Commit Graph

894 Commits

Author SHA1 Message Date
Chris Forbes
8cda9d6d8b restore previous sequence after IdleAnimation; apply randomness to idle animation wait 2011-01-27 18:36:36 +13:00
Chris Forbes
848622054d unstatic SpriteLoader 2011-01-26 21:09:07 +13:00
Chris Forbes
1d7f57941e rename SpriteSheetBuilder to SpriteLoader; it's dumb otherwise 2011-01-26 21:07:54 +13:00
Chris Forbes
0f84ac5215 RenderBuilding.BuildingPreview pushed down to RenderSimple and renamed to .RenderPreview() 2011-01-26 21:06:05 +13:00
Chris Forbes
f52620f6fc add ISync to all traits that have [Sync] members 2011-01-26 21:00:28 +13:00
Paul Chote
58f1589f95 Add debug traits to Aircraft so we can see what is desyncing. 2011-01-25 18:19:36 +13:00
Paul Chote
2fca9b0b19 Fix broken first tick rendering in BuildPaletteWidget. 2011-01-20 00:51:13 +13:00
Paul Chote
1fb42f47b6 Remove redundant serverbrowser checks (these are now handled by the handshake process). 2011-01-20 00:32:43 +13:00
Paul Chote
481cc7807b Don't require a WorldRenderer to draw non-world-rendering widgets. 2011-01-19 20:41:32 +13:00
Paul Chote
e3c090a201 More drop messages. 2011-01-15 13:56:52 +13:00
Paul Chote
06612d0f68 Add a mechanism for custom drop messages. Implement for kick. 2011-01-15 13:49:46 +13:00
Chris Forbes
a25087a9f3 fix weap door crash in cnc 2011-01-09 17:32:59 +13:00
Chris Forbes
cb3eca9d5f remove unused NukeLaunch.Silo field 2011-01-09 14:26:32 +13:00
Chris Forbes
4b3f0e9a4b fix breakage in ServerBrowserDelegate which prevented any joins 2011-01-09 14:23:50 +13:00
Chris Forbes
727d72123f sync GpsPower.Granted 2011-01-09 13:35:25 +13:00
Chris Forbes
c76822531e shareable, revokable gps 2011-01-09 13:31:53 +13:00
Chris Forbes
3426b52247 add ColorRamp type; change everything to use it; maps not yet upgraded 2011-01-08 18:17:18 +13:00
Chris Forbes
e2ff40dc7f better fix for chrono bug 2011-01-08 17:30:29 +13:00
Chris Forbes
126e200e2e fix chronoshift/shroud interaction desync 2011-01-08 16:08:05 +13:00
alzeih
5c343caeaf Mod version validation
- Game.CurrentMods property to query the current mods when no orderManager accessible
- Server sends mod versions to master server on ping
- Client sends mod versions on handshake response
- Validate match on server side of handshake, not client side
2011-01-08 16:00:29 +13:00
Paul Chote
8264c6c8dc Play "Unable to build more" eva when the production exit is blocked. Also fixes #484. 2011-01-08 13:15:30 +13:00
Chris Forbes
303525a5ba be fast by default; add 'Check Sync around Unsynced Code' option in debug panel 2011-01-08 11:49:31 +13:00
Chris Forbes
93a56f9a18 #250 resources should have a list of allowed terrain types 2011-01-08 09:31:36 +13:00
Paul Chote
e46b00f9c4 Missed a file when unmangling a dirty rebase. 2011-01-07 20:33:14 +13:00
Paul Chote
9f38df013e Target uses int2. 2011-01-07 20:21:47 +13:00
Paul Chote
60e3f7621f Remove fp from CenterLocation and aircraft. 2011-01-07 20:14:22 +13:00
Paul Chote
d395c5e05d Remove dead helicopter instability code, and some unnecessary fp. 2011-01-07 20:00:53 +13:00
Paul Chote
0cef2e4f53 CheckboxWidget delegate methods. 2011-01-06 11:40:06 +13:00
Paul Chote
5254deedcb Remove some bogosity from widget mouse handling. 2011-01-05 23:01:17 +13:00
Paul Chote
df460d7407 Add extension methods to Rectangle/RectangleF, remove a pile of ToPoint()'s. 2011-01-05 22:24:11 +13:00
Paul Chote
3e1db3e8ae Move MapPreviewWidget.HandleInputInner to the lobby delegate. 2011-01-05 22:23:23 +13:00
Paul Chote
22bf9e7aff Further refactoring of Repair. 2011-01-05 13:29:38 +13:00
Chris Forbes
418284672c clean up some potential fp misbehavior in Repair.cs 2011-01-05 09:12:29 +13:00
Chris Forbes
558647b987 blah 2011-01-05 09:12:28 +13:00
Chris Forbes
dcbb6ee4eb small tweak to HttpUtil - we don't support 1.1, so dont pretend we do; also, set WebClient.Proxy everywhere to null 2011-01-04 20:02:23 +13:00
Paul Chote
cc356bcfee Refactoring. 2011-01-04 14:34:00 +13:00
Paul Chote
ece50b0d57 RA Harvester docking sequence. 2011-01-04 14:34:00 +13:00
Paul Chote
76216b8dd9 Move damage sounds and shaking from Building/RenderBuilding into their own traits. Fix wall damage/death sounds under cnc. 2011-01-04 14:34:00 +13:00
Paul Chote
4a47641656 Tweak cnc wall sounds. 2011-01-04 14:34:00 +13:00
Paul Chote
03185fe46b Fix #429. Capturable Oil Derricks. 2011-01-04 14:34:00 +13:00
Paul Chote
6287b132a0 #438. Show # Players in the map selector. 2011-01-04 14:33:59 +13:00
Paul Chote
1ced0d7ab9 Require LMB for common widget interactions. 2011-01-04 14:33:59 +13:00
Paul Chote
de5d9abec3 Delayed unloading. Remove LocalStorage from proc. 2011-01-02 15:27:29 +13:00
Paul Chote
3674accd0c Improved cnc proc/harv docking. 2011-01-02 14:56:29 +13:00
Paul Chote
38df0a28cd Remove fp from building refund calculation. 2011-01-02 14:54:25 +13:00
Paul Chote
f659f55801 Sync StoresOre.Stored 2011-01-02 14:54:25 +13:00
Paul Chote
f3da258763 Remove GetSiloFullness. 2011-01-02 14:54:25 +13:00
Chris Forbes
2048900c10 fix some dumbness in Production/ITeleportable 2011-01-02 14:41:48 +13:00
Chris Forbes
7b5a8cf089 #394 nuke without a launch site crashes -- fixed 2011-01-01 21:52:43 +13:00
Paul Chote
d90dec9c8e Remove a pile of unnecessary state management from Scrollpanels. 2011-01-01 16:47:52 +13:00