Commit Graph

9164 Commits

Author SHA1 Message Date
Matthias Mailänder
d2c1c8a629 Added missing target line for DemoAttack
fixes #3122
2013-04-21 19:36:30 +02:00
Matthias Mailänder
b4f14d2ba6 Merge pull request #3138 from chrisforbes/survival-fix
fix survival01 crash on start, closes #3131
2013-04-21 00:35:43 -07:00
Chris Forbes
a6ee60c352 fix survival01 crash on start 2013-04-21 19:31:52 +12:00
Chris Forbes
7f34f8da7a Merge pull request #3136 from Mailaender/smokey
Don't crash d2k when shooting at aircraft and don't hard-code the sprite in smoke trails.
2013-04-21 00:23:15 -07:00
Matthias Mailänder
322d010076 fix crash in d2k - the smoke sprite is currently undefined
it used an RA one before, was hidden in the source code
2013-04-21 08:42:13 +02:00
Matthias Mailänder
2bc38fd751 don't hard-code smokey.shp 2013-04-21 08:38:52 +02:00
ScottNZ
11852880e9 Merge pull request #3120 from Mailaender/classic-removal
Goodbye classic mods
2013-04-20 23:05:06 -07:00
Scott_NZ
992d1723f8 Move gdi01 and nod01 back to cnc 2013-04-21 17:59:33 +12:00
Chris Forbes
a13f9ea3eb Revert "Fix bogus pathability check."
This reverts commit 8676562d47.
2013-04-21 13:58:10 +12:00
Curtis Shmyr
f40fbaf35e Merge pull request #3134 from chrisforbes/load-time
avoid spurious re-indexing of maps just prior to shellmap load
2013-04-20 16:58:48 -07:00
Chris Forbes
d0fe25e022 Merge pull request #3000 from Mailaender/dynamic-orderlag
Display Ping of joining Clients in Lobby and use it to calculate OrderLatency
2013-04-20 16:57:00 -07:00
Chris Forbes
dbc8019365 Merge pull request #3130 from Mailaender/sequence-errors
Be more verbose about missing sequences and files
2013-04-20 16:56:25 -07:00
Chris Forbes
2f2d79fd97 Merge pull request #3111 from Mailaender/ra-building-artwork
Red Alert building artwork polishing
2013-04-20 16:56:15 -07:00
Chris Forbes
8cac132e9e Merge pull request #3132 from Mailaender/configurable-overlay
Per tileset configurable selection overlays
2013-04-20 16:55:52 -07:00
Chris Forbes
ab4990299a Merge pull request #3125 from Mailaender/chrome-modifiers
Disallow modifiers on the chrome palette
2013-04-20 16:55:29 -07:00
Chris Forbes
c3000e90ef Merge pull request #3124 from Mailaender/zombie-aircraft-fix
Don't try to return to base if already dead
2013-04-20 16:55:04 -07:00
Chris Forbes
5cead96550 Merge pull request #3114 from ScottNZ/mrj
Implementation of MRJ
2013-04-20 16:53:52 -07:00
Chris Forbes
ecae967386 Merge pull request #3129 from Mailaender/mixfile-duplicates
Added .mix filename to Exception if duplicate values are found
2013-04-20 16:53:38 -07:00
Chris Forbes
40f73a9289 Merge pull request #3128 from Mailaender/diplomacy-shroud
Fix Fragile Alliance button usability and Diplomacy Shroud problems
2013-04-20 16:53:08 -07:00
Chris Forbes
c86a17c170 Merge pull request #3127 from Mailaender/teamchat-nre
fix NullReferenceException when watching replays with team chat
2013-04-20 16:52:08 -07:00
Chris Forbes
8750f04f4c avoid spurious re-indexing of maps just prior to shellmap load 2013-04-21 11:38:24 +12:00
Matthias Mailänder
b818f85b38 per tileset configurable selection overlays
don't use a white one for more contrast on snow, closes #2050
2013-04-20 23:00:11 +02:00
Matthias Mailänder
a9cacbc16b Merge pull request #3118 from psydev/cncmap
C&C map updates
2013-04-20 13:08:43 -07:00
Matthias Mailänder
3649342317 be more verbose about missing sequences and files
as requested in #3039
2013-04-20 21:56:29 +02:00
Matthias Mailänder
6125f4f9d3 added .mix filename to Exception if duplicate values are found
to debug #2441
2013-04-20 19:46:31 +02:00
Matthias Mailänder
f6908e45d3 update the shroud for the player setting diplomatic stances
fixes #2942
2013-04-20 19:09:10 +02:00
Matthias Mailänder
7508b3f6e3 remove automagic behaivor for the fragile alliance button
it is not working well and I can't debug with bots with it
2013-04-20 18:42:54 +02:00
Matthias Mailänder
411a0ce8df fix NullReferenceException when watching replays with team chat
closes #3084
2013-04-20 17:54:39 +02:00
Matthias Mailänder
53172d2aa3 remove more of Jes's paintjobs where I don't see the benefit
we want smaller installation packages
some alignment fixes made things worse
2013-04-20 16:09:24 +02:00
Matthias Mailänder
43997fda19 remove hackjob on the death hand missile
don't know why Jes did it
it now has the wrong palette applied and looks awful
2013-04-20 15:43:41 +02:00
Matthias Mailänder
32916ee8c5 remove unneccesary hack-jobs on d2k building icons
now that we have bibs back
2013-04-20 15:39:56 +02:00
Matthias Mailänder
478c54c187 disallow modifiers on the chrome palette
fixes #3123 when the build palette cycles on RA desert maps
2013-04-20 15:34:01 +02:00
Matthias Mailänder
6f681dfe37 don't try to return to base if already dead, fixes #2503 2013-04-20 14:45:28 +02:00
Matthias Mailänder
dc7b2c0f5d Merge pull request #3121 from chrisforbes/unlag
Faster response times for AutoTarget and Move orders.
2013-04-20 03:43:17 -07:00
Chris Forbes
9a65399fed unlag move order response 2013-04-20 21:34:03 +12:00
Chris Forbes
9b677107ec unlag autotarget response 2013-04-20 21:33:54 +12:00
Matthias Mailänder
c02791eb2e purge the classic mods from the source tree
they are unmaintained and no one wants to play them
2013-04-20 09:55:04 +02:00
Matthias Mailänder
2d77a46aec add documentation to crate spawner / dropper 2013-04-20 09:55:04 +02:00
psydev
df6dd52832 updated map, bifurcation 2013-04-20 00:31:38 -07:00
psydev
6a78ade36b updated map slippery_slopes (supports 8 players) 2013-04-19 23:44:26 -07:00
Matthias Mailänder
2b8efd9949 Merge pull request #3116 from psydev/cnc-balance
C&C anti-air balancing
2013-04-19 23:25:49 -07:00
Matthias Mailänder
24bb08f8a8 Merge pull request #3117 from chrisforbes/autotarget-params
move autotarget scan time params into AutoTargetInfo
2013-04-19 23:20:13 -07:00
psydev
58411bbaf7 Orca +1 (weaker missile), has slower reload
Reload period for orca inreased. Fully reloading is roughly equal to the amount of time it would take to go from the center of an 80x80 map to your home base, land, reload, and return to the center. (About 30 seconds). 

There is +1 rocket than before, because each rocket has been weakened. This makes the orca take longer to unleash its full payload.
2013-04-19 22:18:08 -07:00
psydev
884eb3bf89 Reducing orca damage 30 -> 25
Will reduce damage by rockets but inrease the amount of rockets from 5 -> 6. The result of this will be taking longer to do full damage of the volley.
2013-04-19 22:02:40 -07:00
psydev
735e437912 Made silos have double the capacity, cost more.
This is combined with slightly reducing the amount of tiberium stored in Refineries. Part of the reason for this is that refineries are targeted lots by ion cannons (one-shot kill) and nukes. Whenever this happens, you lose the money that's in them. By making a silo that stores more, you can store the tib farther away and keep a bit more of it safe.

The other part of the reason is to bring silos into the game as a somewhat strategic structure. By having more money, they are more capturable, because you can steal what's in them. It might also make sense to maybe airstrike them so that the opponent loses what money is in them.
The way to counteract this problem is to build more silos. They cost a bit more though (double) so that you have to think about how many you want.
2013-04-19 21:54:59 -07:00
psydev
00550afd98 SAM site's turret rotation speed increased
Shouldn't have to lose out because you can't turn your head fast enough.
2013-04-19 21:36:40 -07:00
psydev
b2b3959d95 APC gun buffed
APC fires more rapidly. Does same damage vs. ground units, but does much more damage vs. air units now.

APC ground damage vs. infantry changed because since the damage is low (15), strange rounding errors occur that make it do next to no damage.
2013-04-19 21:34:12 -07:00
psydev
ffe6b88986 TowerMissiles faster, fire more efficiently
Missile optimized to fire a 2-burst quickly and kill orcas, but still does same overall damage as before. Uses missiles more efficiently by having them do lower damage and firing more often. 
Spread increased from 6 -> 12 since it is too weak against infantry. Damage vs. infantry still low, but at least has some effect vs. groups of infantry.
Increased RangeLimit, instead of increasing missile speed, to keep the building's flavor.
2013-04-19 21:27:38 -07:00
Chris Forbes
adc36d13d9 Merge pull request #3098 from Mailaender/mono-nat-refactor
Separate UPnP from Game/Server into it's own class
2013-04-19 21:21:34 -07:00
Chris Forbes
b6de3b3991 move autotarget scan time params into AutoTargetInfo 2013-04-20 16:19:06 +12:00