Bob
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a36989d596
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etc, etc, etc, SupportPowers
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2010-01-21 14:15:50 +13:00 |
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Bob
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2adff2519b
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oops
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2010-01-21 13:58:42 +13:00 |
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Bob
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698985c30c
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more refs to Game.world (Controller)
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2010-01-21 13:57:44 +13:00 |
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Bob
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b3911db149
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more refs to Game.world (UIOverlay)
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2010-01-21 13:52:31 +13:00 |
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Bob
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02ce7990c0
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more refs to Game.world (PathSearch)
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2010-01-21 13:51:09 +13:00 |
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Bob
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232ed72bbf
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more refs to Game.world (Orders, etc)
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2010-01-21 13:47:06 +13:00 |
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Bob
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f01990cae1
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some refs to "Game.world" i missed a while ago.
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2010-01-21 13:44:02 +13:00 |
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Bob
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bb5f7dac6b
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Ditto Player, Shroud, and Smudge
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2010-01-21 13:41:22 +13:00 |
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Bob
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6ac384669b
|
Ditto for OrderGenerators.
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2010-01-21 13:37:45 +13:00 |
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Bob
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4fa56f16c0
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pass World to Effects/*
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2010-01-21 13:27:44 +13:00 |
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Bob
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90b5df73b5
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Ditto combat
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2010-01-21 13:22:39 +13:00 |
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Bob
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7f5c59a967
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passing refs to World in Chrome
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2010-01-21 13:20:46 +13:00 |
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Bob
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6688716aa5
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find/replace "Game.world." -> "self.World." in all traits and activities.
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2010-01-21 13:15:05 +13:00 |
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Bob
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dd93ee014a
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Actor stores a ref to World
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2010-01-21 13:13:19 +13:00 |
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Bob
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71cd7b8fe0
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added ref to World in UIM, PathFinder, WorldRenderer
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2010-01-21 13:07:50 +13:00 |
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Bob
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8729d049f1
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naming.
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2010-01-21 13:07:49 +13:00 |
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Bob
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d32461a940
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moved some input stuff from MainWindow to Game
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2010-01-21 13:07:48 +13:00 |
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Bob
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d7be2b0dd3
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moved Game.palette into WorldRenderer
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2010-01-21 13:07:47 +13:00 |
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Bob
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d07b782044
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moved Game.players, LocalPlayer, localPlayerIndex to World. Setting LocalPlayer via settings is broken.
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2010-01-21 13:05:13 +13:00 |
|
Chris Forbes
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b037250054
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Game.usingAftermath dead
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2010-01-20 23:17:21 +13:00 |
|
Chris Forbes
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6194791aab
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aftermath packages get loaded that way too.
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2010-01-20 21:55:15 +13:00 |
|
Chris Forbes
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19ff382b7f
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mod manifest loading
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2010-01-20 21:48:47 +13:00 |
|
Chris Forbes
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06b9c0dcf5
|
moving another filelist out to where we want it
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2010-01-20 20:31:58 +13:00 |
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Chris Forbes
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359e833366
|
ChromeProvider/SequenceProvider split
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2010-01-20 20:26:04 +13:00 |
|
Matthew Bowra-Dean
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3fc8c8951c
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Source pooling
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2010-01-20 19:45:00 +13:00 |
|
Matthew Bowra-Dean
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3842addff4
|
Merge branch 'master' of git://github.com/chrisforbes/OpenRA into cpu-independent
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2010-01-20 18:47:00 +13:00 |
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Matthew Bowra-Dean
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a9f2e344cf
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OpenAL support with pinvoke
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2010-01-20 18:46:25 +13:00 |
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Chris Forbes
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6e19865661
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#34 repairing for boats
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2010-01-20 18:02:15 +13:00 |
|
Matthew Bowra-Dean
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7321141eb7
|
Merge branch 'master' of git://github.com/chrisforbes/OpenRA into cpu-independent
|
2010-01-20 15:01:28 +13:00 |
|
Matthew Bowra-Dean
|
6f3dd04ba4
|
Updated Ijw.DirectX submodule
|
2010-01-20 14:56:42 +13:00 |
|
Bob
|
6d6a435b2d
|
fixes bug in prev.
|
2010-01-20 14:25:51 +13:00 |
|
Bob
|
645760a60b
|
store Actors, not ActorIds, in Order.
|
2010-01-20 13:09:25 +13:00 |
|
Bob
|
6d4a69fa9b
|
OrdersForFrame now returns serialized orders
|
2010-01-20 12:34:00 +13:00 |
|
Matthew Bowra-Dean
|
3e8c8b8b52
|
Removed x86 cpu build target.
|
2010-01-19 22:09:25 +13:00 |
|
Chris Forbes
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2de5e2da56
|
added icon
|
2010-01-19 16:50:00 +13:00 |
|
Chris Forbes
|
8994671352
|
offer Move on bridges
|
2010-01-19 15:36:36 +13:00 |
|
Chris Forbes
|
e627c420d4
|
merged
|
2010-01-19 15:17:02 +13:00 |
|
Chris Forbes
|
266fc91062
|
restore normal shroud
|
2010-01-19 15:10:42 +13:00 |
|
Chris Forbes
|
bf8a947c9e
|
bridge pieces connect
|
2010-01-19 15:07:33 +13:00 |
|
Bob
|
7cb15f0232
|
remove redundant "Game.world." in World
|
2010-01-19 14:15:13 +13:00 |
|
Chris Forbes
|
29728bb6fb
|
allow alternate names (''/'h'/'d') so we can do short bridges
|
2010-01-19 13:45:32 +13:00 |
|
Chris Forbes
|
e07f4c926e
|
almost. got a problem with missing tiles, though
|
2010-01-19 13:05:20 +13:00 |
|
Chris Forbes
|
61a543db3c
|
FinalizeBridges hooked up
|
2010-01-19 12:55:30 +13:00 |
|
Chris Forbes
|
84a6bfaca0
|
unhacking most of that mess.
|
2010-01-19 12:54:16 +13:00 |
|
Bob
|
5d272f272b
|
line endings
|
2010-01-19 12:49:48 +13:00 |
|
Chris Forbes
|
df8f37c5e4
|
split bridges to use different actor types for the various bridge types
|
2010-01-19 12:37:11 +13:00 |
|
Bob
|
7055690485
|
use stored world in Minimap
|
2010-01-19 12:29:42 +13:00 |
|
Chris Forbes
|
eb81076bce
|
require force-fire to attack bridges
|
2010-01-19 11:54:10 +13:00 |
|
Chris Forbes
|
6345f7baee
|
spawn bridges with correct HP
|
2010-01-19 11:50:12 +13:00 |
|
Chris Forbes
|
0aeef8c3f7
|
bridge pathing works
|
2010-01-19 11:49:01 +13:00 |
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