Matthias Mailänder
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b19d286f56
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parse with NumberFormatInfo.InvariantInfo everywhere
closes #5240
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2014-05-06 18:31:48 +02:00 |
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matija-hustic
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ae149c420e
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Bigger spawn points, numbers within.
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2014-05-03 19:08:56 +01:00 |
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Matthias Mailänder
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8b3f15155e
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remappable resource types
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2014-05-03 09:02:19 +02:00 |
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Paul Chote
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401e7cf1b2
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Remove an outdated hack from Renderer.
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2014-05-03 11:40:55 +12:00 |
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Paul Chote
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fdd4437c52
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Re-enable shellmaps.
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2014-05-02 22:08:41 +12:00 |
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Matthias Mailänder
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01a3162725
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allow animations to pause on low power
closes #2949
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2014-04-20 14:47:53 +02:00 |
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Paul Chote
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4935266945
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Merge FileFormats dll into Game and reorganise namespaces.
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2014-04-17 01:20:47 +12:00 |
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Paul Chote
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1b2a90c00c
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Migrate to System.Lazy.
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2014-04-09 20:20:41 +12:00 |
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Matthias Mailänder
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67cd0645a4
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update to .NET 4.0
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2014-04-09 20:20:26 +12:00 |
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Oliver Brakmann
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4d71e37ab0
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Disable shellmaps temporarily
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2014-04-03 17:24:01 +02:00 |
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Paul Chote
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3f63eb4ec6
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Allow SheetBuilder to be used from mod code.
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2014-04-03 07:15:03 +13:00 |
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Paul Chote
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aa77536e96
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Support borderless panel types.
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2014-04-03 07:15:02 +13:00 |
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Paul Chote
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4f7f0b7a55
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Don't draw combat debug for actors outside the world.
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2014-03-21 10:03:54 +13:00 |
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Paul Chote
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c30b18a9d6
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Introduce MapCache and MapPreview for improved UI map previews.
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2014-03-16 21:45:59 +13:00 |
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Paul Chote
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0143e8bfb8
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Support rectangular tiles.
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2013-12-29 14:16:20 +13:00 |
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Paul Chote
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c42a6f8386
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Convert terrain rendering to world coords.
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2013-12-26 17:23:13 +13:00 |
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Paul Chote
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1a31368953
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Convert range circle rendering to world coords.
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2013-12-26 17:23:12 +13:00 |
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Paul Chote
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393b1bbc0a
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Remove ContrailFader when complete. Fixes #4302.
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2013-12-13 22:36:30 +13:00 |
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Paul Chote
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8c7f77d2c7
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Convert SmudgeLayer to sequences.
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2013-12-11 22:53:33 +13:00 |
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Paul Chote
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4e814a8c2e
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Move ShroudRenderer into a trait.
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2013-12-11 19:22:55 +13:00 |
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Matthias Mailänder
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8d9282811b
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fixed System.IO.InvalidDataException`: Non-power-of-two array
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2013-12-05 19:31:24 +01:00 |
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Matthias Mailänder
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5a4fc712a9
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added --minimap to OpenRA Utility
closes #4195
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2013-12-05 17:41:03 +01:00 |
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Paul Chote
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314f819940
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Load terrain from any SpriteSource.
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2013-12-01 09:49:25 +13:00 |
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Paul Chote
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e4fe2b49f4
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Make terrain tiles ISpriteSources.
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2013-12-01 09:48:42 +13:00 |
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Paul Chote
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f92ce8bf51
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Define a consistent interface for sprite loading. Fixes #4176.
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2013-12-01 09:47:49 +13:00 |
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Paul Chote
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20a6c75ba4
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Rewrite ShpTSReader. Closes #3746.
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2013-12-01 09:47:49 +13:00 |
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Paul Chote
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5b947090f4
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Use the normal extension checking rules for .r8.
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2013-12-01 09:47:49 +13:00 |
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Paul Chote
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f153516151
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Introduce proper support for non-shp sprites in cursors and ShpImageWidget.
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2013-12-01 09:47:48 +13:00 |
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Paul Chote
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01155a655a
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Allow empty sprites to be allocated.
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2013-12-01 09:47:48 +13:00 |
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ScottNZ
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6a14434cff
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Add a CenterPosition helper to Viewport
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2013-11-29 23:01:50 +13:00 |
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Curtis Shmyr
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d30f60809b
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Added 2 settings for unit health bars: always show unit health, and team health bar colors
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2013-11-24 12:12:52 -07:00 |
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ScottNZ
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1394c1dcee
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Remove some misc redundancies
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2013-11-12 19:39:39 +13:00 |
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ScottNZ
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00ec1ca87a
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Remove unused usings
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2013-11-12 19:39:33 +13:00 |
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Matthias Mailänder
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eed38b3da4
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fallback to defaults when something goes wrong
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2013-11-09 11:06:16 +01:00 |
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Matthias Mailänder
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e0e3f1155a
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avoid additional layers of abstraction
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2013-11-02 18:12:46 +01:00 |
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Matthias Mailänder
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b1c3ac20bf
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brought back the MoveFlash
closes #2592
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2013-11-02 18:03:49 +01:00 |
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Paul Chote
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94554d7678
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Support nested scissor rectangles.
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2013-10-25 08:31:34 +13:00 |
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Paul Chote
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84bb78060f
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Don't zoom UI lines when pixel doubling.
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2013-10-15 11:19:16 +13:00 |
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Paul Chote
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44dd801f16
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Extract shared constants in Draw*Bar and DrawSelectionBox.
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2013-10-15 10:45:51 +13:00 |
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Paul Chote
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483120ea20
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Extract DrawTargetMarker to WorldRenderer.
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2013-10-15 10:45:51 +13:00 |
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Paul Chote
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839419635d
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Improve contrasted range circle rendering.
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2013-10-15 10:45:51 +13:00 |
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Paul Chote
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d2d73a32a2
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Automatically flush line renderer when changing width.
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2013-10-15 10:45:51 +13:00 |
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Paul Chote
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919181e04d
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Clean up viewport internals.
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2013-10-05 21:01:22 +13:00 |
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Paul Chote
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936bf98496
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Move Viewport inside WorldRenderer.
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2013-10-05 21:01:22 +13:00 |
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Paul Chote
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fe8c80aca6
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Add Game.Zoom for remaining engine stuff.
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2013-10-05 21:01:22 +13:00 |
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Paul Chote
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0b560bfc6e
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Move more viewport lookups to WorldRenderer.
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2013-10-05 21:01:21 +13:00 |
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Paul Chote
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f575c20d38
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Route viewport centering via WorldRenderer.
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2013-10-05 21:01:21 +13:00 |
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Paul Chote
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b7123cda7d
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Route screen size queries via Game.Renderer.
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2013-10-05 21:01:21 +13:00 |
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Paul Chote
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5f0bb4b6c2
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Fix some style nits in WorldRenderer.
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2013-09-29 21:15:46 +13:00 |
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Paul Chote
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b96c430f84
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Remove PVecInt from Viewport.
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2013-09-27 15:54:37 +12:00 |
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