Alexander Fast
070d00c678
Fixes year numbers in license text in file headers.
2014-08-21 11:27:52 +02:00
Paul Chote
f46f71217e
Pass initial race to husks and transformed actors.
2014-06-26 23:12:23 +12:00
ScottNZ
dbffce81a6
Remove unused usings
2014-06-15 22:16:40 +12:00
Paul Chote
4935266945
Merge FileFormats dll into Game and reorganise namespaces.
2014-04-17 01:20:47 +12:00
Paul Chote
aa2f865d5d
Convert Altitude to world coords.
...
Removes the obsolete AltitudeInit: use CenterPositionInit instead.
2013-12-26 17:25:07 +13:00
Matthias Mailänder
ebda91631e
also don't leave a husk somewhere when loaded as cargo
2013-10-05 21:52:33 +02:00
Paul Chote
27e4bbf1cb
Replace CenterLocationInit -> CenterPositionInit.
2013-09-27 15:41:32 +12:00
Paul Chote
136ddf1697
Allow map-placed frozen actors to start revealed.
2013-08-04 11:41:24 +12:00
Paul Chote
57adaf46b0
Rewrite Aircraft movement using world coords.
2013-07-21 17:35:47 +12:00
Paul Chote
29009fe3a4
Allow husks to chronoshift and return to their parent actors location.
2013-07-21 17:35:46 +12:00
Paul Chote
e23c1ad33e
Rewrite husks using world coords.
2013-07-21 17:35:46 +12:00
Paul Chote
0676116d77
Convert Move and related plumbing to world coordinates.
2013-07-21 17:35:45 +12:00
ScottNZ
5184cee3ca
Rework aircraft destruction to use husks instead of the original actor
2013-06-07 05:04:47 +12:00
Paul Chote
0167bbfbaa
Move weapon/turret definitions out of AttackBase.
...
Weapons are now defined with the Armament trait
and turret parameters live in Turreted.
This has the side effect of allowing any number
and distribution of weapons and turrets.
2013-03-24 11:58:45 +13:00
Chris Forbes
55036cd58c
fix trailing whitespace everywhere
2011-09-26 08:40:39 +13:00
Curtis S
3d48c454dc
Vehicle husks should not appear on water
2011-08-30 20:55:27 -06:00
Chris Forbes
2bf7cb1496
fix #1052 ; tidy up *Init; route initial turret facing for husks through new TurretFacingInit
2011-08-09 08:51:36 +12:00
Paul Chote
08ed7f0316
Hook up empty/full harvester husk variants in RA.
2011-07-27 20:09:37 +12:00
Paul Chote
0a5f81c39e
Drag husks to their final location. Fixes #730 .
2011-07-25 23:50:11 +12:00
Paul Chote
1c2574f4f4
Add an INotifyKilled interface, which is what most things that used INotifyDamaged actually cared about.
2011-04-16 10:58:35 +12:00
Paul Chote
094907c1a9
Update copyright header. Normalize line endings to LF.
2011-02-13 10:38:57 +13:00
Paul Chote
52e265557c
Oil Derricks spurt fire when dead.
2010-11-27 15:50:46 +13:00
Bob
ae703d50b2
Actor.traits is implementation detail
2010-08-14 17:39:49 +12:00
alzeih
4ea66ea309
Added FacingInit and AltitudeInit. Used in Mobile/Aircraft/Husks. Refactored Production, SpyPlane, Paratroopers and LeavesHusk
2010-08-02 00:49:26 +12:00
Paul Chote
d29e3f3f0e
Split facing into its own interface; fix husks
2010-08-01 01:01:31 +12:00
Paul Chote
207ee49da3
Move Facing and Altitude onto IMove impls, with associated pile of cleanups
2010-08-01 01:01:31 +12:00
Paul Chote
1459ec483c
Rename ExtendedDamageState -> DamageState
2010-07-30 22:24:43 +12:00
Paul Chote
028c5b5201
Merge the two DamageState types
2010-07-30 22:24:43 +12:00
Chris Forbes
d5f12dd8ee
trim down license spam in all files
2010-07-18 16:48:21 +12:00
Chris Forbes
5bec019d55
add RALint checking to nearly everything
2010-07-01 18:57:10 +12:00
Chris Forbes
2ca9a936a3
hack in facing management of turrets on husks, + some angular velocity
2010-05-28 19:43:45 +12:00
Chris Forbes
6936c73b68
husk experiment
2010-05-14 20:46:47 +12:00