Commit Graph

8766 Commits

Author SHA1 Message Date
psydev
d16d736489 infantry detect cloaked; grenadierexplode fixed 2013-04-06 03:52:29 -07:00
psydev
ab72262d25 misc fixes; bluetiberium
apc is actually AttackFrontal
fixed palette order a bit
harvester harvests BlueTiberium instead of Blue Tiberium.
2013-04-06 03:38:29 -07:00
psydev
7a1ce8441c minor fixes
Silo moved to build queue. Last I checked, GivesBuildableArea didn't work with stuff produced from the support queue.
For whatever reason, you can build FIX in C&C Gold right away.
2013-04-06 03:25:47 -07:00
psydev
f741085b61 made crates close to original C&C values + misc.
Nuke powerproxy currently doesnt work so I set its shares to zero.
"allowmultiple" for support powers is broken, and should be fixed.
OpenRA doesn't yet have support for crates full of infantry.
2013-04-06 03:07:24 -07:00
psydev
c5d00c785e updated aircraft rules, as per nyerguds' rules.ini 2013-04-06 02:55:18 -07:00
psydev
c7e5c9a849 updated explosions -- now uses cnc mod's names 2013-04-06 02:40:32 -07:00
Matthias Mailänder
f6ce9a3f02 Merge pull request #2975 from Mailaender/cnc-classic-ui-fix
Don't save transparent pixel color to avoid UI glitches
2013-04-06 02:29:00 -07:00
Matthias Mailänder
8319a4d569 don't save transparent pixel color to avoid UI glitches 2013-04-06 11:24:28 +02:00
Matthias Mailänder
1ddc1eb64b Merge pull request #2972 from pchote/classic-fixups
Fix classic mods yaml
2013-04-06 01:48:39 -07:00
Paul Chote
c4a24dc536 Convert missed classic mod traits to world coords. 2013-04-06 21:40:26 +13:00
Matthias Mailänder
6236fb5531 Merge pull request #2971 from Mailaender/wiki-update
Separate wiki update into it's own script
2013-04-06 01:17:31 -07:00
Matthias Mailänder
aeb784628d Merge pull request #2952 from Mailaender/cursor-palette-refactor
Cursor Palette Refactor
2013-04-06 01:15:32 -07:00
Matthias Mailänder
5b0856f655 Merge pull request #2970 from psydev/bleed
added rock_canyon map. Removed delta dunes (old)
2013-04-06 01:13:04 -07:00
Matthias Mailänder
84746c97b8 Merge pull request #2933 from Mailaender/hotkey-conflicts
Hotkey usability and conflict resolution
2013-04-06 01:12:39 -07:00
Matthias Mailänder
b25e29173a Merge pull request #2968 from pchote/map-chooser
Map chooser polish & refactoring
2013-04-06 01:08:21 -07:00
Matthias Mailänder
da127f24d3 separate wiki update script 2013-04-06 09:54:04 +02:00
psydev
5041642f2e add rock_canyon and no_escapism maps 2013-04-05 23:47:16 -07:00
Matthias Mailänder
acc8cd1e5e fixes #2885 forgot to enable the cursor palette before drawing
split HardwarePalette.Update into two functions, closes #2847
2013-04-06 08:44:32 +02:00
Matthias Mailänder
6c6f5601d8 make PaletteTexture private and only use it for sprite renders 2013-04-06 08:44:32 +02:00
Paul Chote
aa97bbbea8 Fix viceroid selection group rendering (bug #2930). 2013-04-06 17:03:08 +13:00
Paul Chote
fe091487cc Fix C&C options menu fade effect. 2013-04-06 16:41:13 +13:00
psydev
58c1fba595 added rock_canyon map. Removed delta dunes (old) 2013-04-05 20:41:11 -07:00
Paul Chote
2cb634b8f5 New spawn selector tooltip for C&C. 2013-04-06 14:50:40 +13:00
Chris Forbes
99516fd2b9 Merge pull request #2957 from Mailaender/dedicated-bot-order-exploits
Don't misinterpret AI orders as an exploit on dedicated servers anymore.
2013-04-05 18:48:17 -07:00
Matthias Mailänder
819e48334e fixed #2540 AI orders misinterpreted as an exploit on dedicated 2013-04-05 18:49:15 +02:00
Paul Chote
0fb8878273 Tweak checkbox and map author label positions. 2013-04-06 03:20:41 +13:00
Paul Chote
d739b747de Only render the previews we can actually see.
This really should be fixed generally in ScrollPanelWidget,
but this is the most painful case.
2013-04-06 03:12:02 +13:00
Paul Chote
995b4c73d9 Force the runtime to prioritize the main thread and keep things smooth. 2013-04-06 02:59:34 +13:00
Paul Chote
4bc5d06c19 Minor map chooser polish tweaks. 2013-04-06 02:28:26 +13:00
Paul Chote
5e2e284cbf Add map type and author to lobby. 2013-04-06 01:52:16 +13:00
Paul Chote
9d74734ec5 Remove random map button from lobby. 2013-04-06 01:47:32 +13:00
Paul Chote
8f7940f969 Move threading into the preview generation. 2013-04-06 01:39:05 +13:00
Paul Chote
792405d789 Polish C&C map chooser layout. 2013-04-06 01:39:04 +13:00
Paul Chote
5423c400f7 Add game-type filter to C&C map chooser. 2013-04-06 01:39:04 +13:00
Paul Chote
c2cc4c2256 Add random map button to the C&C map chooser.
This also fixes issues relating to RunAfterTick
calls being run out of order - the downside being
that the list remains empty until the iteration
is complete. This will be fixed in a following patch.
2013-04-06 01:39:04 +13:00
Paul Chote
01248de66b Add ScrollPanel.ScrollToItem(). 2013-04-06 01:39:04 +13:00
Paul Chote
4907ea1f0c Center C&C map chooser panel. 2013-04-06 01:39:04 +13:00
Matthias Mailänder
8f5fcc6e54 Merge pull request #2967 from psydev/changes
updated skull_valley map
2013-04-05 05:01:15 -07:00
psydev
994e7dc3dd updated skull_valley map. 2013-04-05 04:56:08 -07:00
psydev
d03143dc0e added new map, skull_valley. 2013-04-05 04:39:17 -07:00
ScottNZ
b22b7208ec Merge pull request #2954 from Mailaender/empty-superweapon-indicators
Don't render empty remaining tick bars for iron curtain / chrono
2013-04-05 02:34:20 -07:00
Matthias Mailänder
9996db7382 Merge pull request #2966 from Mailaender/cnc-cheats-crash
Fixes C&C cheats menu crash and adds more buttons to it's lobby
2013-04-05 02:16:46 -07:00
Matthias Mailänder
0ce8e85af4 Merge pull request #2961 from psydev/patch-2
construction yard HP reduced 2000 -> 1500
2013-04-05 02:15:33 -07:00
Matthias Mailänder
11c5aeec6a more widgets for the C&C lobby
- random map
- crates on/off
- assign teams
2013-04-05 10:30:06 +02:00
Matthias Mailänder
9c40fcec27 Hotfix: make the C&C cheat menu not crash 2013-04-05 10:06:14 +02:00
Matthias Mailänder
8ab817f466 Merge pull request #2953 from Mailaender/freetype-windows-fix
Use the correct FreeType DLL file name on Windows
2013-04-05 00:29:13 -07:00
psydev
770e1bbaac fixed error in slippery_slopes.oramap 2013-04-04 21:46:30 -07:00
psydev
514126cc41 Added two new maps. 2013-04-04 20:57:25 -07:00
psydev
9147b73b1f AI no longer builds FIX
To save space within conyard's build radius, AI will not build FIX, since it doesn't know how to use it, and it provides no pre-requisites.
2013-04-04 14:46:55 -07:00
psydev
7848702042 mcv odds w/o base 80%
-Odds of getting MCV in a crate w/o a conyard is 80%, so that people aren't tempted to sell their conyard at beginning.
-Changed Hard AI's limits of procs, barracks & factories, since AI has to work within the conyard's build radius and crowding is no good, because it prevents them from building all tech buildings.
2013-04-04 14:30:19 -07:00