reaperrr
d060f885e8
Fix various Mods.Cnc animation traits not supporting actors having multiple sprite bodies
2018-07-01 13:16:07 +02:00
reaperrr
9d24c40f92
Fix various Mods.Common animation traits not supporting actors having multiple sprite bodies
2018-07-01 13:16:07 +02:00
reaperrr
0d0d2e0ae3
Play WithAcceptDeliveredCashAnimation only on the assigned WithSpriteBody
2018-07-01 13:16:07 +02:00
reaperrr
f85f2cd104
Add LaunchEffect support to LaserZap
...
Can act as replacement for WithMuzzleOverlay.
2018-07-01 12:19:32 +02:00
reaperrr
384aaf14b5
Added LaunchEffect effect
2018-07-01 12:19:32 +02:00
reaperrr
145b8c87c5
Make LaserZap source point follow source actor muzzle
...
For moving actors, it looks better when the source point of the beam follows the source actor.
2018-07-01 12:19:32 +02:00
reaperrr
0fafaf1b09
Add DamageDuration and DamageInterval to LaserZap
2018-07-01 12:19:32 +02:00
Paul Chote
f4d3ccc301
Fix newlines in misc other files.
2018-07-01 11:08:32 +02:00
Paul Chote
670e153372
Remove byte order marks from csproj files.
2018-07-01 11:08:32 +02:00
Paul Chote
1ac13de4b2
Remove byte order marks from C# files.
2018-07-01 11:08:32 +02:00
Paul Chote
8c0f4fde81
Fix newlines in C# files.
2018-07-01 11:08:32 +02:00
Paul Chote
6b6167d37c
Use the default sprite sequence for automatic mouse bounds.
2018-07-01 01:20:55 +02:00
Paul Chote
707514572b
Fix crlfs in CheckUnknown*Fields lint tests.
2018-07-01 00:25:56 +02:00
Paul Chote
ca5af0755d
Fix line endings in project files.
2018-06-30 23:17:20 +01:00
Smittytron
8fa3ab74c7
Remove redundant overrides from RA
2018-06-30 23:48:31 +02:00
Smittytron
6c6ed1cfbf
Remove redundant TD overrides
2018-06-30 23:48:31 +02:00
Paul Chote
39a3bc4b78
Squash warnings in Allies 03a and b.
2018-06-30 17:12:19 +01:00
Paul Chote
51a2ca8253
Add CheckUnknownWeaponFields lint check.
2018-06-30 17:12:19 +01:00
Paul Chote
0a5016c803
Add CheckUnknownTraitFields lint check.
2018-06-30 17:12:19 +01:00
Paul Chote
d46278ab0e
Add ModData parameter to ILintMapPass.
2018-06-30 17:12:19 +01:00
Zimmermann Gyula
f50a891d18
Explicitly specify line-endings of source files in gitattributes.
2018-06-30 16:54:25 +01:00
Paul Chote
8ec3df7550
Fix recently introduced bad line endings.
2018-06-30 16:54:25 +01:00
Zimmermann Gyula
b892336285
Update default mods.
2018-06-30 16:31:39 +01:00
Zimmermann Gyula
86bfd4700f
Implement DeathTypes support to OwnerLostAction.
2018-06-30 16:31:39 +01:00
SoScared
fa29a4b991
simplify ra buildtime yaml and game rules for t3 units
2018-06-28 08:22:39 +02:00
Paul Chote
1b63d65ad2
Add an AppImage workaround to import SSL certs.
2018-06-26 15:59:14 +02:00
Paul Chote
0875766bcc
Use MoveAndRenameNode in MoveHackyAISupportPowerDecisions.
2018-06-26 15:47:39 +02:00
RoosterDragon
bb536ee4fc
Run graphics rendering on a dedicated thread.
...
The main game thread can offload some of the CPU cost to the rendering thread, freeing up its time to run more logic and render ticks.
2018-06-22 18:40:16 +01:00
Paul Chote
ea068a36f7
Allow window size/scale properties to be accessed from other threads.
2018-06-22 18:40:16 +01:00
Zimmermann Gyula
72eb5543c2
Rename a server-affecting artifact within SeparateTeamSpawns.
2018-06-22 17:28:20 +01:00
Zimmermann Gyula
9e3d210ee0
Change CRLF line-endings to LF in Harvester.cs.
2018-06-20 12:34:52 +02:00
reaperrr
29d71c9a00
Fix TS component tower power-down-ability
2018-06-18 15:24:29 +02:00
Smittytron
3af6a5d4ed
Fix Shellmap Chinook wobble
2018-06-17 16:27:16 +02:00
Zimmermann Gyula
d9786dcf72
Normalize the line-endings on RepairableBuilding.
2018-06-17 16:13:16 +02:00
Ivaylo Draganov
3a377a572c
Add "Restart" button for multiplayer replays
2018-06-16 15:53:43 +02:00
Andre Mohren
fc82c24e1f
FreeActor now supports to be triggered by condition.
2018-06-16 14:47:45 +02:00
reaperrr
3a60dcd4a1
Use new update util extensions to simplify some update rules
2018-06-16 00:00:13 +02:00
reaperrr
f6278a1f41
Add some more useful extensions to UpdateUtils
...
In many situations, these will save up to 3-4 lines, because quite often this will be enough to avoid curly brackets, "if"s or one-by-on renamings.
2018-06-16 00:00:13 +02:00
reaperrr
3c9891e729
Refactor some update util extensions
...
Using arguments instead of separate overloads, plus better support for
automatically handling trait/property removals ('-' prefix).
2018-06-16 00:00:13 +02:00
reaperrr
4a081e2111
Replace spaces with tabs in RenameEmitInfantryOnSell
2018-06-16 00:00:13 +02:00
Paul Chote
4d664d4f74
Report custom map rule errors in the lint output.
2018-06-15 23:39:48 +02:00
reaperrr
15e78332a3
Fix Ant sharing cell
2018-06-15 23:37:13 +02:00
Paul Chote
cce9b06a40
Move SupportPowerDecisions to a single parent node.
...
This is required before we can force all trait
properties to match a TraitInfo-defined field.
2018-06-15 17:24:00 +02:00
Jason Zmuda
f82674cfef
Removed 'Crush' per issue #15246
2018-06-14 15:41:31 +02:00
Paul Chote
75f78f8d27
Remove bogus undefined/unused trait property definitions.
...
None of these exist in current bleed, so this
won't change any in-game behaviour.
2018-06-14 13:40:18 +02:00
Paul Chote
6435869846
Fix RocketLauncher projectile inheritance.
...
This projectile inherits the Missile template,
but then overrides it with ballistic behaviour.
This prevents all of the Missile properties that
aren't used by Bullet from being inherited.
2018-06-14 13:40:18 +02:00
Paul Chote
6e45f7633a
Run SplitAimAnimations update rule on TS.
2018-06-14 13:40:18 +02:00
Paul Chote
ddc47da11c
Restore the missing "full" harvester husk.
2018-06-14 13:40:18 +02:00
Paul Chote
9c978ddc32
Fix DamageTypes definitions for forest fires.
...
In practice this doesn't actually change anything
because TargetType restrictions already guarantee
that only Incideniary weapons can damage them.
2018-06-14 13:40:18 +02:00
Paul Chote
e1717487f6
Fix editor category for RA boxes01.
2018-06-14 13:40:18 +02:00