Oliver Brakmann
|
bf9a63ff95
|
Rename widgets
|
2014-09-06 11:18:47 +02:00 |
|
Paul Chote
|
674998c0ee
|
Merge pull request #6335 from obrakmann/fix6311
Fix end game window conflicting with ingame menu
|
2014-09-03 18:54:51 +12:00 |
|
ScottNZ
|
b70395e27c
|
Refactor more power and infiltration stuff. Create new power sabotage ability for spies in ra and ts.
|
2014-08-27 18:45:09 +12:00 |
|
Oliver Brakmann
|
2f4c81b7c9
|
Fix end game window conflicting with ingame menu
Fixes #6311
|
2014-08-24 17:00:18 +02:00 |
|
Alexander Fast
|
070d00c678
|
Fixes year numbers in license text in file headers.
|
2014-08-21 11:27:52 +02:00 |
|
Paul Chote
|
54fa8e4d30
|
Merge pull request #6182 from obrakmann/fix6172
Fix observer widgets not showing up when a player loses
|
2014-08-09 12:45:54 +12:00 |
|
Oliver Brakmann
|
819eb64011
|
Add end game dialog
|
2014-08-08 13:35:49 +02:00 |
|
Oliver Brakmann
|
8cec848a0f
|
Add a mission objectives GUI panel
|
2014-08-08 13:35:49 +02:00 |
|
Oliver Brakmann
|
b85d5a9193
|
Fix observer widgets not showing up when a player loses
Fixes #6172.
|
2014-08-05 12:52:04 +02:00 |
|
Paul Chote
|
43bd8a361e
|
Implement new production hotkeys. Fixes #3915, #4142, #4181.
|
2014-08-03 19:28:07 +12:00 |
|
ScottNZ
|
692e3a9c88
|
Move Power out of Building and into its own trait
Conflicts:
mods/ts/rules/structures.yaml
|
2014-08-03 18:53:51 +12:00 |
|
Paul Chote
|
d88b27745b
|
Fix observer buttons.
|
2014-07-26 19:26:03 +12:00 |
|
Paul Chote
|
0c607ffff2
|
Move legacy widgets into D2K project.
|
2014-07-26 18:20:10 +12:00 |
|
Matthias Mailänder
|
14f71c55bf
|
unify install from CD logic
|
2014-07-06 14:04:25 +02:00 |
|
ScottNZ
|
dbffce81a6
|
Remove unused usings
|
2014-06-15 22:16:40 +12:00 |
|
ScottNZ
|
00ec1ca87a
|
Remove unused usings
|
2013-11-12 19:39:33 +13:00 |
|
Matthias Mailänder
|
cdfc21af2c
|
remove redundant install and download logic
|
2013-10-06 10:52:55 +02:00 |
|
Matthias Mailänder
|
6e26173f0f
|
remove foreign dependencies from d2k mod entirely
|
2013-08-17 23:31:23 +02:00 |
|
Matthias Mailänder
|
a831b8984a
|
port map actors to DATA.R8 sequences
|
2013-08-17 23:31:22 +02:00 |
|
Matthias Mailänder
|
efb55d4cb9
|
read support power icons from sequences
so that d2k can grab them from DATA.R8
|
2013-08-17 23:31:22 +02:00 |
|
Matthias Mailänder
|
b73ca27a8f
|
move vehicles to load sprites from DATA.R8 directly
|
2013-08-17 23:31:22 +02:00 |
|
Matthias Mailänder
|
8718a9cb44
|
load projectiles, muzzles and explosions from DATA.R8
|
2013-08-17 23:31:22 +02:00 |
|
Matthias Mailänder
|
d0d2c7a49b
|
load Dune 2000 aircraft directly from DATA.R8
|
2013-08-17 23:31:22 +02:00 |
|
Matthias Mailänder
|
bed3fc2498
|
replace the infantry sequences with transposed DATA.R8 frames
|
2013-08-17 23:31:22 +02:00 |
|
Matthias Mailänder
|
341522232e
|
migrate all other buildings to DATA.R8 sequences
4th conyard might be for the Corrino faction
TODO: active animations are yet unused overlays
no need to render build-top for refineries
|
2013-08-17 23:31:22 +02:00 |
|
Matthias Mailänder
|
03eaf76cd8
|
moved the towers to DATA.R8 sequences
|
2013-08-17 23:31:22 +02:00 |
|
Matthias Mailänder
|
a7504b5dd9
|
load Dune 2000 walls directly from DATA.R8
|
2013-08-17 23:31:22 +02:00 |
|
Matthias Mailänder
|
0dbee935e7
|
load the Dune 2000 mouse curser from the native MOUSE.R8 format
|
2013-08-17 23:31:21 +02:00 |
|
Matthias Mailänder
|
040e8eccd9
|
StyleCop clean D2k Mod DLL
|
2013-08-07 15:42:34 +02:00 |
|
Paul Chote
|
0e21107694
|
Add "Change Mod" buttons to RA and D2K. Fixes #3401.
|
2013-06-15 21:24:49 +12:00 |
|
Matthias Mailänder
|
801f293948
|
also extract GAMESFX from Dune 2000 setup.z
|
2013-06-09 17:31:14 +02:00 |
|
Matthias Mailänder
|
c9466f995b
|
extracting d2k setup.z works now, adapting the UI
|
2013-06-09 16:54:13 +02:00 |
|
Matthias Mailänder
|
f80180509c
|
added Jes suggestions on d2k R8 to SHP conversion
- windtrapzaps is actually the IX structure animation
- rpg, missile, missile2: frame order reversed like vehicles
|
2013-04-15 13:11:42 +02:00 |
|
Matthias Mailänder
|
8fa1fc2345
|
mapped DATA.R8 completely, fixes #2341
d2k is now completely independened from RA MIX/SHP files
|
2013-04-15 13:11:35 +02:00 |
|
Matthias Mailänder
|
1355a9f837
|
added extra d2k buildings for creeps/neutral
new SHPs, needs update for d2k-packages.zip
|
2012-07-17 14:02:22 +02:00 |
|
Matthias Mailänder
|
db8f22cdbf
|
d2k harvester unload a little less ugly, RALint fixes
frames were swapped, offset and turnaround still wrong
remember: this changes unload.shp (copy to dl-mirrors)
|
2012-07-16 22:23:56 +02:00 |
|
Matthias Mailänder
|
5f2f25b758
|
added d2k superweapons, fixed c4/nuke cursor
|
2012-07-16 21:02:55 +02:00 |
|
Matthias Mailänder
|
c75c72b525
|
made palette shadowindex configurable
|
2012-07-01 19:37:57 +12:00 |
|
Matthias Mailänder
|
8041b17032
|
fixed turret facing order, added rocket turret
|
2012-06-28 13:10:41 +12:00 |
|
Matthias Mailänder
|
5318380bfa
|
auto-restart the game after getting the game-files
|
2012-06-27 13:19:52 +12:00 |
|
Chris Forbes
|
162c386bdd
|
Merge remote-tracking branch 'matt/bleed'
|
2012-06-25 09:40:22 +12:00 |
|
Matthias Mailänder
|
79976a4bfe
|
transpose infantry/ornithocopter
|
2012-06-24 15:48:11 +02:00 |
|
Matthias Mailänder
|
0b6eda0815
|
replaced RA sounds by Dune 2000 ones
|
2012-06-23 16:00:20 +02:00 |
|
Matthias Mailänder
|
6929ed024a
|
added harvester unload, thumper which spawns sandworms
worm won't attack, dogjaw is stupid and moving mine did not work
|
2012-06-20 16:57:09 +02:00 |
|
Matthias Mailänder
|
c804be6f01
|
fix passable edges in Cliff terrain tiles
made all special units equally expensive, found harvester unload
|
2012-06-16 21:19:46 +02:00 |
|
Matthias Mailänder
|
959875c709
|
added special infantry, fixed UI, added new map
|
2012-06-16 14:17:35 +02:00 |
|
Matthias Mailänder
|
c1fb5dd5f5
|
added engineer, bazooka
|
2012-06-15 22:43:03 +02:00 |
|
Matthias Mailänder
|
801ff5cc17
|
make cursor always transparent, fix Arrakis tileset
transparency bugs some cnc cursors, slice BLOXBASE better
|
2012-06-15 11:06:59 +02:00 |
|
Matthias Mailänder
|
722c7a5f7d
|
+resampled sounds, readded and completed Arrakis tileset
all tilesets combined into one without redundancy
|
2012-06-14 21:09:44 +02:00 |
|
Matthias Mailänder
|
f9cbd1bbbf
|
experimenting with auto-downloader, sandworm
|
2012-06-10 21:13:40 +02:00 |
|