reaperrr
f7506b8a79
Fix warning message when compiling under Windows (MSBuild/VS).
2014-05-13 14:45:53 +02:00
Chicken man
fa4b157b42
Added ConsoleCommand, and an example to go with it
2014-05-12 16:30:53 -04:00
reaperrr
18e37e4216
Drags death sounds out of RenderInfantry into a separate DeathSounds trait.
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Play death sounds with a new PlayVoiceLocal so they don't use full volume regardless of position relative to camera.
Adds option for alternative burn and zap death sounds.
Renames RenderInfantry's UseInfantryDeath trait to SpawnsCorpse.
Removes hack from ra desert shellmap.
2014-05-02 15:14:29 +02:00
Paul Chote
06f162ad57
Add initial standard library, and port shellmaps.
2014-05-02 22:18:34 +12:00
Paul Chote
d73af0190f
Add a new native-lua implementation.
2014-05-02 22:18:34 +12:00
Pavlos Touboulidis
12e3ee9fda
Issue #4650 : Abort Mission Confirmation
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Adapted the confirmation dialog from the CnC mod and wired it to
the "Abort" and "Surrender" buttons.
2014-04-22 17:42:24 +03:00
Matthias Mailänder
a8a3036bc4
moved StartGameNotification into its own trait
2014-04-20 15:25:43 +02:00
Paul Chote
8e05cc9171
Merge pull request #5124 from Mailaender/crane-overlay
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Added crane build animation to construction yards in Dune 2000 and Tiberian Sun
2014-04-21 00:46:23 +12:00
Matthias Mailänder
00ca5516fc
add crane animation to Dune 2000 and Tiberian Sun
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closes #3754
2014-04-19 13:12:32 +02:00
ScottNZ
22dd2b0a92
Add singleplayer mission menu to ra/td
2014-04-19 15:54:55 +12:00
Matthias Mailänder
a7b401e981
Mods.RA also requires MaxMind.GeoIP2
2014-04-18 09:44:00 +02:00
Matthias Mailänder
9099e987d3
update to GeoIP2 and parse the database only once
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closes #4227
2014-04-18 07:48:13 +02:00
Paul Chote
4935266945
Merge FileFormats dll into Game and reorganise namespaces.
2014-04-17 01:20:47 +12:00
Matthias Mailänder
67cd0645a4
update to .NET 4.0
2014-04-09 20:20:26 +12:00
ScottNZ
d4bc4ac827
Rename BuildingCaptureNotification.cs to CaptureNotification.cs
2014-04-05 13:58:19 +13:00
Paul Chote
c720cb0b41
Extract mod selector into its own mod.
2014-04-03 07:21:56 +13:00
Taryn
61749e145d
Added LineBuildNode trait to filter which structure(s) a LineBuild actor can be attached to.
2014-03-27 20:47:46 -05:00
Matthias Mailänder
272e872357
Merge pull request #4942 from pchote/more-replays
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Overhaul observer shroud selector.
2014-03-22 12:20:40 +01:00
Paul Chote
a31cdec87a
Move control group logic into its own logic class.
2014-03-22 22:32:41 +13:00
Paul Chote
8beb9ffc57
Add LogicKeyListenerWidget for binding keys to UI logic.
2014-03-22 22:32:41 +13:00
Curtis Shmyr
6ced7b274c
Chronotank teleporation by holding SHIFT or ALT and issuing a move order
2014-03-22 00:13:24 -06:00
Paul Chote
9541686de3
Add an order button for beacon placement.
2014-03-22 00:12:28 +13:00
Paul Chote
0bc3a68e9f
Unify all mods on the C&C order button logic.
2014-03-22 00:02:41 +13:00
Paul Chote
1020d45664
Split lobby map preview into its own logic class.
2014-03-21 23:33:14 +13:00
Paul Chote
387a5ded4b
Add AttackGarrisoned for allowing passengers to shoot outside. Fixes #4483 .
2014-03-21 10:03:53 +13:00
Paul Chote
9d1526f4e7
Clean up Attack*.
2014-03-21 10:03:53 +13:00
Paul Chote
cc34a40ebc
Add RemoveImmediately trait for things that should only exist for one tick.
2014-03-18 15:28:49 +13:00
Paul Chote
50d89629a2
Add BuildableTerrainLayer and LaysTerrain traits.
2014-03-18 15:28:49 +13:00
Matthias Mailänder
c1453791d0
Merge pull request #4858 from cjshmyr/spyfix
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Spy class refactoring
2014-03-16 09:04:16 +01:00
Curtis Shmyr
f8f60e52bc
Replace Spy* with Disguise* for certain classes
2014-03-15 14:20:57 -06:00
Matthias Mailänder
0c20e38443
add a pause/slowdown/play/fastforward button for replays
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closes #4633
2014-03-14 10:07:54 +01:00
Matthias Mailänder
c5ef9cbfb2
moved internal time step setting to Game
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player should not be able change it as it is not synced yet
2014-03-14 10:07:32 +01:00
Paul Chote
0a4423a9b8
Rename Waypoint -> Immobile and move it into Mods.RA.
2014-03-13 00:59:35 +13:00
Paul Chote
a7d6f717c4
Overhaul ingame timer displays. Fixes #3062 .
2014-03-12 17:19:06 +13:00
Matthias Mailänder
fd4aa222f7
Merge pull request #4803 from reaperrr/obelisk-fix2
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Building charge improvements
2014-03-07 18:54:17 +01:00
ScottNZ
856120f2b2
Remove hardcoded missions
2014-03-08 00:26:09 +13:00
reaperrr
2319709749
Renamed AttackTesla into AttackCharge and improved it.
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Delay for initial charge is no longer hard-coded and can be customized now.
Same for delay between each charge.
Changed default MaxCharges to 1.
Added descriptions (except for MaxCharges since it's self-explanatory).
2014-03-06 20:26:48 +01:00
Matthias Mailänder
6480fd7601
Merge pull request #4761 from ScottNZ/lua-desert-shellmap
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Port the desert shellmap to Lua
2014-03-06 08:11:34 +01:00
ScottNZ
7d43ecc33f
Remove the temperate RA shellmap and port the desert shellmap to Lua.
2014-03-06 19:27:29 +13:00
Matthias Mailänder
56470b918b
use the disabled palette to render husks
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closes #4631
2014-03-05 23:18:14 +01:00
Matthias Mailänder
2165518418
Merge pull request #4393 from cjshmyr/nametag
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Added RenderNameTag trait for actors
2014-03-05 23:00:11 +01:00
Matthias Mailänder
d7b891d995
Merge pull request #4682 from ScottNZ/beacon
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closes #2320
closes #3767
closes #3810
2014-02-23 09:55:23 +01:00
Matthew Uzzell
c6b0e37f7e
updated the AllowSpectate variable to be AllowSpectators
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added KickSpectatorsLogic for a confimation of kicking spectators & changed the toggle buttons to be a checkbox
2014-02-22 21:55:35 +00:00
Curtis Shmyr
aa6e970611
Added RenderNameTag trait for actors
2014-02-21 20:36:36 -07:00
ScottNZ
2a8efde8e6
Add map beacons and radar pings
2014-02-22 00:07:53 +13:00
ScottNZ
025de83d3a
Fix cargo loading/unloading.
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- Fix the unloading subcell bug, letting us have units move to directly adjacent cells.
- Have the cursor change to a deploy-blocked cursor if the transport can't unload due to terrain type.
- Add RenderTransport for transport door opening.
- Remove turning/opening in general.
2014-02-12 20:07:44 +13:00
Paul Chote
1759d73ed7
Add following to IMove.
2014-02-01 10:55:05 +13:00
ScottNZ
1a3ec26a1e
Unify ra and cnc main menu logic and clean up the main menus.
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Move a bunch of buttons into an Extras submenu and the server browser.
Move CncMenuPaletteEffect to ra so it can be used elsewhere and rename it to MenuPaletteEffect.
2014-01-31 23:47:15 +13:00
Paul Chote
a32d440b05
Show an error dialog if disconnected from the server.
2014-01-31 20:52:40 +13:00
Paul Chote
99cb698424
Generalise AttackMove to support anything with IMove and AutoTarget.
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Also removes the unnecessary JustMove parameter.
2014-01-16 18:47:29 +13:00