Deniz Ayikol
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153bac4602
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Removes Spy's ability to disguise as Attack Dog and Giant Ant.
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2015-05-13 20:03:26 +03:00 |
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penev92
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36abf2ac41
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Add an upgrade rule for TakeCover
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2015-04-26 14:29:12 +03:00 |
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ScottNZ
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0442c790da
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Rework Russia's abilities to be Tesla-themed
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2015-04-08 02:33:18 +12:00 |
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ScottNZ
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925f838e6d
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Update some infantry tooltip descriptions
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2015-03-30 23:55:22 +13:00 |
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ScottNZ
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5a29febe97
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Increase shroud reveal range of shok from 4 cells to 5
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2015-03-30 23:55:22 +13:00 |
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ScottNZ
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b62a710fd9
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Remove sniper (make it unbuildable)
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2015-03-30 23:55:20 +13:00 |
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Paul Chote
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4ea55809ca
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Decompose RenderInfantry into WithInfantryBody and RenderSprites.
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2015-03-21 13:04:17 +00:00 |
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ScottNZ
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61ad0edc15
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Change spy to be 50% cheaper for England
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2014-12-19 18:08:49 +13:00 |
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Oliver Brakmann
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3cd4152dd2
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Adjust rules
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2014-12-18 20:24:37 +01:00 |
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Matthias Mailänder
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aab71ccbaf
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setup all Tanya voices
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2014-10-18 21:08:50 +02:00 |
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Paul Chote
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f7028cf197
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Fix spy tooltip definition. Fixes #6665.
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2014-10-05 09:17:32 +13:00 |
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reaperrr
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f0705f532b
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Remove duplicate death sequences from dinos and ants.
Fixes stegosaur death anim palette (no longer shows team color).
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2014-09-13 17:22:28 +02:00 |
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ScottNZ
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b70395e27c
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Refactor more power and infiltration stuff. Create new power sabotage ability for spies in ra and ts.
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2014-08-27 18:45:09 +12:00 |
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Curtis Shmyr
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fa8229d53b
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Implement IRenderInfantrySequenceModifier for ScaredyCat and TakeCover
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2014-08-23 14:42:55 -06:00 |
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Paul Chote
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f64cdc52e1
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Remove obsolete key definitions.
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2014-08-03 19:28:09 +12:00 |
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ScottNZ
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058185754e
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Remove Infiltratable trait and refactor surrounding code to use target types
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2014-08-02 22:31:46 +12:00 |
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ScottNZ
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2a4d8a33b9
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Move dog to kenn and make kenn buildable
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2014-07-26 16:29:23 +12:00 |
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Chris Forbes
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945455f15e
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Merge pull request #5973 from reaperrr/renderinf-unhardcode
Unhardcoded RenderInfantry sequence names
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2014-07-23 09:58:07 +12:00 |
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Deniz Ayıkol
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6e8a002dad
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Reordered production palette according to prerequisites.
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2014-07-19 19:36:36 +03:00 |
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reaperrr
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1ba41a9af5
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Unhardcodes RenderInfantry sequence names.
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2014-07-17 20:59:08 +02:00 |
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abcdefg30
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1ef3099910
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Hijacker again buildable by soviets
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2014-07-13 20:39:54 +02:00 |
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ScottNZ
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f8ad69889c
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Add tech levels to ra
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2014-07-10 01:23:29 +12:00 |
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Matthias Mailänder
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5740faef21
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fix Tanya being available to soviets
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2014-07-08 21:27:34 +02:00 |
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Paul Chote
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9a167317dd
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Merge pull request #5742 from tomlane/sniperChurches
Remove ability for Sniper to capture churches.
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2014-07-02 17:05:06 +12:00 |
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Matthias Mailänder
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5602e49179
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capturable production queues
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2014-07-01 09:03:19 +02:00 |
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Tom Lane
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8d6d06fc5f
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Remove ability for Sniper to capture churches.
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2014-06-25 21:44:50 +01:00 |
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ScottNZ
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d66c005253
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Reduce hijacker hp from 80 to 50
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2014-04-11 18:14:48 +12:00 |
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Curtis Shmyr
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8a660b5ed6
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Revert removing TakeCover from Shock Trooper and make them Crushable
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2014-04-06 11:52:06 -06:00 |
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Matthias Mailänder
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6a879cda8c
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Merge pull request #5029 from ScottNZ/mechanic
Fix some AttackMedic/mech bugs/regressions
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2014-04-05 09:25:26 +02:00 |
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ScottNZ
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4ae72f5f5d
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Fix the wrong cursor being used for AttackMedic when out of range
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2014-04-05 19:51:02 +13:00 |
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Matthias Mailänder
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1be67ec4d3
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Merge pull request #5024 from ScottNZ/balance
Closes #3272
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2014-04-05 08:09:46 +02:00 |
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ScottNZ
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5eb91d2811
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Add hijacker
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2014-04-05 13:58:40 +13:00 |
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Curtis Shmyr
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1be6339590
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RA - moved husk capturing from engineer to mechanic
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2014-04-03 22:46:23 -06:00 |
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Curtis Shmyr
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dde4923e7b
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Buff shock trooper
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2014-04-02 21:33:45 -06:00 |
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Paul Chote
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de9ddc4716
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Port RA pillbox to new garrison system.
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2014-03-21 10:07:30 +13:00 |
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Matthias Mailänder
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c1453791d0
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Merge pull request #4858 from cjshmyr/spyfix
Spy class refactoring
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2014-03-16 09:04:16 +01:00 |
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Curtis Shmyr
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f8f60e52bc
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Replace Spy* with Disguise* for certain classes
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2014-03-15 14:20:57 -06:00 |
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ScottNZ
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5a5ed657d4
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Let sniper detect cloaked units
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2014-03-14 22:33:37 +13:00 |
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ScottNZ
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70dea5303f
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Change sniper to use ReturnFire instead of HoldFire stance by default
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2014-03-14 22:33:36 +13:00 |
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ScottNZ
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58c648daa9
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Let attack dog detect cloaked units
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2014-03-14 22:33:33 +13:00 |
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Chicken man
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718ddf9afd
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Updated mods to work with changes.
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2014-03-05 17:30:34 -05:00 |
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Matthias Mailänder
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e4effd0125
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Merge pull request #4478 from pchote/aircraft-follow
Add Guard and AttackMove to RA and C&C aircraft.
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2014-02-01 00:38:21 -08:00 |
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Paul Chote
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61f5ab7167
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Remove redundant AttackMove definitions.
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2014-02-01 10:55:04 +13:00 |
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Matthias Mailänder
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a0e50762ad
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capturable husks for Red Alert
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2014-01-31 13:17:27 +01:00 |
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Paul Chote
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99cb698424
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Generalise AttackMove to support anything with IMove and AutoTarget.
Also removes the unnecessary JustMove parameter.
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2014-01-16 18:47:29 +13:00 |
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Paul Chote
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996877d9e5
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Upgrade mod rules to match engine changes.
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2013-12-26 20:42:13 +13:00 |
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Matthias Mailänder
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3c3d43a827
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resolve conflicting hotkeys for grenadier and sniper
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2013-11-09 12:18:21 +01:00 |
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Paul Chote
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e30d8cb817
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Remove redundant CanAttackGround flag.
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2013-11-02 12:49:26 +13:00 |
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Paul Chote
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5722d2226a
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Merge pull request #4021 from cjshmyr/capturing
Renamed Capture traits to ExternalCapture & LegacyCapture traits to Capture
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2013-10-27 23:10:42 -07:00 |
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Curtis Shmyr
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888bab8753
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Move Zombie up in the infantry tab build palette order
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2013-10-27 18:02:20 -06:00 |
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