Paul Chote
c7c9b8710e
Fix cached paths in PathFinder. Fixes #3557 .
2013-07-14 17:08:36 +12:00
ScottNZ
7ead562349
Use correct sound for teleporting chronotanks
2013-07-14 00:24:11 +12:00
Paul Chote
55653c3f1f
Add lobby support for configuring starting units.
2013-07-13 19:18:27 +12:00
Paul Chote
db22f3568d
Remove obsolete DefaultStartingUnits parameter.
...
It was only actually used by bomber-john. Everything
else also removed SpawnMPUnits, making it redundant.
2013-07-13 19:18:27 +12:00
Paul Chote
7376cccf4d
Smarter unit spawn logic. Fixes #3496 .
2013-07-13 19:18:27 +12:00
Paul Chote
2091a386fb
Improve support for picking a valid actor spawn cell.
2013-07-13 19:18:26 +12:00
Andrew Aldridge
8287c5c872
Use static empty pathfinding path when possible
2013-07-12 09:43:35 -04:00
Andrew Aldridge
259e121307
Substantial performance improvement in DomainIndex
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* Get rid of HashSets
* Cache CanTraverseTile()'s terrain offsets
2013-07-12 09:40:59 -04:00
Andrew Aldridge
3fed98fcb1
Add support for bridge construction
...
Each movement class is given a crude transientDomain graph. Whenever a bridge state
changes, the domain index rebuilds the relevant cells, setting its domain and creating
a transient domain connection.
This graph is searched as a fallback if the straightforward domain comparison is false.
Behavior needs to be double-checked, and ideally destructing connections would be supported,
but so far performance and behavior on allies-02 seems good.
2013-07-12 09:40:59 -04:00
Andrew Aldridge
ba885907ba
Use MobileInfo.GetMovementClass for domain indexing, clearing path for caching and smarter behavior
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* Move DomainIndex from being a manual hard-coded hook in World to an IWorldLoaded trait.
2013-07-12 09:40:55 -04:00
Andrew Aldridge
6fb01c7ab8
Properly deal with FindUnitPathToRange
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This fixes boats attacking land targets.
2013-07-12 09:37:01 -04:00
i80and
d4cead2187
Initial terrain domain work
2013-07-12 09:37:00 -04:00
i80and
1fe2418e22
Factor out the CVec direction list.
2013-07-11 20:32:42 -04:00
Paul Chote
086b0a62e9
Merge pull request #3533 from Mailaender/stylecop
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Added StyleCop Support
2013-07-11 15:01:30 -07:00
Matthias Mailänder
9a6e7f749b
Merge pull request #3545 from pchote/infantry-range-fix
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Infantry range fix
2013-07-11 11:45:15 -07:00
Matthias Mailänder
a35a046ede
disable more StyleCop rules based on @pchote's wishlist
2013-07-11 20:29:00 +02:00
Matthias Mailänder
95d8c17d71
Merge pull request #3548 from pchote/regression-fixes
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Regression fixes
2013-07-11 11:13:46 -07:00
Paul Chote
823a502873
Tidy RadarWidget.
2013-07-11 19:59:07 +12:00
Paul Chote
93ee46ba52
Default radar bin to enabled. Fixes observers and replays.
2013-07-11 19:59:07 +12:00
Paul Chote
6a37808dae
Fix RadarWidget eating input outside its bounds.
2013-07-11 19:59:06 +12:00
Paul Chote
11cebddaa9
Convert Sound.Play* to WPos.
2013-07-11 17:37:27 +12:00
Paul Chote
a263fd879d
Account for sub-cell offsets in FindUnitPathToRange. Fixes #2417 .
2013-07-10 21:23:30 +12:00
Paul Chote
b10a5d27a0
Tidy up Move.
2013-07-10 20:34:19 +12:00
Paul Chote
0326d2bbd0
Use WRange for Follow.
2013-07-10 20:03:53 +12:00
Paul Chote
ee188ededd
Fix Follow formatting.
2013-07-10 20:01:04 +12:00
Paul Chote
91698678a2
Use WRange for Mobile.MoveWithinRange.
2013-07-10 19:59:03 +12:00
Paul Chote
ae987b3c10
Tidy AttackFrontal.
2013-07-10 19:24:49 +12:00
Paul Chote
935b829532
Tidy TargetableUnit and subclasses.
2013-07-10 19:22:11 +12:00
Paul Chote
bed2745c61
Tidy TargetableBuilding.
2013-07-10 19:09:49 +12:00
Paul Chote
9b9952dcdf
Change ITargetable TargetableCells -> TargetablePositions.
2013-07-10 19:09:28 +12:00
Chris Forbes
401ffaff17
rename BuildSpeedModifier back to BuildSpeed
2013-07-10 16:34:43 +12:00
Chris Forbes
10e0f367a8
fix a timing bug in LegacyCaptureActor
2013-07-09 08:15:03 +12:00
Matthias Mailänder
bd4434d8db
spaces → tabs for @NukemBro's latest missions
2013-07-08 19:44:15 +02:00
Matthias Mailänder
8bb5b5700b
added StyleCop support
...
with some rules we disagree with disabled
2013-07-08 19:42:32 +02:00
Matthias Mailänder
a90b3a9cd3
Merge pull request #3525 from pchote/ra-widget-cleanup
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Widget fixes
2013-07-08 10:39:25 -07:00
Matthias Mailänder
f0f64010ec
Merge pull request #3531 from pchote/world-targets
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Convert more things to world coordinates
2013-07-08 10:33:25 -07:00
Paul Chote
2cff2d8bbe
Improve Leap behavior:
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* Configurable jump speed.
* Configurable jump angle.
* Configurable attack sound (uses weapon report).
* Don't accidentally eat tanks.
2013-07-08 23:40:22 +12:00
Paul Chote
4fbed810dc
Redo husk particle physics using LerpQuadratic.
2013-07-08 23:40:22 +12:00
Paul Chote
1e7f1ab225
Convert Explosion to world coords.
2013-07-08 23:40:22 +12:00
Paul Chote
8fe0eb73e2
Ensure a valid target in move.
2013-07-08 23:40:21 +12:00
Paul Chote
87361df043
Centralize weapon validity check into WeaponInfo.
2013-07-08 23:40:21 +12:00
Paul Chote
89fd889cf4
Convert Target positions to world coords.
2013-07-08 21:52:28 +12:00
Paul Chote
d0bed06765
Use WVec overload of Util.GetFacing where possible.
2013-07-08 21:52:27 +12:00
Paul Chote
7883b1bd7f
Convert Combat.DoExplosion to world coords.
2013-07-08 21:52:27 +12:00
Paul Chote
0fdffd7b6a
Convert Drag to world coords.
2013-07-08 21:52:27 +12:00
Paul Chote
9eaeeffae9
CenterLocation.ToCPos() -> CenterPosition.ToCPos().
2013-07-08 21:52:26 +12:00
Paul Chote
f9ec5fd9b7
Add WPos.ToCPos().
2013-07-08 21:52:25 +12:00
Paul Chote
561cb6cfe0
Rewrite Leap activity to be more robust.
...
The dog will now always leap to the target
subcell (even if the target dies or moves),
and will kill whatever happens to be in the
target cell when it lands.
2013-07-08 21:52:25 +12:00
Paul Chote
82b7854ed7
Make MobileInfo.SubCellOffsets static.
2013-07-08 21:52:25 +12:00
Paul Chote
34df1ab705
Remove Combat.IsInRange(). Closes #3433 .
2013-07-08 21:52:25 +12:00