Commit Graph

31 Commits

Author SHA1 Message Date
Paul Chote
3bc42543fa Decouple color picker palette definitions to their own trait. 2021-05-15 15:29:46 +02:00
Paul Chote
470bc4e092 Polish deployed mobile sensor array:
- Force temperate palette to avoid glitches on snow maps
- Add missing active animation
2021-03-20 17:15:56 +01:00
Paul Chote
5832ec76d4 Render integrated muzzle flashes as their own tint-ignoring animations. 2021-03-20 17:15:56 +01:00
Paul Chote
8b81078929 Fix lighting effects in "The Pit" map. 2021-02-24 19:20:48 +01:00
Paul Chote
76a10283c4 Fix TS effect translucency/lighting effects. 2021-02-24 19:20:48 +01:00
Paul Chote
d09476c603 Remove custom palettes from building placement previews. 2021-02-12 02:08:30 +01:00
Paul Chote
8c9b9df125 Change WithColoredOverlay to use a color instead of a palette. 2021-01-06 00:06:51 +01:00
Paul Chote
96641873ae Replace highlight palette with tint effects. 2021-01-06 00:06:51 +01:00
Paul Chote
117b8b3653 Change tiberium colors to match the original game. 2020-07-13 14:02:02 +02:00
Paul Chote
3f9e4a313f Improve visibility of building placement preview. 2019-05-31 15:44:09 +02:00
Andre Mohren
450dc70375 Refactored cursors.yaml to use palettes from rules. 2018-10-07 19:28:11 +02:00
Paul Chote
75f78f8d27 Remove bogus undefined/unused trait property definitions.
None of these exist in current bleed, so this
won't change any in-game behaviour.
2018-06-14 13:40:18 +02:00
Paul Chote
4f0aa89c01 Remove TileSet.Palette and PaletteFromCurrentTileset. 2018-04-08 21:14:29 +02:00
reaperrr
43664a12b5 Tweaked TS tiberium colors
- excluded tiberium palettes from global lighting, just like in the original
- tweaked colors to match original more closely
2017-09-07 21:40:29 +01:00
Paul Chote
a8bb03aa34 Draw TS line-build cell previews with increased translucency. 2017-04-23 00:44:10 +01:00
reaperrr
882b5da20d Make TS explosions and muzzle flashes 'glow' on darker maps
The new effectglow palette is not affected by global lighting, making effects 'glow' at full light on darker maps.
Exception: pistol/rifle/machine gun piffs.
2017-04-12 19:11:24 +02:00
reaperrr
805e78a672 Add static alpha effect palettes to TS for 25, 50 and 75% alpha 2016-09-30 02:12:25 +02:00
Matthias Mailänder
4717d3e190 Add static Tiberian Sun low bridges. 2016-08-29 13:29:01 +01:00
Paul Chote
c558ea240c Disable modifiers on alpha palette. 2016-08-28 18:52:24 +01:00
Paul Chote
a0bc556172 Implement new syntax for package-specific filesystem requests. 2016-02-15 00:44:36 +00:00
Paul Chote
4f1d8b7ac9 Remove spurious final newline from mod files. 2016-01-02 20:06:53 +00:00
atlimit8
949994f10b Convert MiniYaml colors to hex 2015-10-27 16:10:33 -05:00
Matthias Mailänder
4b1bedd7dd use pre-multiplied alpha for cloak effects 2015-09-09 23:07:24 +02:00
Matthias Mailänder
2917d28545 set up original build click palette to fix dark pixel errors 2015-08-22 16:18:19 +02:00
reaperrr
e057a97217 Remove bogus ShadowIndex from TS cameo palette 2015-08-18 18:33:46 +02:00
Matthias Mailänder
118782a85e check palette references 2015-08-17 21:36:45 +02:00
reaperrr
1ca4ec1749 Fixed bright dots on TS temperate terrain water
Temperate water tiles use palette index #1, which is also used for shadow on SHPs.
2015-08-03 16:42:20 +02:00
Paul Chote
a6d38c9260 Fix temperate tileset naming. 2015-06-21 09:31:22 +01:00
Matthias Mailänder
4681e22bdc miniyaml junk removal and add missing new lines 2015-06-20 12:13:22 +02:00
Paul Chote
26fd858fc7 Use premultiplied alpha for all textures and blending. 2015-05-23 08:50:28 +01:00
Paul Chote
7eae157ad8 Rework player palette loading. 2015-05-10 00:01:14 +01:00