reaperrr
e3fd54e147
Replace * 25 in internal tick defaults with actual total
...
While the idea behind it is understandable,
this was inconsistent with the bulk of other defaults.
2021-04-19 20:03:08 +02:00
CrazyAlex25
2d05e10819
Modify build properties
2021-04-12 00:44:17 +02:00
Matthias Mailänder
5a0bcc01a6
Add a lint check for trait placement on hardcoded actor names.
2021-04-11 20:20:00 +02:00
Paul Chote
bc286b78bf
Add AnyBuildingAt method to BuildingInfluence.
2021-04-10 14:28:31 +02:00
teinarss
8b0a3ea680
Remove our own impl of ReadOnlyList and update usages
2021-04-03 11:33:31 +02:00
teinarss
e12ff2c59d
Remove our own ReadOnlyDictionary and update usages
2021-04-03 11:33:31 +02:00
Matthias Mailänder
a02737107e
Add a .wsa file reader.
2021-04-03 11:19:06 +02:00
Andre Mohren
3f510b6d93
Make ISpriteLoader aware of the source file name.
2021-03-27 17:36:59 +01:00
teinarss
d60c05eff3
Change to use pattern matching
2021-03-27 17:29:20 +01:00
Matthias Mailänder
bbbed49f82
Add a lint check for cursor definitions.
2021-03-20 17:37:16 +01:00
Matthias Mailänder
cefb2e7cc6
Remove unused trait lookup.
2021-03-20 17:37:16 +01:00
Paul Chote
5832ec76d4
Render integrated muzzle flashes as their own tint-ignoring animations.
2021-03-20 17:15:56 +01:00
Paul Chote
0c52d275fa
Add TransparentIndex to PaletteFromFile.
2021-03-20 17:15:56 +01:00
Paul Chote
0e270bec56
Restrict Chronoshiftable trait to Mobile and Husk actors.
2021-03-20 17:04:42 +01:00
Paul Chote
fcc3008b00
Implement proper TS Tiberium and Vein logic.
2021-03-20 16:45:41 +01:00
Paul Chote
80e92849da
Replace ResourceType with strings in interfaces/public methods.
2021-03-20 16:45:41 +01:00
Paul Chote
dcd8eccee4
Replace ResourceLayer references with IResourceLayer in traits/warheads.
2021-03-20 16:45:41 +01:00
Paul Chote
1dc26a9b8e
Pass resource type and count to IAcceptResources instead of the value.
2021-03-20 16:45:41 +01:00
teinarss
6b74093c04
Add readonly to structs
2021-03-14 15:17:57 +01:00
reaperrr
2473b8763b
Rename methods/activities with Visual in them
...
While they may be only 'visual' in terms of influence/cell grid,
they all do update CenterPosition, which is essentially the
actual world position of the actor.
'Visual' would imply that it only affects the position where the
actor is drawn, which is inaccurate.
Furthermore, using the term 'Visual' here would make
naming future methods/properties related to visual interpolation
unnecessarily complicated, because that's where we might
need a real 'Visual(Only)Position'.
2021-03-08 11:19:11 +01:00
teinarss
ed43071792
Compile engine and mod dlls as NET5 when not using mono
2021-03-07 16:04:57 +00:00
teinarss
4a1e4f3e16
Use expression body syntax
2021-03-07 13:00:52 +00:00
teinarss
ed295ae315
Change throw exceptions to use nameof in parameter
2021-02-28 18:43:51 +01:00
Paul Chote
0975102e92
Add Alpha support to sequences.
...
Alpha can specify a single value for the sequence
or values for each frame in the sequence.
AlphaFade: True can be specified to linearly fade
to transparent over the length of the animation.
2021-02-24 19:20:48 +01:00
penev92
1c1af89bb9
Fixed D2k VQA videos crashing the game
2021-02-19 13:38:12 +01:00
Paul Chote
f661d1ba48
Remove OLDLST campaign overrides.
2021-02-14 18:13:21 +01:00
Paul Chote
fb0031d34a
Rename remaining Stance references to PlayerRelationship.
2021-02-04 23:14:09 +01:00
Paul Chote
62433ecb8b
Prevent AttackPopupTurreted.TickIdle from running while disabled.
2021-01-30 13:16:58 +01:00
teinarss
58313520f0
Change renderables to class to avoid boxing
2021-01-29 00:24:27 +01:00
Paul Chote
82a9809192
Remove RenderSprites.Scale.
2021-01-21 18:22:11 +01:00
Paul Chote
f51603e440
Add ShpRemastered sprite loader.
2021-01-16 23:16:34 +01:00
Paul Chote
53db1230ab
Move default tileset parsing to Mods.Common.
2021-01-11 21:57:55 +01:00
Paul Chote
995c33a942
Remove Ruleset.TileSet.
2021-01-11 21:57:55 +01:00
Paul Chote
e990a83b7a
Cancel support power targeting if power cannot be activated.
2021-01-10 22:42:32 +01:00
Matthias Mailänder
7bc17b59f5
Add a generic video player widget.
2021-01-10 10:21:17 +01:00
Paul Chote
8edd9de278
Replace ITintableRenderable with IModifyableRenderable.
2021-01-06 00:06:51 +01:00
Paul Chote
b88495c689
Remove palettes from base IRenderable.
2021-01-06 00:06:51 +01:00
Paul Chote
71b13c7b5d
Disable AttackPopupTurreted state changes when paused.
2021-01-03 12:46:47 +01:00
teinarss
5e74e58b22
Add support for dotnet core for Windows
2021-01-01 19:42:01 +01:00
Paul Chote
62fa3b7c9c
Rename SpriteFrameType enums.
2020-12-25 18:51:25 +01:00
Paul Chote
ce09b402d0
Fix definition and use of non-indexed sprite color channels.
...
Our SpriteFrameType names refer to the byte channel order rather than
the bit order, meaning that SpriteFrameType.BGRA corresponds to the
standard Color.ToArgb() etc byte order when the (little-endian) integer
is read as 4 individual bytes.
The previous code did not account for the fact that non-indexed Png
uses big-endian storage for its RGBA colours, and that SheetBuilder
had the color channels incorrectly swapped to match and cancel this out.
New SpriteFrameType enums are introduced to distinguish between BGRA
(little-endian) and RGBA (big-endian) formats, and also for 24bit data
without alpha. The channel swizzling / alpha creation is now handled
when copying into the texture atlas, removing the need for non-png
ISpriteLoader implementations to allocate an additional temporary array
and reorder the channels during load.
2020-12-25 18:51:25 +01:00
Paul Chote
6e7ad9df25
Remove vestigial translation plumbing.
...
This was never completed to the level required to
be properly used ingame.
2020-12-25 16:18:28 +01:00
Matthias Mailänder
fb20479379
Add .vxl support to the asset browser.
2020-12-25 00:00:11 +00:00
Matthias Mailänder
9d181e88d2
Name the files that cause crashes.
2020-12-25 00:00:11 +00:00
Matthias Mailänder
04cda69ef9
This compression is actually not yet supported.
2020-12-24 22:05:37 +00:00
Matthias Mailänder
b4c483ce1a
Fix channels.
2020-12-24 22:05:37 +00:00
Matthias Mailänder
9a9f58d744
Support 8 bit .aud files.
2020-12-24 22:05:37 +00:00
Trevor Nichols
a85da9d86c
Implement loader for MegV3 file format
2020-12-15 11:11:05 +01:00
Matthias Mailänder
d8e979d283
Remove dead code.
2020-12-14 20:38:50 +01:00
abcdefg30
aac3174efc
Rename Stances to Relationships in the yaml api
2020-12-11 17:13:02 +01:00