Matthias Mailänder
c6cc0ecd29
Merge pull request #10323 from RoosterDragon/struct-equatable
...
Ensure some structs implement IEquatable<T>.
2015-12-30 09:28:09 +01:00
Matthias Mailänder
5061e7acd7
Merge pull request #10333 from atlimit8/RemoveLingeringNUnit2
...
Fix-up NUnit 2 & 3 use in Unix Makefile
2015-12-30 09:21:23 +01:00
Matthias Mailänder
3372079beb
Merge pull request #10336 from RoosterDragon/fix-param-order
...
Fix parameters sent to DetectionCircleRenderable.
2015-12-30 09:13:37 +01:00
RoosterDragon
6156575cd5
Fix parameters sent to DetectionCircleRenderable.
...
The parameters had been accidentally reversed in the builder methods.
2015-12-30 04:26:52 +00:00
atlimit8
68fd5dfd58
Merge pull request #10272 from RoosterDragon/player-dict
...
Speed up dictionaries keyed on Player
2015-12-29 19:27:11 -06:00
abcdefg30
2dd48ebe5f
Merge pull request #10320 from r34ch/competitive-maps
...
Add competitive maps to the pool
2015-12-30 02:01:28 +01:00
atlimit8
dbcb0d6c09
Fix-up NUnit 2 & 3 use in Unix Makefile
2015-12-29 18:48:32 -06:00
Oliver Brakmann
0be9d09650
Merge pull request #10328 from r34ch/ra-light-tank-buff
...
Buff light tank in the RA mod
2015-12-29 23:11:45 +01:00
Oliver Brakmann
d3b9277981
Merge pull request #10327 from pjdelport/add-travis-make-nunit
...
Add "make nunit" step to Travis
2015-12-29 22:50:50 +01:00
Piët Delport
8c3533e8e6
Add "make nunit" step to Travis
...
Historically, this wasn't working, but it should be more stable now.
2015-12-29 22:43:58 +02:00
Oliver Brakmann
928eda3a24
Merge pull request #10326 from pjdelport/add-nunit-binpath-config
...
Add NUnit configuration with correct binpath
2015-12-29 21:42:43 +01:00
DArcy Rush
efefb0e842
Buff light tank in the RA mod
2015-12-29 20:06:49 +00:00
Pavel Penev
1d69669b05
Merge pull request #10168 from teees/heightmap-fixes
...
Use heightmap to get correct groundlevel, use AircraftInfo for correct ground level
2015-12-29 21:45:55 +02:00
Piët Delport
8050b10488
Add NUnit configuration with correct binpath
...
This allows the tests to find and load OpenRA.Mods.Common.dll correctly
under Linux / Mono.
This should fix #10325 .
2015-12-29 21:03:51 +02:00
Oliver Brakmann
6190db06ad
Merge pull request #10309 from pjdelport/update-nunit-2.6.4-to-3.0.1
...
Update the default NUnit from 2.6.4 to 3.0.1
2015-12-29 19:10:00 +01:00
Piët Delport
e7a5be0c1b
Add --noresult to the "make nunit" invocation
...
(requested by @obrakmann)
2015-12-29 19:47:41 +02:00
Piët Delport
8399ec721e
Update AppVeyor config for NUnit 3.x
...
This follows the instructions at:
https://www.appveyor.com/docs/running-tests#nunit-3-x
and should enable reporting test results to AppVeyor, too.
2015-12-29 19:34:02 +02:00
Piët Delport
7f51a69eb5
Update NUnit lib path for the ps1 script too
2015-12-29 19:34:02 +02:00
Piët Delport
d682522b78
List myself in AUTHORS
2015-12-29 19:34:02 +02:00
Piët Delport
e9faad8224
Update fetch scripts to download NUnit 3.0.1, and adjust paths
...
Update Makefile to look for nunit3-console.exe
2015-12-29 19:34:02 +02:00
abcdefg30
c372d966b4
Merge pull request #10322 from RoosterDragon/triggers-array
...
Store triggers in ScriptTriggers in an array.
2015-12-29 16:41:03 +01:00
abcdefg30
0c23648899
Merge pull request #10225 from reaperrr/disable-turret
...
Disable WithSpriteTurret until build/transform complete
2015-12-29 16:27:38 +01:00
RoosterDragon
4948f73154
Ensure some structs implement IEquatable<T>.
2015-12-29 15:27:00 +00:00
abcdefg30
a7de8b3919
Merge pull request #10256 from RoosterDragon/fal-partitioning
...
Spatially partition frozen actors
2015-12-29 16:16:26 +01:00
abcdefg30
d5cfc1672c
Merge pull request #9800 from huwpascoe/hitshape
...
Hitshape
2015-12-29 16:16:05 +01:00
RoosterDragon
0c5463208d
Store triggers in ScriptTriggers in an array.
...
We can use the enum to index the array directly, in order to give faster lookups compared to a dictionary.
2015-12-29 14:27:54 +00:00
abcdefg30
e38424a2eb
Merge pull request #10133 from Mailaender/benchmark
...
Added a benchmark mode
2015-12-29 15:20:28 +01:00
abcdefg30
3c171569a7
Merge pull request #10193 from atlimit8/ITraitInfoInterface
...
TraitInfoInterface base for interfaces implemented by trait infos
2015-12-29 15:04:57 +01:00
DArcy Rush
6dafeba3ab
Add behind-the-veil.oramap to the RA mod
2015-12-29 11:35:42 +00:00
DArcy Rush
2a69b60af0
Add sidestep.oramap to the RA mod
2015-12-29 11:34:48 +00:00
DArcy Rush
734312ff37
Add and touch up tabula-rasa.oramap for the RA mod
2015-12-29 11:23:47 +00:00
RoosterDragon
4b2df6d133
Merge pull request #10290 from Phrohdoh/remove-fromdict
...
Remove unused methods in MiniYaml
2015-12-29 02:26:43 +00:00
RoosterDragon
840dd189ae
Merge pull request #10310 from pchote/moregl
...
More OpenGL cleanups
2015-12-29 02:08:40 +00:00
reaperrr
7076dfaa4d
HitShape Upgrade Rules
...
Radius is now a sub-property of Shape.Circle.
2015-12-29 00:29:03 +00:00
Huw Pascoe
b427190ab4
HitShape Unit Tests
...
The shapes should accurately calculate their distancce from a point.
2015-12-28 23:25:36 +00:00
Huw Pascoe
a8299221db
Integrated HitShapes
...
Integrated hit shapes with field loader and warhead calculations.
2015-12-28 23:25:35 +00:00
Huw Pascoe
5ef6d86f66
Added HitShapes
...
New IHitShape interface.
Added Circle, Capsule and Rectangle shapes.
2015-12-28 23:25:33 +00:00
RoosterDragon
8d2fc24fbe
Speed up SpatiallyPartitioned.InBox for searches in a single partition bin.
...
If a search in a spatial partition is taking place entirely within a single bin, the cost of tracking possible duplicate items with a set can be avoided for a small speedup.
2015-12-28 21:49:58 +00:00
RoosterDragon
8ec03ab3b7
Spatially partition frozen actor layer.
...
Track changes in the shroud in a spatial partition in frozen actor layer. This allows us to run the expensive visibility updates only on frozen actors with a footprint in affected partitions, rather than on all frozen actors every time.
2015-12-28 21:49:57 +00:00
Paul Chote
7cc8846d72
Merge pull request #10271 from RoosterDragon/point-sequencing
...
Support sending sequences of points when drawing lines
2015-12-28 19:36:49 +00:00
Paul Chote
0d07fe4b78
Merge pull request #10066 from Mailaender/last-resource-sprite-frame
...
Fixed highest density sprite frame never being rendered
2015-12-28 19:32:34 +00:00
Paul Chote
b7b48e71ef
Merge pull request #10222 from teees/withvoxelturret-fix
...
Disable WithVoxelTurret until build/transform complete
2015-12-28 18:55:48 +00:00
Paul Chote
12df496f5b
Merge pull request #10015 from atlimit8/MapEditorTooltips
...
Add map editor only tooltips
2015-12-28 18:46:07 +00:00
Paul Chote
6b0e4cf645
Unify framebuffer api naming.
2015-12-28 15:15:30 +00:00
Paul Chote
e69c3360f6
Reorganise GL initialisation.
2015-12-28 15:15:29 +00:00
Oliver Brakmann
5e04c45dd9
Merge pull request #10163 from teees/cruising
...
Added cruising upgrade to aircraft
2015-12-28 15:25:41 +01:00
Paul Chote
e63fc00b76
Unify framebuffer api naming.
2015-12-28 14:23:44 +00:00
Oliver Brakmann
3cd708d2bb
Merge pull request #10302 from Phrohdoh/attrib-require-traits
...
Allow ActorReferenceAttribute to list required traits
2015-12-28 14:30:01 +01:00
Oliver Brakmann
906aa0f1fd
Merge pull request #10003 from r34ch/mute-setting
...
Mute setting
2015-12-28 14:07:27 +01:00
Paul Chote
4372ed650e
Move CheckGlVersion to OpenGL.
2015-12-28 10:59:43 +00:00