Paul Chote
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d4baf2d757
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Refactor UnitInfluence trait -> world.ActorMap
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2011-05-22 19:32:53 +12:00 |
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Chris Forbes
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de8180f217
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moar
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2011-05-04 19:30:11 +12:00 |
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Chris Forbes
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d86e0ec522
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rename ITraitPrerequisite<T> to Requires<T>
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2011-05-04 18:02:35 +12:00 |
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Chris Forbes
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2d82f68a89
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remove a dumb traitinfo lookup every tick in Crate
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2011-04-29 17:20:16 +12:00 |
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Paul Chote
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b0425aff3b
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Renormalize line endings and fix copyright headers again.
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2011-04-07 21:15:42 +12:00 |
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Chris Forbes
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a1f1b5882e
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fix crates dropping on buildings etc
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2011-03-05 12:00:28 +13:00 |
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Paul Chote
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094907c1a9
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Update copyright header. Normalize line endings to LF.
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2011-02-13 10:38:57 +13:00 |
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Paul Chote
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4b3c6cc62a
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Add a SubCell field to UIM. Allow UIM to query for units by subcell.
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2011-02-04 18:39:03 +13:00 |
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Chris Forbes
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f52620f6fc
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add ISync to all traits that have [Sync] members
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2011-01-26 21:00:28 +13:00 |
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Chris Forbes
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2048900c10
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fix some dumbness in Production/ITeleportable
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2011-01-02 14:41:48 +13:00 |
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Bob
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12f9c0bce9
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fix uim-crate crash
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2010-11-07 17:16:14 +13:00 |
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Bob
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8a96c5f7b5
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fix infantry entering buildings
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2010-11-06 22:27:28 +13:00 |
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Chris Forbes
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9befe377d5
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fix invisible crates in cnc (where did that patch go?)
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2010-10-14 19:15:37 +13:00 |
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Bob
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011a20e8b4
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add IHasLocation
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2010-10-12 07:59:40 +13:00 |
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Chris Forbes
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10de282daa
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add mechanism to exclude particular actor types from picking up any crate
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2010-10-06 18:13:29 +13:00 |
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Chris Forbes
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f402ec7898
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Revert "add IHasLocation"
This reverts commit 699b4b1154.
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2010-09-28 07:43:49 +13:00 |
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Bob
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699b4b1154
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add IHasLocation
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2010-09-26 18:17:23 +12:00 |
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Chris Forbes
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f8d537c0c5
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notes
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2010-09-05 16:18:10 +12:00 |
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Bob
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5561ac458b
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finished TraitDictionary. Refactored permanent actor-removal.
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2010-08-26 19:33:56 +12:00 |
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Paul Chote
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ddd56e6f9b
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Reveal-map crate
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2010-08-15 01:43:24 +12:00 |
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Bob
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ae703d50b2
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Actor.traits is implementation detail
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2010-08-14 17:39:49 +12:00 |
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alzeih
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578d42614b
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Convert all CreateActor calls to use TypeDictionary
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2010-08-02 01:51:13 +12:00 |
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Bob
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10b7ece62e
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new mapactor init stuff
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2010-08-01 19:38:39 +12:00 |
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Paul Chote
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dd7008d7ee
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Make crates collectable; make cnc walls targetable.
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2010-07-31 01:50:14 +12:00 |
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Chris Forbes
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1e08dc6301
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fix crate weirdness
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2010-07-29 19:31:05 +12:00 |
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Chris Forbes
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2d4efc7942
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crate should only choose water/land type on landing, not every tick.
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2010-07-29 18:49:41 +12:00 |
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Chris Forbes
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bb0531b80f
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convert Crate to use crushable support again
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2010-07-29 18:48:25 +12:00 |
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Chris Forbes
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e325b5954c
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split ITeleportable off as a base interface from IMove; Crate no longer pretends to be moveable.
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2010-07-29 18:16:26 +12:00 |
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Paul Chote
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578f47d3b2
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Fix crates. Untested but should work.
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2010-07-21 12:21:56 +12:00 |
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Chris Forbes
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b3aaacf16b
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don't drop crates in stupid places
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2010-07-20 18:05:20 +12:00 |
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Chris Forbes
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d5f12dd8ee
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trim down license spam in all files
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2010-07-18 16:48:21 +12:00 |
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Chris Forbes
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5bec019d55
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add RALint checking to nearly everything
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2010-07-01 18:57:10 +12:00 |
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Paul Chote
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08ee425415
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Fix some stupid bugs; remove hardcoded references to water/ore/tree terraintypes
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2010-06-26 12:02:30 +12:00 |
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Paul Chote
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bf6b2da1a8
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Unhardcode terrain types. Needs a bit more work re initialization and bridges
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2010-06-26 10:55:29 +12:00 |
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Paul Chote
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cf265c8b58
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Fix ra
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2010-06-25 23:07:11 +12:00 |
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Paul Chote
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2373528ad9
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Kill UnitMovementType; bs-free crate spawning; fix "DOME crash" (caused by crate not IOccupying space); add money and hide-map crates to cnc
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2010-06-25 21:58:09 +12:00 |
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Chris Forbes
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5242854892
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unfail crates
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2010-06-20 13:22:23 +12:00 |
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Chris Forbes
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66adbee2a6
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moving Actor.Location onto the appropriate traits (bob)
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2010-06-19 14:37:06 +12:00 |
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Chris Forbes
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db465e1fdd
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ActorInitializer, in preparation for next change (bob)
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2010-06-19 14:28:30 +12:00 |
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Chris Forbes
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5deea6df93
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move crate support to ra
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2010-05-20 18:06:01 +12:00 |
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