Paul Chote
d08a8eb1f6
Replace Map.Difficulty with Map.LobbyOption in scripts.
2016-06-19 22:15:27 +01:00
Paul Chote
8ce4ab0bd1
Port map difficulty to new options backend.
2016-06-19 22:15:26 +01:00
Oliver Brakmann
4787bc04b3
Make use of common mission rules in missions (RA)
2016-05-05 13:02:08 +02:00
reaperrr
8bb2574e21
Fixed Creeps on non-Conquest RA maps
2016-04-23 16:42:31 +02:00
Paul Chote
85c41bf50e
Update RA maps to format 11.
2016-03-27 12:17:00 +01:00
Paul Chote
9884a29b9e
Upgrade RA maps to format 10.
2016-03-08 22:19:26 +00:00
Paul Chote
505dddcf96
Upgrade RA maps to format 9.
2016-03-07 21:41:14 +00:00
Pavel Penev
489ee9fc54
Add support for multiple impact sounds to CreateEffectWarhead
...
Have the engine pick one impact sound at random from the provided list.
2016-01-31 16:22:47 +02:00
Pavel Penev
7e3ec91d30
Add support for multiple explosions to CreateEffectWarhead
...
Have the engine pick one explosion at random from the provided list.
2016-01-31 16:22:09 +02:00
Oliver Brakmann
26ad018348
Fix bogus conditional in soviet03 lua script
2016-01-21 21:28:05 +01:00
atlimit8
949994f10b
Convert MiniYaml colors to hex
2015-10-27 16:10:33 -05:00
Oliver Brakmann
42d2e016ed
Fix broken scripted attacks in some missions
...
In all three cases, the failure came down to the targets not being declared as enemies to the attackers.
Recent changes to the attack code made it impossible to attack friendly or neutral things with the Lua API's Attack() method. Changing the allegiance of affected parties fixed it, or, in the case of Soviet 02a, using force-attack.
2015-10-24 00:36:09 +02:00
reaperrr
1a08e6de77
Add Music trait to maps (applied upgrade rule)
2015-10-21 08:20:48 +02:00
abcdefg30
30e03b5d0b
Align the titles of all ra missions
2015-10-19 21:40:13 +02:00
abcdefg30
b64e4886a7
Remove the prefixes of all red alert missions
2015-10-18 21:59:07 +02:00
Biofreak1987
628e75d484
Add Soviet03
2015-10-17 12:46:25 +02:00