Paul Chote
5e74d3c54e
Remove legacy turret/muzzle positioning code.
2013-03-29 22:04:21 +13:00
Paul Chote
b9793635c8
Convert cnc-classic turrets/weapons to world coordinates.
2013-03-29 20:50:10 +13:00
Paul Chote
0cff8b5b12
Add a debug visualization for muzzle positions.
2013-03-29 20:42:56 +13:00
Paul Chote
27d852a425
Rename legacy offset coordinates on Turrets and Armaments.
2013-03-29 20:39:27 +13:00
Paul Chote
0167bbfbaa
Move weapon/turret definitions out of AttackBase.
...
Weapons are now defined with the Armament trait
and turret parameters live in Turreted.
This has the side effect of allowing any number
and distribution of weapons and turrets.
2013-03-24 11:58:45 +13:00
Matthias Mailänder
6d6664d930
make classic production queue speedup less error prone
...
- avoid float modifiers because of rounding errors and desync
- try not to crash when the last production building is gone
- don't do LINQ queries on selfsame buildings if not required
2013-03-12 12:49:16 +01:00
Matthias Mailänder
b16b171b1e
cnc classic helis rearm at hpad and repair at fix
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don't crash due to missing sequences for GDI/NOD hpads
2013-03-08 09:40:12 +01:00
Matthias Mailänder
804729deac
remove line build feature for walls in classic mods
2013-03-08 09:40:12 +01:00
Matthias Mailänder
f3e0ff8758
fix #2709 CustomBuildTimeValue should not desync
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remove redundant code by outsourcing raw build time calculation
2013-03-08 09:40:11 +01:00
Matthias Mailänder
e3fbd40278
added classic engineer capture rules
2013-03-08 09:40:11 +01:00
Matthias Mailänder
f2703dd65d
apply recent palette refactoring changes to classic mods
2013-03-08 09:40:11 +01:00
Matthias Mailänder
f29238df6e
add production queue speedup to classic mods
2013-03-08 09:40:11 +01:00
Cody Brittain
15032e3a40
Update mods/cnc-classic/rules/defaults.yaml
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Fix a building explosion sound
2013-03-08 09:40:10 +01:00
Cody Brittain
27235df950
Update mods/cnc-classic/rules/structures.yaml
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Turret no longer buildable by GDI, Guard Tower no longer buildable by Nod
2013-03-08 09:40:10 +01:00
Cody Brittain
0902dcb7f3
Update mods/cnc-classic/rules/vehicles.yaml
...
Just a compromise
2013-03-08 09:40:10 +01:00
Cody Brittain
8bdcbe727f
Update mods/cnc-classic/rules/system.yaml
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Fix sound
2013-03-08 09:40:10 +01:00
Matthias Mailänder
7052b72f48
remove roof from classic hover craft to fix rendering of cargo
2013-03-08 09:40:10 +01:00
Matthias Mailänder
190342a2c8
remove traits we don't need in cnc-classic
2013-03-08 09:40:10 +01:00
Matthias Mailänder
e47cc68ee2
fix RALint cnc-classic errors
2013-03-08 09:40:09 +01:00
psydev
3123f6672b
replaced vehicles.yaml
...
Completely replaced vehicles.yaml. All values should correspond with C&C Gold.
(Cost, HP, speed, armor type, vision, pre-reqs, explosion type...)
-Re-ordered units list from basic at the top to advanced at the bottom.
2013-03-08 09:40:09 +01:00
psydev
382997086d
re-write defaults.yaml
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Re-writing defaults.yaml to enter values from C&C Gold.
Vehicles & tanks have a small explosion by default now.
2013-03-08 09:40:09 +01:00
psydev
43995ebb28
re-wrote structures.yaml
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Structures should now have same values C&C Gold now.
Helipad is not perfect (unit does not spawn in the center)
There may be issues with how the ion cannon does damage differently to weapons factory vs. airfield (also an issue in regular CNC fork).
List of buildings has been organized from basic to advanced, and in-game build menu has been changed to be more logical.
2013-03-08 09:40:09 +01:00
psydev
1725fdcf8a
re-wrote infantry.yaml
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Unit values are now same as C&C Gold, including new unit dependencies.
(vision range is approximate, due to rendering differences for sight range)
2013-03-08 09:40:09 +01:00
psydev
e0362f3c36
made some minor money changes (start, crate)
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Starting money now 5000 instead of 10,000
Crates now give 2000 instead of 1000
Warning audio (low power, silos needed) 20 seconds instead of 10.
2013-03-08 09:40:08 +01:00
Matthias Mailänder
53fefa7c10
cnc-classic mod with ClassicProductionQueue and skin by Harisson
2013-03-08 09:40:08 +01:00