Matthias Mailänder
d2c1c8a629
Added missing target line for DemoAttack
...
fixes #3122
2013-04-21 19:36:30 +02:00
Matthias Mailänder
b4f14d2ba6
Merge pull request #3138 from chrisforbes/survival-fix
...
fix survival01 crash on start, closes #3131
2013-04-21 00:35:43 -07:00
Chris Forbes
a6ee60c352
fix survival01 crash on start
2013-04-21 19:31:52 +12:00
Chris Forbes
7f34f8da7a
Merge pull request #3136 from Mailaender/smokey
...
Don't crash d2k when shooting at aircraft and don't hard-code the sprite in smoke trails.
2013-04-21 00:23:15 -07:00
Matthias Mailänder
322d010076
fix crash in d2k - the smoke sprite is currently undefined
...
it used an RA one before, was hidden in the source code
2013-04-21 08:42:13 +02:00
Matthias Mailänder
2bc38fd751
don't hard-code smokey.shp
2013-04-21 08:38:52 +02:00
ScottNZ
11852880e9
Merge pull request #3120 from Mailaender/classic-removal
...
Goodbye classic mods
2013-04-20 23:05:06 -07:00
Scott_NZ
992d1723f8
Move gdi01 and nod01 back to cnc
2013-04-21 17:59:33 +12:00
Chris Forbes
a13f9ea3eb
Revert "Fix bogus pathability check."
...
This reverts commit 8676562d47 .
2013-04-21 13:58:10 +12:00
Curtis Shmyr
f40fbaf35e
Merge pull request #3134 from chrisforbes/load-time
...
avoid spurious re-indexing of maps just prior to shellmap load
2013-04-20 16:58:48 -07:00
Chris Forbes
d0fe25e022
Merge pull request #3000 from Mailaender/dynamic-orderlag
...
Display Ping of joining Clients in Lobby and use it to calculate OrderLatency
2013-04-20 16:57:00 -07:00
Chris Forbes
dbc8019365
Merge pull request #3130 from Mailaender/sequence-errors
...
Be more verbose about missing sequences and files
2013-04-20 16:56:25 -07:00
Chris Forbes
2f2d79fd97
Merge pull request #3111 from Mailaender/ra-building-artwork
...
Red Alert building artwork polishing
2013-04-20 16:56:15 -07:00
Chris Forbes
8cac132e9e
Merge pull request #3132 from Mailaender/configurable-overlay
...
Per tileset configurable selection overlays
2013-04-20 16:55:52 -07:00
Chris Forbes
ab4990299a
Merge pull request #3125 from Mailaender/chrome-modifiers
...
Disallow modifiers on the chrome palette
2013-04-20 16:55:29 -07:00
Chris Forbes
c3000e90ef
Merge pull request #3124 from Mailaender/zombie-aircraft-fix
...
Don't try to return to base if already dead
2013-04-20 16:55:04 -07:00
Chris Forbes
5cead96550
Merge pull request #3114 from ScottNZ/mrj
...
Implementation of MRJ
2013-04-20 16:53:52 -07:00
Chris Forbes
ecae967386
Merge pull request #3129 from Mailaender/mixfile-duplicates
...
Added .mix filename to Exception if duplicate values are found
2013-04-20 16:53:38 -07:00
Chris Forbes
40f73a9289
Merge pull request #3128 from Mailaender/diplomacy-shroud
...
Fix Fragile Alliance button usability and Diplomacy Shroud problems
2013-04-20 16:53:08 -07:00
Chris Forbes
c86a17c170
Merge pull request #3127 from Mailaender/teamchat-nre
...
fix NullReferenceException when watching replays with team chat
2013-04-20 16:52:08 -07:00
Chris Forbes
8750f04f4c
avoid spurious re-indexing of maps just prior to shellmap load
2013-04-21 11:38:24 +12:00
Matthias Mailänder
b818f85b38
per tileset configurable selection overlays
...
don't use a white one for more contrast on snow, closes #2050
2013-04-20 23:00:11 +02:00
Matthias Mailänder
a9cacbc16b
Merge pull request #3118 from psydev/cncmap
...
C&C map updates
2013-04-20 13:08:43 -07:00
Matthias Mailänder
3649342317
be more verbose about missing sequences and files
...
as requested in #3039
2013-04-20 21:56:29 +02:00
Matthias Mailänder
6125f4f9d3
added .mix filename to Exception if duplicate values are found
...
to debug #2441
2013-04-20 19:46:31 +02:00
Matthias Mailänder
f6908e45d3
update the shroud for the player setting diplomatic stances
...
fixes #2942
2013-04-20 19:09:10 +02:00
Matthias Mailänder
7508b3f6e3
remove automagic behaivor for the fragile alliance button
...
it is not working well and I can't debug with bots with it
2013-04-20 18:42:54 +02:00
Matthias Mailänder
411a0ce8df
fix NullReferenceException when watching replays with team chat
...
closes #3084
2013-04-20 17:54:39 +02:00
Matthias Mailänder
53172d2aa3
remove more of Jes's paintjobs where I don't see the benefit
...
we want smaller installation packages
some alignment fixes made things worse
2013-04-20 16:09:24 +02:00
Matthias Mailänder
43997fda19
remove hackjob on the death hand missile
...
don't know why Jes did it
it now has the wrong palette applied and looks awful
2013-04-20 15:43:41 +02:00
Matthias Mailänder
32916ee8c5
remove unneccesary hack-jobs on d2k building icons
...
now that we have bibs back
2013-04-20 15:39:56 +02:00
Matthias Mailänder
478c54c187
disallow modifiers on the chrome palette
...
fixes #3123 when the build palette cycles on RA desert maps
2013-04-20 15:34:01 +02:00
Matthias Mailänder
6f681dfe37
don't try to return to base if already dead, fixes #2503
2013-04-20 14:45:28 +02:00
Matthias Mailänder
dc7b2c0f5d
Merge pull request #3121 from chrisforbes/unlag
...
Faster response times for AutoTarget and Move orders.
2013-04-20 03:43:17 -07:00
Chris Forbes
9a65399fed
unlag move order response
2013-04-20 21:34:03 +12:00
Chris Forbes
9b677107ec
unlag autotarget response
2013-04-20 21:33:54 +12:00
Matthias Mailänder
c02791eb2e
purge the classic mods from the source tree
...
they are unmaintained and no one wants to play them
2013-04-20 09:55:04 +02:00
Matthias Mailänder
2d77a46aec
add documentation to crate spawner / dropper
2013-04-20 09:55:04 +02:00
psydev
df6dd52832
updated map, bifurcation
2013-04-20 00:31:38 -07:00
psydev
6a78ade36b
updated map slippery_slopes (supports 8 players)
2013-04-19 23:44:26 -07:00
Matthias Mailänder
2b8efd9949
Merge pull request #3116 from psydev/cnc-balance
...
C&C anti-air balancing
2013-04-19 23:25:49 -07:00
Matthias Mailänder
24bb08f8a8
Merge pull request #3117 from chrisforbes/autotarget-params
...
move autotarget scan time params into AutoTargetInfo
2013-04-19 23:20:13 -07:00
psydev
58411bbaf7
Orca +1 (weaker missile), has slower reload
...
Reload period for orca inreased. Fully reloading is roughly equal to the amount of time it would take to go from the center of an 80x80 map to your home base, land, reload, and return to the center. (About 30 seconds).
There is +1 rocket than before, because each rocket has been weakened. This makes the orca take longer to unleash its full payload.
2013-04-19 22:18:08 -07:00
psydev
884eb3bf89
Reducing orca damage 30 -> 25
...
Will reduce damage by rockets but inrease the amount of rockets from 5 -> 6. The result of this will be taking longer to do full damage of the volley.
2013-04-19 22:02:40 -07:00
psydev
735e437912
Made silos have double the capacity, cost more.
...
This is combined with slightly reducing the amount of tiberium stored in Refineries. Part of the reason for this is that refineries are targeted lots by ion cannons (one-shot kill) and nukes. Whenever this happens, you lose the money that's in them. By making a silo that stores more, you can store the tib farther away and keep a bit more of it safe.
The other part of the reason is to bring silos into the game as a somewhat strategic structure. By having more money, they are more capturable, because you can steal what's in them. It might also make sense to maybe airstrike them so that the opponent loses what money is in them.
The way to counteract this problem is to build more silos. They cost a bit more though (double) so that you have to think about how many you want.
2013-04-19 21:54:59 -07:00
psydev
00550afd98
SAM site's turret rotation speed increased
...
Shouldn't have to lose out because you can't turn your head fast enough.
2013-04-19 21:36:40 -07:00
psydev
b2b3959d95
APC gun buffed
...
APC fires more rapidly. Does same damage vs. ground units, but does much more damage vs. air units now.
APC ground damage vs. infantry changed because since the damage is low (15), strange rounding errors occur that make it do next to no damage.
2013-04-19 21:34:12 -07:00
psydev
ffe6b88986
TowerMissiles faster, fire more efficiently
...
Missile optimized to fire a 2-burst quickly and kill orcas, but still does same overall damage as before. Uses missiles more efficiently by having them do lower damage and firing more often.
Spread increased from 6 -> 12 since it is too weak against infantry. Damage vs. infantry still low, but at least has some effect vs. groups of infantry.
Increased RangeLimit, instead of increasing missile speed, to keep the building's flavor.
2013-04-19 21:27:38 -07:00
Chris Forbes
adc36d13d9
Merge pull request #3098 from Mailaender/mono-nat-refactor
...
Separate UPnP from Game/Server into it's own class
2013-04-19 21:21:34 -07:00
Chris Forbes
b6de3b3991
move autotarget scan time params into AutoTargetInfo
2013-04-20 16:19:06 +12:00