reaperrr
01a88862b3
Remove IDisable for good
2017-12-17 21:18:44 +00:00
reaperrr
c1cba4ecc1
Make Gate more independent from Building and pausable-conditional
...
Replace Gate IsDisabled checks with IsTraitDisabled/Paused checks
2017-12-17 21:18:44 +00:00
reaperrr
383840135f
Replace IsDisabled checks in production with IsTraitPaused/Disabled checks
...
Note: We might want to separate IsTraitDisabled checks later (possibly make the latter cancel the currently produced item), but that can be done in a follow-up.
2017-12-17 21:18:44 +00:00
Paul Chote
49f0e4ebcf
Fix incorrectly named lobby option properties.
2017-12-17 14:51:10 +02:00
Paul Chote
502c3e2bf5
Remove global chat integration.
2017-12-13 21:04:16 +01:00
Paul Chote
97cdce7448
Add additional metadata to lobby options.
2017-12-12 22:43:11 +01:00
Paul Chote
6633483d12
Increase infantry mouse bounds to improve usability.
2017-12-11 19:45:07 +01:00
Paul Chote
c87409ed1a
Remove legacy bounds code.
2017-12-11 19:45:07 +01:00
Paul Chote
eb3ab682e8
Remove unused hotkeys from each mod.
2017-12-08 01:29:15 +01:00
Paul Chote
35a3df3736
Duplicate default hotkeys in yaml.
2017-12-08 01:29:15 +01:00
Paul Chote
9d2935935c
Add a debug visualization for screen map rectangles.
2017-12-04 23:10:23 +01:00
Paul Chote
0f512088d2
Unify ingame-debug.yaml.
2017-12-04 23:10:23 +01:00
reaperrr
6e59fe3bc2
Adapt TS to removal of IsDisabled checks from Attack* traits
2017-11-25 03:55:56 +02:00
reaperrr
00cd7a8da5
Adapt TS to removal of actor IsDisabled check in Cloak
2017-11-25 03:55:56 +02:00
reaperrr
56b6aabbb8
Use new IAutoRenderSize for determining actor render bounds
2017-11-21 01:00:09 +02:00
reaperrr
2501a93b87
Remove superflous AutoSelectionSize from TS high bridge placeholder
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It defines CustomSelectionSize, so AutoSelectionSize is redundant/wrong here.
2017-11-21 01:00:09 +02:00
Mustafa Alperen Seki
ca1448c7ba
Add Support of Types for GivesBuildableArea
2017-11-20 16:17:13 +02:00
reaperrr
7537daf74e
Adapt TS to power-related trait refactorings
2017-11-13 03:09:05 +02:00
reaperrr
9dabc9d672
Upgrade rule for adapting to removal of Armament.OutOfAmmo
2017-11-12 19:48:06 +00:00
reaperrr
a017018bee
Fix official mods Aircraft.RearmBuildings setups
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Only aircraft that a) have an AmmoPool and b) don't auto-reload should define RearmBuildings.
2017-11-12 19:48:06 +00:00
Paul Chote
faf2634e3d
Upgrade mod rules.
2017-11-04 16:08:58 +01:00
Matthias Mailänder
d4340fa799
Add a MoveIntoShroud switch to AttackMove as well.
2017-10-16 14:38:26 +02:00
abcdefg30
178e7afd30
Remove a tiny bit of duplication on the TS walls
2017-10-06 15:38:53 +02:00
abc013
b55ae1dcf0
Fixed TS Hand of Nod lights
2017-10-03 13:52:06 +02:00
rob-v
c9b4568117
Add Statistics options hotkeys
2017-09-24 15:32:02 +02:00
Matthias Mailänder
0018bf3063
Add start and stop repair overlay animation support.
2017-09-24 11:43:49 +01:00
Matthias Mailänder
8ca43e3d6b
Import map Hidden Valley
2017-09-17 11:45:45 +01:00
reaperrr
0c73baab3e
Add large blue tib crystals to Hot Springs
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Matching original positions.
2017-09-16 13:50:17 +02:00
reaperrr
89c143ae85
Fix remapable TS big blue tib crystal sequence offset
2017-09-16 13:50:17 +02:00
Paul Chote
049ed086f9
Add assault move to TS.
2017-09-11 19:08:33 +02:00
Paul Chote
646a6aa1e8
Fix TS target types.
2017-09-11 19:08:33 +02:00
Paul Chote
a81749e102
Add frontend code for issuing assault move orders.
2017-09-11 19:08:33 +02:00
Paul Chote
2a6bb0678e
Move hardcoded support power keys into yaml.
2017-09-10 21:30:55 +02:00
Paul Chote
4f00d62237
Move hardcoded production keys into yaml.
2017-09-10 21:30:55 +02:00
reaperrr
43664a12b5
Tweaked TS tiberium colors
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- excluded tiberium palettes from global lighting, just like in the original
- tweaked colors to match original more closely
2017-09-07 21:40:29 +01:00
Matthias Mailänder
4526344eed
Add WithNukeLaunchAnimation and -Overlay traits.
2017-09-02 15:10:35 +02:00
Matthias Mailänder
49919e3d73
Add missing AutoTarget to DOGGIE.
2017-09-02 13:33:35 +02:00
Matthias Mailänder
0ce4d91dd6
Add map No where to run
2017-09-02 12:14:39 +02:00
Matthias Mailänder
b3dbeb13ca
Add map Tiers of Sorrow.
2017-09-02 12:14:13 +02:00
Paul Chote
2a3a27aa65
Add CommandBarBlacklist to TS.
2017-09-01 11:56:37 +02:00
Paul Chote
9607c09516
Add command bar to TS.
2017-09-01 11:56:37 +02:00
Paul Chote
7997a24559
Adjust chrome.png and yaml layout.
...
Also cleans up stray whitespace.
2017-09-01 11:56:37 +02:00
reaperrr
28ffcfea3c
Upgrade rule for setting VTOL to true for CanHover actors
2017-08-31 18:03:59 +02:00
reaperrr
c9ff362ea2
Add TakeOffOnCreation and TakeOffOnResupply to Aircraft
...
Before this, it was impossible to replicate the behavior of the original games (staying on pad/airfield after reload) without hacking around in Mods.Common.
This allows modders to disable these without meddling with code.
2017-08-31 18:03:59 +02:00
reaperrr
93f385e9fc
Give TS JumpJet shadow when airborne
2017-08-31 16:54:03 +02:00
Paul Chote
1bd1a185f5
Unhardcode spectator combined/world view hotkeys.
2017-08-31 12:33:34 +02:00
Matthias Mailänder
a445049e3d
Fix the indentions.
2017-08-26 18:35:41 +01:00
Paul Chote
1e0148e092
Migrate ButtonWidget to NamedHotkey.
2017-08-25 21:56:52 +02:00
Matthias Mailänder
2ccba3768b
Add overlay animations to CAARAY.
2017-08-25 10:48:35 +01:00
reaperrr
a4ef199b75
Tweak TS Juggernaut BurstDelays and Report
...
Since the original sound contains 3 shots, it could happen that the sound played even though only 1 shot had been fired.
Additionally, it could happen that no sound was played when shooting because the first burst had already been fired.
Finally, in the original the 3rd shot was delayed a little compared to the first two.
This adresses all these issues.
2017-08-20 20:48:25 +02:00