30 +12:00
Paul Chote
bf6b2da1a8 Unhardcode terrain types. Needs a bit more work re initialization and bridges 2010-06-26 10:55:29 +12:00
Paul Chote
cf265c8b58 Fix ra 2010-06-25 23:07:11 +12:00
Paul Chote
2373528ad9 Kill UnitMovementType; bs-free crate spawning; fix "DOME crash" (caused by crate not IOccupying space); add money and hide-map crates to cnc 2010-06-25 21:58:09 +12:00
Chris Forbes
5242854892 unfail crates 2010-06-20 13:22:23 +12:00
Chris Forbes
66adbee2a6 moving Actor.Location onto the appropriate traits (bob) 2010-06-19 14:37:06 +12:00
Chris Forbes
db465e1fdd ActorInitializer, in preparation for next change (bob) 2010-06-19 14:28:30 +12:00
Chris Forbes
5deea6df93 move crate support to ra 2010-05-20 18:06:01 +12:00