Paul Chote
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a9010d1947
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AT and AP mine traits
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2009-12-23 03:49:49 -08:00 |
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Paul Chote
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eae88e7774
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Make the ICrushable interface a bit more sane, plus correct defaults for infantry
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2009-12-23 02:55:37 -08:00 |
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Alli
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2a0623a601
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Merge branch 'master' of git://github.com/chrisforbes/OpenRA
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2009-12-23 22:24:31 +13:00 |
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Alli
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9e950c84ca
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added PaletteType enum
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2009-12-23 22:24:20 +13:00 |
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Chris Forbes
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982fde6d0a
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force-move; cleaning some dead bits; etc
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2009-12-23 21:48:15 +13:00 |
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Chris Forbes
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34a88b3c2e
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Merge branch 'master' of git://github.com/chrisforbes/OpenRA
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2009-12-23 21:08:36 +13:00 |
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Chris Forbes
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af715b4a5e
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water palette done that way
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2009-12-23 21:08:29 +13:00 |
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Paul Chote
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a958e9cb70
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Merge branch 'master' of git://github.com/chrisforbes/OpenRA
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2009-12-22 23:57:08 -08:00 |
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Paul Chote
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9da1da8102
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Add crush check and move crush effect into a custom warhead
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2009-12-22 23:56:39 -08:00 |
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Chris Forbes
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449c07c518
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IPaletteModifier
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2009-12-23 20:26:51 +13:00 |
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Paul Chote
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0b0a1fe11d
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Make infantry crushable, refactoring, fix UIM (in)sanity crash, fix unit production
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2009-12-22 23:00:15 -08:00 |
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Paul Chote
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4667679f12
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Intermediate crushable-behavior checkin; Muliple units per cell in UIM; Crushable TraitInterface; Crushable units are taken into account in pathfinding; Crashes when trying to crush a unit
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2009-12-22 22:37:11 -08:00 |
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Chris Forbes
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96728262e6
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fix dumb building/tree placement stuff
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2009-12-22 23:05:49 +13:00 |
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Chris Forbes
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91a04dc96a
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bullets, missiles are all altitude-aware
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2009-12-22 22:58:42 +13:00 |
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Chris Forbes
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d695344a05
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decouple that a bit more.
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2009-12-22 20:03:53 +13:00 |
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Chris Forbes
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3bc97ac0b9
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z offsets
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2009-12-22 19:13:30 +13:00 |
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Paul Chote
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420012f8d9
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Unhack movement check in ChronoshiftDeploy (well, hide the hack under another layer of abstraction, at least)
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2009-12-21 20:09:19 -08:00 |
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Paul Chote
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a754ece459
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Cache ore capacity
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2009-12-21 19:26:22 -08:00 |
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Paul Chote
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0c79363dcc
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Ore pips on refinery and silo
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2009-12-21 19:13:54 -08:00 |
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Chris Forbes
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f20ecc8a5d
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putting that fail in one place.
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2009-12-22 12:56:46 +13:00 |
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Bob
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d052fd79e3
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the rest of yesterday's render changes.
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2009-12-22 11:57:32 +13:00 |
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Bob
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5ded9d6303
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missed a change in prev.
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2009-12-22 02:18:36 +13:00 |
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Bob
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86dc6d53e7
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Simplifying(?) some of the render stuff.
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2009-12-22 02:14:42 +13:00 |
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Paul Chote
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7aea135113
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Begin to unhack unit movement/cursors; Flying units no longer show move-blocked cursor on water
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2009-12-21 03:09:47 -08:00 |
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Paul Chote
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77bf7dd8e6
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Harvester should only show 7 pips
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2009-12-21 02:15:57 -08:00 |
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Chris Forbes
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67bdf0ce30
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don't land on other people's AFLDs
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2009-12-21 19:28:10 +13:00 |
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Chris Forbes
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9a0b15ac23
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Merge branch 'master' of git://github.com/chrisforbes/OpenRA
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2009-12-21 18:15:27 +13:00 |
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Chris Forbes
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dbe962364b
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factored out flying unit render into WithShadow:IRenderModifier
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2009-12-21 18:13:52 +13:00 |
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Paul
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9532029b21
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Wrap pips when there are too many, with included render bug.
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2009-12-20 15:27:55 -08:00 |
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Chris Forbes
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5a4fba43b0
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what a hack; it mostly works, but there are edge cases.
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2009-12-20 23:04:07 +13:00 |
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Chris Forbes
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13636e9c54
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some basic plane behavior on Yak
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2009-12-20 19:19:03 +13:00 |
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Chris Forbes
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effc642c04
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death sounds for infantry
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2009-12-20 18:18:11 +13:00 |
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Chris Forbes
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b08e1e9350
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submarines are forced to the surface on damage
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2009-12-20 18:06:40 +13:00 |
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Paul
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975624d2f9
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Refactor Traits.fake into a Tags interface for primary production structures +mods
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2009-12-19 19:08:15 -08:00 |
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Alli
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8c2194c903
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Forgot Fake.cs and project file
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2009-12-19 23:36:49 +13:00 |
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pchote
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fce0a8787d
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New pips interface; use pips.shp instead of native drawing
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2009-12-18 19:07:21 -08:00 |
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pchote
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a18fae872e
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MCV Deploy sound
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2009-12-18 17:26:57 -08:00 |
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pchote
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0c6a4c4d2a
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Forgot to add AftermathInfo.cs to last commit
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2009-12-18 16:51:55 -08:00 |
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pchote
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6091cd1259
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Merge branch 'master' of git://github.com/chrisforbes/OpenRA
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2009-12-18 16:45:17 -08:00 |
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pchote
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3d41d35226
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Load [Aftermath] setttings from aftrmath.ini; use ChronoTankDuration in ChronoshiftDeploy
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2009-12-18 16:41:28 -08:00 |
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Chris Forbes
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571816b7ac
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made teleport work
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2009-12-19 13:28:32 +13:00 |
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pchote
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cdea6b642b
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Better harvester pip behavior
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2009-12-18 15:54:13 -08:00 |
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unknown
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144ffa2444
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Harvester uses pips to show load
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2009-12-18 15:19:01 -08:00 |
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unknown
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f399f18603
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Actual code changes from last commit, plus: IPips interface for displaying pips in the UI, ChronoshiftDeploy trait for Chronotank (teleport not yet working)
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2009-12-18 14:56:41 -08:00 |
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unknown
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f41609433d
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Actual code changes from last commit, plus: IPips interface for displaying pips in the UI, ChronoshiftDeploy trait for Chronotank (teleport not yet working)
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2009-12-18 14:52:38 -08:00 |
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Chris Forbes
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07b5b4c164
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revamp of damage notifs; added Explodes
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2009-12-19 10:42:35 +13:00 |
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Chris Forbes
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10431a5038
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fixed chrisf/#6: base defenses attacking before finished
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2009-12-19 09:33:14 +13:00 |
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unknown
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15ab0738c7
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Add Aftermath units; most without special logic. Seperate Cloaking from Submarine behavior. Fix crash when selecting unit with no speedmodifier traits. Add "Cannot deploy here" build notification.
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2009-12-17 22:05:34 -08:00 |
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Chris Forbes
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f9b4782a99
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GetEffectiveSpeed() factored out; Mobile hacked to only allow Move orders if the speed is nonzero
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2009-12-18 12:16:13 +13:00 |
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Chris Forbes
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278eb7b4f7
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prone while not moving fix
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2009-12-18 12:07:49 +13:00 |
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