Commit Graph

344 Commits

Author SHA1 Message Date
reaperrr
654f56c5d5 Moves Attack, Armament, Move, Air traits and activities as well as anything required by them to Mods.Common.
Extracts Exit from Production into its own trait.
2015-01-04 05:24:28 +01:00
Matthias Mailänder
44cd174a8d StyleCop clean OpenRA.Game 2015-01-03 19:00:48 +01:00
Matthias Mailänder
167ba72119 Merge pull request #7246 from Hellhake/stylecop-ra
Fix StyleCop warnings in OpenRA.Mods.RA
2015-01-02 16:38:22 +01:00
Hellhake
b6410bc1e0 Fix StyleCop warnings in OpenRA.Mods.RA 2015-01-02 14:39:49 +01:00
Hellhake
fa72e04042 Remove BOM 2015-01-01 22:51:12 +01:00
reaperrr
9dfd369446 Move some Building traits and related elements to Mods.Common 2014-12-26 21:38:49 +01:00
reaperrr
2054e41552 Dissolve Render namespace 2014-12-26 21:38:47 +01:00
reaperrr
d58807cdb8 Dissolve RA.Buildings namespace.
Move a handfull related, loose traits to RA.Traits as well.
2014-12-26 21:38:46 +01:00
reaperrr
2d7c1a3394 Rename CommonTraitsInterfaces to TraitsInterfaces, move to Traits namespace 2014-12-19 13:18:36 +01:00
reaperrr
de224a381d Make WithRotor independent from WithTurret
Move WithRotor to Mods.Common
2014-12-19 13:18:32 +01:00
reaperrr
ee8e1f46c1 Move 'Activity' into its own namespace in OpenRA.Game. 2014-12-14 17:12:46 +01:00
penev92
1e9535b63a Move more files
Move VoxelNormalsPalette to TS
2014-12-14 15:39:38 +02:00
reaperrr
9a1e110481 Move some Render traits to Mods.Common 2014-12-11 23:10:06 +01:00
reaperrr
8f076131c8 Merge pull request #7090 from Mailaender/d2k-infantry-noidle-stand
Fixed infantry without idle animation never returning to stand
2014-12-09 20:08:10 +01:00
penev92
09350528fd Moving renders
Remove Traits.Render
2014-12-09 01:29:25 +02:00
Matthias Mailänder
9bfd82e868 fix infantry without idle animation not returning to stand 2014-12-07 16:39:09 +01:00
Paul Chote
51f874fae2 Merge pull request #7033 from Mailaender/d2k-carryall-tweaks
Tweaked spice harvester carryalls
2014-12-07 11:09:55 +13:00
reaperrr
7470391c5d Move RA World traits, FrozenUnderFog Modifier and various other traits into Traits 2014-12-03 12:52:17 +01:00
Matthias Mailänder
5361b920ca document various traits 2014-11-30 19:08:44 +01:00
Matthias Mailänder
34bedeb71f split Hovers from WithShadow
fixes #4508
2014-11-30 10:54:36 +01:00
Matthijs Benschop
2d380c64bd Implementation of the automated D2k Carryall
Closes #2246
2014-11-29 12:17:11 +01:00
huwpascoe
a660bb95b5 Actor properties consistency improved 2014-11-21 02:44:05 +00:00
reaperrr
127969d014 Move Air activities and traits to Activities\Air and Traits\Air, respectively 2014-11-17 12:56:18 +01:00
Gordon Martin
04cbea3792 Desugaring a couple of ternary expressions which prevented OpenRA building on Mono 3.10 and certain versions of the 3.8 series due to a bug in Mono: https://bugzilla.xamarin.com/show_bug.cgi?id=23319 2014-11-11 21:43:33 +00:00
Matthias Mailänder
d0e908ef91 add missing requires
closes #6914
2014-11-09 07:58:39 +01:00
Matthias Mailänder
ac82e3079a Merge pull request #6710 from huwpascoe/depends
Fixes #3160
Fixes #3568
Fixes #4894
Closes #6701
2014-11-06 10:48:17 +01:00
penev92
623642f9d5 Moved RenderSprites.cs from Mods.RA to Common 2014-11-02 18:33:47 +02:00
huwpascoe
7d973f0192 Added missing trait dependency 2014-10-29 20:53:18 +00:00
Paul Chote
a08a3a3869 Use INotifyOwnerChanged for updating internal references. 2014-10-18 08:41:11 +13:00
Chris Forbes
3360b11962 WithMuzzleFlash: fix loop variable in closure hazard
This fixes a real bug -- if the actor had multiple armaments, we'd end
up placing the muzzle flashes all based on the offsets of the last one.
2014-10-07 18:27:31 +13:00
steelphase
3c60794e2e Mods.Common Effects
Moved over more effects to Mods.Common
2014-10-06 01:57:10 -04:00
obrakmann
820cb945c9 Merge pull request #6656 from pchote/turret-facing-fix
Turret facing fix
2014-10-04 13:52:07 +02:00
Paul Chote
c6691e881c Fix Turreted style issues. 2014-10-04 23:17:15 +13:00
reaperrr
a7d3ff973e Move Explosion effect to Mods.Common 2014-10-03 23:08:41 +02:00
steelphase
2f87a62ee8 Mods.Common Widgets
Moved over Widgets that don't require a bunch of things to move.
2014-10-01 09:48:41 -04:00
steelphase
f948bf0d1b Add Mod.Common Graphics
Moved Graphics to Mod.Common
2014-09-21 01:34:35 -04:00
reaperrr
4b94d964ca Adds WithBarrel trait. 2014-09-14 01:24:42 +02:00
reaperrr
3dd5fe988d Move SpawnsCorpse functionality from RenderInfantry into its own WithDeathAnimation trait.
Add descriptions and player palette booleans to WithDeathAnimation.
2014-09-13 15:57:06 +02:00
Paul Chote
6fb4963a57 Revert "fix infantry without idle anim staying in fire animation state"
This reverts commit 1c65b29a30.
2014-09-06 20:42:25 +12:00
Matthias Mailänder
a81ce5f318 replace bogus tab with space 2014-08-31 09:23:10 +02:00
Matthias Mailänder
1c65b29a30 fix infantry without idle anim staying in fire animation state
closes #5884
2014-08-31 09:23:10 +02:00
Matthias Mailänder
52de40f252 remove bogus tab 2014-08-31 09:23:05 +02:00
reaperrr
3725ce4f7b InfDeath -> DeathType renaming. 2014-08-30 18:06:05 +02:00
Curtis Shmyr
fa8229d53b Implement IRenderInfantrySequenceModifier for ScaredyCat and TakeCover 2014-08-23 14:42:55 -06:00
Alexander Fast
070d00c678 Fixes year numbers in license text in file headers. 2014-08-21 11:27:52 +02:00
Matthias Mailänder
29dc1b574c fix silo animations playing during building placement
closes #6258
2014-08-16 17:17:25 +02:00
Matthias Mailänder
611c803a3a don't display idle overlays during actor transformations
fixes #6018
2014-08-03 15:02:30 +02:00
Paul Chote
b5e4e0e074 Add support for voxels in actor previews. 2014-08-03 22:23:49 +12:00
Paul Chote
3903b9b2b5 Add support for rotors in actor previews. 2014-08-03 22:23:49 +12:00
Paul Chote
7c434507f1 Add support for idle overlays in actor previews. 2014-08-03 22:23:49 +12:00