Commit Graph

746 Commits

Author SHA1 Message Date
Paul Chote
76f792bfdf New special powers mechanism. Only cnc Airstrike has been reimplemented so far. Special power crates, and spy bonuses have also been disabled. 2010-12-07 21:45:03 +13:00
Paul Chote
f798639125 New loadscreen artwork for cnc; needs texturing. 2010-11-27 18:54:28 +13:00
Paul Chote
52e265557c Oil Derricks spurt fire when dead. 2010-11-27 15:50:46 +13:00
Paul Chote
b423889c06 Remove a pile of duplication from target lines.
Remove MoveFlash.
2010-11-27 11:20:03 +13:00
Paul Chote
dd6a431af2 Start scripting the cnc shellmap. 2010-11-27 11:20:02 +13:00
Paul Chote
fc5830a687 Added int2.Clamp(Rectangle). All queries for map geometry use map.Bounds. 2010-11-24 12:24:48 +13:00
Paul Chote
de8603832f Use Map.Bounds instead. 2010-11-24 11:12:37 +13:00
Paul Chote
f11bcd27cc Kill Map.XOffset / Map.YOffset. 2010-11-24 10:26:38 +13:00
Chris Forbes
f892eb629e fix exploitability of nuke and ion cannon 2010-11-23 21:39:34 +13:00
Bob
47ed79b912 rename some of Mobile's Activity-builders 2010-11-07 17:16:11 +13:00
Bob
801aa1156f move aircraft code into Mods.RA/Air/ 2010-11-06 12:18:04 +13:00
Chris Forbes
6655b6ba6a (gecko) make IonCannon and NukeLaunch effects public 2010-11-05 19:48:28 +13:00
Chris Forbes
d7d0d371c6 (bob) refactor input dispatch; remove public Dispatch*Input from game; (chris) fix build failures due to rebase past gecko 2010-11-01 18:39:37 +13:00
Bob
46c3bc09a1 fix harv bug in c&c 2010-10-25 08:03:12 +13:00
Bob
fece294cc6 move RemoveSelf activity into Mods/ 2010-10-25 08:03:07 +13:00
Bob
0d9cf63dd2 move Mobile et al into Mods/ 2010-10-22 11:31:13 +13:00
Bob
6513bd5fe0 don't use Move directly 2010-10-22 11:10:32 +13:00
Matthew Bowra-Dean
f6df7a06f2 fixes #323 2010-10-21 07:43:52 +13:00
Paul Chote
5694c113be undo testing changes 2010-10-16 09:56:01 +13:00
Paul Chote
01cf5c21a7 Add `roof' to lst 2010-10-16 09:56:01 +13:00
Paul Chote
4206d2e131 Add Katzsmile's transport remake; make it controllable on GDI01 while testing. 2010-10-16 09:56:01 +13:00
Paul Chote
185ba80e99 Fix FMV player widget display 2010-10-14 23:30:48 +13:00
Paul Chote
127cbf3f96 Start pulling out useful scripting components - stalled by widget changes having broken the fmv player. 2010-10-14 22:16:18 +13:00
Chris Forbes
1a451fe813 fix crash in TiberiumRefineryDockAction.CancelDock 2010-10-13 22:17:55 +13:00
Bob
011a20e8b4 add IHasLocation 2010-10-12 07:59:40 +13:00
Chris Forbes
ed8a155249 if c17 gets confused, just fly away 2010-10-08 18:57:14 +13:00
Paul Chote
fd34f2ba99 Fix #225 and some other uses of a.IsInWorld / a.IsDead() 2010-10-08 10:56:50 +13:00
Bob
0cd140849b fix some support powers 2010-10-07 22:07:12 +13:00
Chris Forbes
f402ec7898 Revert "add IHasLocation"
This reverts commit 699b4b1154.
2010-09-28 07:43:49 +13:00
Bob
699b4b1154 add IHasLocation 2010-09-26 18:17:23 +12:00
Bob
14e517cab5 Autoflush renderer. Sprite.DrawAt convenience function. 2010-09-24 18:11:03 +12:00
Bob
f4699132d6 made OpenWindow and CloseWindow static 2010-09-22 08:02:00 +12:00
Bob
afda1647fd moved more traits from engine into mods 2010-09-20 21:17:50 +12:00
Chris Forbes
83eae029b7 add explicit Z to Renderable. eating my hat, etc. 2010-09-17 20:21:21 +12:00
katzsmile
d809fb1e7b Updated Map Editor:
New Open/Save dialogs
Added icon for program
Hacked Actors Tab.
Started work on floater with tools

Signed-off-by: katzsmile <katzsmile@lead-games.com>
2010-09-16 22:32:34 +12:00
Paul Chote
24039f593c Copy the RA loadscreen for cnc 2010-09-09 23:43:29 +12:00
Paul Chote
706adb6d0b Remove cruft 2010-09-09 23:10:14 +12:00
Bob
9e53774299 fix bug wrt tiberium infantry damage splashing; fix bug where Mobile+Production units didn't work right 2010-09-09 15:26:12 +12:00
Bob
f70a6aafb1 fix actor leak bug 2010-09-09 13:40:24 +12:00
Paul Chote
4e0ace6ec5 Tidy production exits, cnc only 2010-09-03 21:47:24 +12:00
Paul Chote
91487b85d0 gunboat wake 2010-08-30 22:29:47 +12:00
Paul Chote
178af8b849 cnc afld polish 2010-08-30 21:56:21 +12:00
Chris Forbes
34913ab077 polish both rocket trucks 2010-08-28 13:54:03 +12:00
Bob
5561ac458b finished TraitDictionary. Refactored permanent actor-removal. 2010-08-26 19:33:56 +12:00
Chris Forbes
f4da83e920 start cleaning up IWorldLoadHook vs IGameStarted -- IGameStarted dies. 2010-08-25 21:53:54 +12:00
Chris Forbes
2d4ed56f76 make it work, but there's some issues 2010-08-25 20:35:22 +12:00
Paul Chote
f635835b1c Refactor common fmv playing code 2010-08-25 20:15:49 +12:00
alzeih
3f08f16b9b some Nod triggers 2010-08-25 20:15:49 +12:00
alzeih
c433ca77c4 Scripted lose condition 2010-08-25 20:15:49 +12:00
Paul Chote
b3fbefe968 Victory conditions 2010-08-25 20:15:48 +12:00