Chris Forbes
c482e97060
Merge pull request #6152 from Mailaender/money-crate
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Added money crates to be spawned by destroyed supply trucks
2014-08-04 10:39:29 +12:00
Taryn Hill
31a7678473
Merge pull request #6163 from Mailaender/shrapnel-lowercase-weapon
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Fixed ThrowsShrapnel not using lower case weapon names.
2014-08-03 15:20:30 -05:00
Matthias Mailänder
54e36ecf30
use ToLowerInvariant for all weapon rules
2014-08-03 22:14:00 +02:00
Matthias Mailänder
dd2981a3b4
Merge pull request #6155 from Phoib/sonicbeam
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Sonic Tank offset
2014-08-03 21:41:37 +02:00
Matthias Mailänder
aa74046403
Merge pull request #6160 from cjshmyr/returntobase
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Remove TakeOff activity from ReturnToBase
2014-08-03 21:11:16 +02:00
Curtis Shmyr
ed08bafd54
Remove TakeOff activity from ReturnToBase
2014-08-03 12:50:01 -06:00
Matthias Mailänder
33655afe21
Merge pull request #6127 from cjshmyr/attackcharge
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Fixes #5568
2014-08-03 17:51:28 +02:00
Phoib
59936ab834
Sonic Tank offset
2014-08-03 17:42:47 +02:00
Taryn Hill
b6fd757672
Merge pull request #6030 from UberWaffe/CustomWarheads
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Custom Warheads refactor
2014-08-03 10:35:36 -05:00
UberWaffe
c972b39687
Custom Warheads refactor
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Changes included:
Warhead code split out of weapon code and refactored.
Warhead functionality now split into several classes, each handling one effect/impact.
Additional custom warheads can now be defined and called via yaml.
Custom warheads inherit the abstract class Warhead,
which provides target check functions.
Custom warheads have to define their own impact functions,
and can also define their own replacement for check
functions.
2014-08-03 17:10:44 +02:00
Matthias Mailänder
98106e2ff7
ContainsCrate is redundant to LeavesHusk
2014-08-03 16:30:45 +02:00
Matthias Mailänder
57463f249c
let supply trucks spawn money crates upon destruction
2014-08-03 16:30:41 +02:00
Matthias Mailänder
aa8ce199c2
self-document CrushClass of crates
2014-08-03 16:26:19 +02:00
Matthias Mailänder
91b612fa47
ITeleportable does not exist anymore
2014-08-03 16:26:18 +02:00
Matthias Mailänder
0502d90a05
Merge pull request #6084 from pchote/renderpreview
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Improve actor preview rendering
2014-08-03 12:51:21 +02:00
Matthias Mailänder
7305216f7b
Merge pull request #6129 from pchote/production-hotkeys
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Closes #3915
Closes #4142
Closes #4181
Closes #6031
2014-08-03 12:28:54 +02:00
Matthias Mailänder
56765d5ca2
remove unneccessary build-top sequences.
2014-08-03 22:23:49 +12:00
Paul Chote
b5e4e0e074
Add support for voxels in actor previews.
2014-08-03 22:23:49 +12:00
Paul Chote
3903b9b2b5
Add support for rotors in actor previews.
2014-08-03 22:23:49 +12:00
Paul Chote
7c434507f1
Add support for idle overlays in actor previews.
2014-08-03 22:23:49 +12:00
Paul Chote
c6b6b5d153
Add support for turrets in actor previews.
2014-08-03 22:23:49 +12:00
Paul Chote
9b3a73860c
Account for infantry in actor previews.
2014-08-03 22:23:48 +12:00
Paul Chote
79dabe01e8
Account for walls in actor previews.
2014-08-03 22:23:48 +12:00
Paul Chote
b91fe10cad
Account for building turret facing in actor previews.
2014-08-03 22:23:48 +12:00
Paul Chote
7fb106e54a
Introduce actor previews for PBOG and the editor.
2014-08-03 22:23:47 +12:00
Paul Chote
103cc65b5b
Change legacy menu button labels.
2014-08-03 22:21:31 +12:00
Paul Chote
e827b343ab
Disable multiple-queuing from the keyboard.
2014-08-03 19:28:10 +12:00
Paul Chote
0006f4dd2f
Remaining hotkey changes.
2014-08-03 19:28:10 +12:00
Paul Chote
5d90b2016f
Change status bar hotkeys to match C&C3.
2014-08-03 19:28:10 +12:00
Paul Chote
8b5fd454df
Change unit selection hotkeys to match C&C3.
2014-08-03 19:28:10 +12:00
Paul Chote
9626654f87
Redefine orderbutton and menu hotkeys.
2014-08-03 19:28:09 +12:00
Paul Chote
6f19290aeb
Add queue hotkeys to RA, and make TD consistent with C&C3. Fixes #6031 .
2014-08-03 19:28:09 +12:00
Paul Chote
f64cdc52e1
Remove obsolete key definitions.
2014-08-03 19:28:09 +12:00
Paul Chote
43bd8a361e
Implement new production hotkeys. Fixes #3915 , #4142 , #4181 .
2014-08-03 19:28:07 +12:00
Paul Chote
ef2f909f65
Reorganize IBodyOrientation.
2014-08-03 19:20:40 +12:00
Paul Chote
8579ae956a
ToLowerInvariant RenderSprites.GetImage.
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Some mods (d2k) define bogus-case sequence names.
2014-08-03 19:20:39 +12:00
Paul Chote
61b7e63e77
Merge pull request #6133 from ScottNZ/power
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Move Power out of Building and into its own trait
2014-08-03 19:09:42 +12:00
ScottNZ
692e3a9c88
Move Power out of Building and into its own trait
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Conflicts:
mods/ts/rules/structures.yaml
2014-08-03 18:53:51 +12:00
Paul Chote
9527d7c2f4
Merge pull request #6136 from ScottNZ/infiltration
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Infiltration refactor
2014-08-03 18:29:23 +12:00
Paul Chote
5b8a70728d
Merge pull request #6069 from atlimit8/LineBuild-1x1Only
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Makes LineBuild logic require building dimensions of 1x1
2014-08-03 16:16:56 +12:00
ScottNZ
8e062864ce
Merge pull request #6135 from pchote/support-fix
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Fix instant-use and AllowMultiple support powers.
2014-08-03 16:12:50 +12:00
Paul Chote
2bfd1aa56a
Merge pull request #6022 from Phrohdoh/MoveToShroud
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Locomotion MovesToShroud bool.
2014-08-03 12:58:06 +12:00
Curtis Shmyr
52aedf4b75
Fix AttackCharge not picking a new target if the current became invalid
2014-08-02 12:26:06 -06:00
ScottNZ
ca4b947037
Rename IAcceptInfiltrator to INotifyInfiltrated
2014-08-02 22:36:44 +12:00
ScottNZ
058185754e
Remove Infiltratable trait and refactor surrounding code to use target types
2014-08-02 22:31:46 +12:00
Paul Chote
efebb500f0
Fix instant-use and AllowMultiple support powers.
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Fixes #2185 , #6090 .
2014-08-02 21:30:29 +12:00
Matthias Mailänder
9422285aa2
Merge pull request #6108 from havok13888/LobbyInfoNotification
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Closes #6012
2014-08-02 07:19:23 +02:00
Taryn Hill
d6931f1d05
Added flag to Mobile/AircraftInfo: MoveIntoShroud.
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Does not change the audio feedback given.
2014-08-01 20:43:29 -05:00
havok13888
65c77677d4
Inform client about changes in lobby options
2014-08-01 15:41:02 -05:00
atlimit8
0a9f54e0ab
Makes LineBuild logic require building dimensions of 1x1
2014-07-31 16:47:44 -05:00