Oliver Brakmann
6274f2a47e
Merge pull request #8768 from matija-hustic/attackbase_refactor
...
Some work on Attack*
2015-10-08 21:56:22 +02:00
Matija Hustić
69696fc154
UpgradeRules YAMLs
2015-10-06 02:00:39 +02:00
Paul Chote
8ae01cf73b
Move fremen and saboteur to palace powers.
2015-10-05 22:05:02 +01:00
abcdefg30
3ad4aafcef
Fix the sietch being DamagedWithoutFoundation
2015-10-03 23:15:33 +02:00
Oliver Brakmann
9940efd3cb
Merge pull request #9483 from reaperrr/cleanup-assets
...
Clean up assets
2015-10-03 12:37:55 +02:00
reaperrr
2ae0694385
Merge pull request #9054 from penev92/bleed_aircraft
...
Merge Plane and Helicopter traits
2015-10-03 01:52:30 +02:00
reaperrr
87d6b3c7f2
Remove d2k.pal from D2k bits
...
And use palette.bin instead.
2015-10-02 18:13:49 +02:00
Huw Pascoe
cfd179b0c6
Added warhead visualization to combat debug overlay.
2015-10-02 02:48:21 +01:00
Pavel Penev
1ab2a781f1
Add an upgrade rule for Helicopter removal
2015-10-01 20:15:45 +03:00
Pavel Penev
d55541c5f8
Add an upgrade rule for Plane removal
2015-10-01 20:15:43 +03:00
reaperrr
74bcbcc9a8
D2k original starport prerequisites
2015-09-27 04:57:27 +02:00
reaperrr
bccfc33859
D2k original queue build speeds
2015-09-27 04:56:39 +02:00
reaperrr
9cdaf6114d
D2k original cost and build speed
2015-09-27 04:56:38 +02:00
abcdefg30
fb97dd9481
Merge pull request #9407 from reaperrr/d2k-nsfremen
...
Added no stealth map creep fremen to d2k
2015-09-26 17:04:14 +02:00
reaperrr
73a07a5e19
Add no stealth map creep fremen to d2k
2015-09-26 15:17:18 +02:00
Matthias Mailänder
9088a58756
Merge pull request #9408 from reaperrr/d2k-debris
...
Added original D2k debris
2015-09-26 13:56:51 +02:00
Matthias Mailänder
83a17710a1
Merge pull request #9418 from reaperrr/d2k-speed
...
Apply original D2k actor speed
2015-09-26 13:07:49 +02:00
abcdefg30
e7c62b070b
Add an upgrade rule for the seconds -> ticks change
...
and update the default mods
2015-09-25 17:00:06 +02:00
reaperrr
5b5164211e
Rename WithMuzzleFlash to WithMuzzleOverlay
2015-09-24 20:23:31 +02:00
reaperrr
1b39936e80
Use both firing offsets for missile tank and missile tower
...
Remove missile tank FireDelay. Fix Report of missile tank weapon. Fix and explosion animation of both missile weapons and use less audible explosion sound (had no sound at all in the original).
2015-09-24 14:43:01 +02:00
reaperrr
3fb1ec91b8
Tweak d2k armament offsets of some actors
2015-09-24 14:42:58 +02:00
reaperrr
2b867c99b4
Original d2k terrain speeds
2015-09-24 13:46:07 +02:00
reaperrr
f762bcb252
Fix D2k aircraft HP and armor
...
This seems to have been overlooked or lost during rebase.
2015-09-24 13:46:06 +02:00
Pavel Penev
32ed7ca416
Merge pull request #9257 from reaperrr/incr-harv-radius
...
Increased harvester search radii
2015-09-24 12:32:53 +03:00
reaperrr
f955e83797
Apply original D2k base speeds
...
10.666667 in OpenRA with 32x32px tiles equals 1 in original RA1 and 64 in original D2k (ground actors).
For aircraft, I applied original D2k speed / 64 * 7, which should be correct for 32x32px.
2015-09-23 20:51:49 +02:00
reaperrr
685be50168
Added original D2k debris
2015-09-23 19:07:07 +02:00
Pavel Penev
0ac0fed15c
Merge pull request #9340 from reaperrr/d2k-bal-weapons
...
Changed D2k health, armor types and weapon stats to match original
2015-09-22 23:55:25 +03:00
atlimit8
de7f5a4288
Make Range WDist for all traits with circular ranges.
2015-09-19 11:02:28 -05:00
reaperrr
654c66ddd0
Split Trike and Raider muzzle flash to its own weapon
...
Allows to show 3 muzzle flashes while only playing report, explosion effect and applying damage once
2015-09-19 17:40:02 +02:00
reaperrr
ec277be9b6
Missile tank weapon renamed
2015-09-19 17:40:00 +02:00
reaperrr
ad9bc30c7e
D2k added Grenadier and Sardaukar explosions
2015-09-19 17:39:59 +02:00
reaperrr
6b0816d68f
Increase default harvester resource search radius
...
While this slightly decreases performance per search, it reduces the
chance of search-fail-repeat loops on human-controlled and singleplayer AI
harvesters as well as the chance of the more expensive fallback search on skirmish bot harvesters.
2015-09-16 17:37:24 +02:00
reaperrr
472191c634
Changed d2k vehicle HP and armor types to their original values
2015-09-14 00:03:36 +02:00
reaperrr
98137c514e
Changed d2k structure HP and armor types to their original values
2015-09-14 00:03:35 +02:00
reaperrr
6d24006a7f
Changed d2k infantry HP to their original values
2015-09-14 00:03:34 +02:00
reaperrr
ce8554b94a
Make ornithopters targetable by anti-air weapons
2015-09-13 22:46:07 +02:00
reaperrr
6c828f90ad
Remove unused airborne upgrade from unlandable d2k aircraft
2015-09-13 22:46:06 +02:00
reaperrr
ac9db803e0
Make Carryalls targetable as in original D2k
2015-09-13 22:35:12 +02:00
reaperrr
82b57165e7
Remove Parachutable from d2k infantry default
2015-09-13 22:33:06 +02:00
Pavel Penev
3e542d1039
Merge pull request #9338 from reaperrr/d2k-paradrop
...
Removes paradrop and carryall.infantry from D2k
2015-09-13 22:56:30 +03:00
reaperrr
ab603827ca
Remove paradrop remnants from D2k
2015-09-13 21:49:24 +02:00
reaperrr
3fc11c4555
Remove carryall.infantry
...
No longer used since paradrops were removed.
2015-09-13 21:49:23 +02:00
reaperrr
be28da2a64
Remove paradrop power from Ix Lab
2015-09-13 21:49:22 +02:00
reaperrr
7aaa31774d
Rename ornithopter.bomber to just ornithopter
2015-09-13 19:41:41 +02:00
reaperrr
1d197da5ac
Remove unused ornithopter definition
2015-09-13 19:39:38 +02:00
abcdefg30
48ecc717b2
Merge pull request #8996 from Mailaender/alpha-cloak
...
Added pre-multiplied alpha palettes for cloak effects
2015-09-13 18:53:17 +02:00
Paul Chote
96b8b8c1ce
Rename actors to match original game rules.
2015-09-10 19:23:05 +01:00
Matthias Mailänder
4b1bedd7dd
use pre-multiplied alpha for cloak effects
2015-09-09 23:07:24 +02:00
reaperrr
7c7506fafb
Merge pull request #9096 from deniz1a/hide-crate
...
Hides crates under fog.
2015-09-07 22:35:46 +02:00
Pavel Penev
7912e3c7ff
Merge pull request #9283 from reaperrr/d2k-weapon-names
...
Changed D2k weapon names to match original
2015-09-06 13:29:14 +03:00