Paul Chote
9b7bb53287
LocalPlayer.Shroud is never the right shroud.
2013-04-10 21:42:30 +12:00
Paul Chote
09efeed105
Use IsHighlighted for settings / ingame menu tabs.
2013-04-08 23:04:23 +12:00
Paul Chote
f368556b23
Merge tooltip support into Button and remove ToggleButton.
2013-04-08 23:01:21 +12:00
Paul Chote
eddc1fc0cf
Remove duplication between ButtonWidget and ToggleButtonWidget.
2013-04-08 22:55:01 +12:00
Paul Chote
71999bdc52
Break production tabs logic into a separate file.
...
Also unhardcodes the production types.
2013-04-08 22:32:32 +12:00
Paul Chote
21833f34b0
Remove leftovers from moving cheats into options menu.
2013-04-08 21:45:45 +12:00
Matthias Mailänder
a98cfd8445
Merge pull request #3004 from pchote/sidebar-mouse-interaction
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C&C widget mouse event polish
2013-04-08 02:40:35 -07:00
Paul Chote
5580ad4663
Fix C&C sidebar cursor/world cursor interaction. Fixes #2989 .
2013-04-08 20:16:09 +12:00
Paul Chote
3968609a1e
Move C&C cheats into a panel on options menu.
2013-04-08 00:29:20 +12:00
Paul Chote
096d95f391
Fix bogus pause logic.
2013-04-07 23:38:52 +12:00
Paul Chote
fe091487cc
Fix C&C options menu fade effect.
2013-04-06 16:41:13 +13:00
Paul Chote
2cb634b8f5
New spawn selector tooltip for C&C.
2013-04-06 14:50:40 +13:00
Chris Forbes
772efb98d4
fix #2921 : crash when support power instance vanishes while tooltip is shown
2013-04-02 19:20:24 +13:00
Paul Chote
2f80cd5f92
Pass WorldRenderer to AnimationWithOffset.OffsetFunc.
2013-03-31 19:56:11 +13:00
Matthias Mailänder
0a82bfe552
format TODO: uniformly to auto-generate task list in MonoDevelop
2013-03-27 09:45:17 +01:00
Matthias Mailänder
e795ab9174
Merge pull request #2770 from pchote/turret-cleanup
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Weapon / Turret refactoring
2013-03-26 14:38:56 -07:00
Matthias Mailänder
28f24cd03a
Merge pull request #2801 from Mailaender/hotkey-cleanup
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Remove inconsistencies that crash C&C mod
2013-03-26 14:28:49 -07:00
Paul Chote
0167bbfbaa
Move weapon/turret definitions out of AttackBase.
...
Weapons are now defined with the Armament trait
and turret parameters live in Turreted.
This has the side effect of allowing any number
and distribution of weapons and turrets.
2013-03-24 11:58:45 +13:00
Matthias Mailänder
c731a7960e
embed the previously manually edited outdated documentation
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from https://github.com/OpenRA/OpenRA/wiki/Trait-Documentation
2013-03-20 21:20:27 +01:00
Matthias Mailänder
57d85e2c97
fixes #2785 don't crash when last player leaves game in cnc
2013-03-20 12:44:47 +01:00
Matthias Mailänder
e9602ca4e9
pull cnc sell/repair button hotkeys from settings
2013-03-20 12:06:51 +01:00
Scott_NZ
2722fc5434
Pause the game when users navigate to the options menu in SP mode
2013-03-17 21:14:49 +13:00
Chris Forbes
2dd53e6d99
Merge pull request #2612 from Mailaender/burning-trees
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Destructible trees for both CnC and RA mod
2013-03-11 13:16:49 -07:00
Matthias Mailänder
17d032b190
destructible trees for both CnC and RA mod
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- move DeadBuildingState to OpenRA.Mods.RA
- don't loop sequences with length > 1
2013-03-10 10:08:59 +01:00
Matthias Mailänder
ba8c9bb1b1
added hidden audio settings to ra/d2k GUI
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- video volume
- map music (was shellmap music)
- sound engine
2013-03-10 09:34:15 +01:00
Matthias Mailänder
71b1cf9cb2
move Nod01 to cnc-classic mod; fix FMV, music; avoid menu crash
2013-03-08 09:40:11 +01:00
Dan9550
20737415fa
started work on NOD_01
2013-03-08 09:40:11 +01:00
Matthias Mailänder
6e9ac71168
fix GDI01 FMV problems and gunboat crash
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- show video not only the sound
- start the game after video playback
- don't crash after the win/loose movies are played
- don't crash when moving the gunboat
2013-03-08 09:40:11 +01:00
Matthias Mailänder
82568376a0
move GDI01 to classic mod and fix crash on startup
2013-03-08 09:40:10 +01:00
Chris Forbes
c21b60f555
Merge pull request #2675 from Mailaender/simple-hotkey-config
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user-configurable hotkey via in-game settings
2013-03-02 00:01:01 -08:00
Paul Chote
000a5eaa56
Pass WorldRenderer to IRenderModifiers and replace more palette lookups.
2013-02-24 15:45:03 +13:00
Paul Chote
885eec7444
Move effects to WorldRenderer palette lookup.
2013-02-24 15:43:20 +13:00
Paul Chote
f0ba0ce2e8
Wrap palette references with a PaletteRef object.
2013-02-24 15:43:15 +13:00
Paul Chote
db7887687b
Remove hardcoded list of palette mod exclusions.
2013-02-22 15:04:41 +13:00
Paul Chote
f593807617
Rework color picker palette modification.
...
The old method had the lobby code dig around inside
the palette modification machinery, which was a giant
hack preventing necessary streamlining.
2013-02-22 15:04:41 +13:00
Matthias Mailänder
1f99b1ec8e
make hotkey user-configurable via in-game settings
2013-02-09 14:08:36 +01:00
Matthias Mailänder
d52394bb47
add classic left-click orders
2013-01-18 10:57:40 +13:00
Chris Forbes
3eed137117
Merge pull request #2526 from Mailaender/strings
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made all in-game strings customisable via .yaml files
2012-12-22 12:25:33 -08:00
Matthias Mailänder
c3b959846c
customisable Ready/Hold text for CnC mod
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make those strings also translatable
2012-12-22 19:21:05 +01:00
Matthias Mailänder
8246b2f35f
don't hardcode custom prerequisites anymore
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to make those strings translatable
2012-12-22 17:42:57 +01:00
Scott_NZ
0c6daf191c
Add button highlighting/glow effect, to be used for the objective button when the objectives update
2012-10-02 21:52:43 +13:00
Chris Forbes
3e81a4bd70
remove PowerBarWidget entirely
2012-09-25 19:51:03 +12:00
Chris Forbes
84f7aa56e1
make ResourceBarWidget generic
2012-09-25 19:44:20 +12:00
Chris Forbes
c42f270ce0
move all databinding for the silobar into ui logic
2012-09-25 19:39:33 +12:00
Chris Forbes
af31ae4931
tidy up SiloBarWidget to be almost completely independent of ore
2012-09-25 19:27:33 +12:00
Chris Forbes
8b6308d3a2
reduce differences between PowerBarWidget and SiloBarWidget
2012-09-25 18:56:24 +12:00
Chris Forbes
757c9ca63c
Fixed 2387 - dont shade possible build items in cnc just because something else is building
2012-09-23 17:45:13 +12:00
Matthias Mailänder
70a5333b40
fixes #2363
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typo leading to a crash when clicking a disabled tab
2012-08-22 12:40:38 +12:00
Matthias Mailänder
36fbddbb5c
fix d2k production queues
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ClassicProductionQueue gets support for new notification system
d2k now uses the ClassicProductionQueue system to avoid spamming
Starport has cheaper threshold prices
adds a new production queue but has long delivery times
also no starport price fluctuation to improve balancing
2012-07-20 23:05:28 +02:00
Chris Forbes
3dc39b2c9d
fixed #2167 -- silly inconsistency between InfDeath and dieN sequence numbering
2012-07-02 09:42:20 +12:00