Paul Chote
|
d62ef64fa6
|
Make ralint give useful stacktraces under mono
|
2011-07-27 19:58:37 +12:00 |
|
Paul Chote
|
ad12352f41
|
Add mcv husk by Daniel Hernandez
|
2011-07-27 19:26:41 +12:00 |
|
Paul Chote
|
a4814b82c8
|
Display cost/power tooltip labels in red if there are insufficient funds/power. Fixes #1076.
|
2011-07-27 17:38:37 +12:00 |
|
Paul Chote
|
1c7a9ce08e
|
Fix desert civ building animations (bug #1097).
|
2011-07-27 16:59:44 +12:00 |
|
Paul Chote
|
4e68ad2b12
|
Fix default civ building husk walkability
|
2011-07-27 16:57:23 +12:00 |
|
Paul Chote
|
9df7348683
|
Add two missing desert buildings
|
2011-07-27 16:57:12 +12:00 |
|
Paul Chote
|
b216d73ac9
|
Fix civ structure sequence ordering
|
2011-07-27 16:34:46 +12:00 |
|
Paul Chote
|
2b3f58e3a4
|
Fix hospital animation and add husk
|
2011-07-27 13:36:49 +12:00 |
|
Paul Chote
|
39a3dfffd1
|
Disallow capturing hospitals until they give something useful
|
2011-07-27 13:36:49 +12:00 |
|
Paul Chote
|
4c60639a0d
|
Remove build radius from tech structures
|
2011-07-27 13:36:49 +12:00 |
|
Paul Chote
|
8087f16df0
|
`The Sentinel' tweaks: replace blue tib fields with hospitals; move starting spawns closer to the center; remove excess tib trees.
|
2011-07-27 13:36:49 +12:00 |
|
Paul Chote
|
0946bf52c3
|
Tweak tib and add oil derricks to Chokepoint.
|
2011-07-27 13:36:49 +12:00 |
|
Paul Chote
|
e62ec6caa1
|
Remove extra tib trees from `Instant Karma'
|
2011-07-27 13:36:49 +12:00 |
|
Paul Chote
|
86bc01cf65
|
Fix tib trees in `dead in motion' (bug #1072)
|
2011-07-27 13:36:49 +12:00 |
|
Paul Chote
|
8a6a3eac85
|
Make nod airfield fly the width of the map instead of spawning a fixed distance outside the map. Increase aircraft speed to compensate. Fixes #283.
|
2011-07-27 13:36:49 +12:00 |
|
Paul Chote
|
d9174b7e3b
|
Kill RenderSimple.OverrideTileset/OverrideImage.
|
2011-07-27 13:36:48 +12:00 |
|
Paul Chote
|
64ab44c3ea
|
Log a message when trying to render a nonexistent actor in the editor
|
2011-07-27 13:36:48 +12:00 |
|
Paul Chote
|
d98649e7e1
|
Switch `minus two' to desert variants.
|
2011-07-27 13:36:48 +12:00 |
|
Paul Chote
|
2778752a17
|
Switch `instant karma' to desert variants.
|
2011-07-27 13:36:48 +12:00 |
|
Paul Chote
|
a0d1686fd1
|
Fix bogus desert variant in shellmap
|
2011-07-27 13:36:48 +12:00 |
|
Paul Chote
|
e1691a4a70
|
Switch `chokepoint' to desert variants.
|
2011-07-27 13:36:48 +12:00 |
|
Paul Chote
|
6fecb82c98
|
Switch `break of day' to desert variants.
|
2011-07-27 13:36:48 +12:00 |
|
Paul Chote
|
7211cd10c6
|
Define desert variants of civilian buildings as real actors instead of visual hacks.
|
2011-07-27 13:36:48 +12:00 |
|
Paul Chote
|
17d72f17d9
|
Add an EditorTilesetFilter trait for filtering the actor palette based on tileset.
|
2011-07-27 13:36:47 +12:00 |
|
Paul Chote
|
9f7c5791f9
|
Make vehicle husks unselectable
|
2011-07-27 13:36:47 +12:00 |
|
Paul Chote
|
7e3cfd7ee9
|
Don't show a selection cursor over targetable but unselectable actors
|
2011-07-27 13:36:47 +12:00 |
|
Paul Chote
|
aa2ae95ce1
|
Kill DeadBuildingState.Zombie
|
2011-07-27 13:36:47 +12:00 |
|
Paul Chote
|
f9017567c1
|
Implement dead civilian buildings ask husks. Fixes #149.
|
2011-07-27 13:36:47 +12:00 |
|
Paul Chote
|
d6ab8b2456
|
Fix tech structures: cannot sell, can repair, fix husks.
|
2011-07-27 13:36:47 +12:00 |
|
Paul Chote
|
3972836cd6
|
Don't allow engineers to repair neutral structures, it conflicts with capturing.
|
2011-07-27 13:36:47 +12:00 |
|
Paul Chote
|
d8ec459b97
|
Declare RenderSimple dep in WithFire
|
2011-07-27 13:36:47 +12:00 |
|
Paul Chote
|
d9bd49bac3
|
Tweak East vs West 3. Fixes #921.
|
2011-07-27 13:36:47 +12:00 |
|
Paul Chote
|
4138c5aeb7
|
Display version in the load screen
|
2011-07-27 13:36:46 +12:00 |
|
Paul Chote
|
00ba03cbce
|
Fix #1062
|
2011-07-27 13:36:46 +12:00 |
|
Paul Chote
|
304601b5ca
|
Split some useful bits from CncIngameMenuLogic into CncWidgetUtils for use elsewhere
|
2011-07-27 13:36:46 +12:00 |
|
Paul Chote
|
648979c8ae
|
Fix a crash in Demolish
|
2011-07-27 13:36:40 +12:00 |
|
Paul Chote
|
cf9ac8d801
|
Fix a dumb crash & avoid a trait lookup in DragHusk
|
2011-07-26 10:01:32 +12:00 |
|
Paul Chote
|
59116fc5b8
|
Include mod version on the ingame menu (Feature #1075)
|
2011-07-26 01:19:02 +12:00 |
|
Paul Chote
|
0a5f81c39e
|
Drag husks to their final location. Fixes #730.
|
2011-07-25 23:50:11 +12:00 |
|
Paul Chote
|
49cbaeb1d2
|
Fix a crash when an infantry is crushed and killed by conventional means in the same tick.
|
2011-07-25 22:23:21 +12:00 |
|
Paul Chote
|
8ad3f47608
|
Further resource tweaks:
- Resource value reduced by 25%
- Resource spawn rate increased by 15%
- Unload rate decreased by 50%
- Harvest rate increased by 25%
|
2011-07-25 22:23:21 +12:00 |
|
Paul Chote
|
9270c9c6b7
|
Don't clear RA production queues whenever anything dies.
|
2011-07-25 22:23:21 +12:00 |
|
Paul Chote
|
eba178a427
|
Resource changes (Feature #970):
- Harvester capacity ~halved
- Harvester harvesting rate halved
- Resource value ~doubled
- Silo/Refinery capacity increased slightly
|
2011-07-25 22:23:21 +12:00 |
|
Paul Chote
|
eadf6fe6cf
|
Rename RenderBuildingOre -> RenderBuildingSilo
|
2011-07-25 22:23:21 +12:00 |
|
Paul Chote
|
2231940056
|
Harvesters harvest the cell in front of them; fix harvester target lines; split harvester activities into their own (correctly named) files.
|
2011-07-25 22:23:21 +12:00 |
|
Paul Chote
|
a5b2ff4c75
|
Remove unused proc sequences
|
2011-07-25 22:23:21 +12:00 |
|
Paul Chote
|
996a5407a9
|
Use proc tower lights as a fullness indicator (Feature #1035).
|
2011-07-25 22:23:20 +12:00 |
|
Paul Chote
|
97c608a9b9
|
Fix harvempty.shp and harvhalf.shp
|
2011-07-25 22:23:20 +12:00 |
|
Paul Chote
|
69d23e01aa
|
Remove references to unused mix files
|
2011-07-25 22:23:20 +12:00 |
|
Paul Chote
|
6c129eed3c
|
Split pip artwork into their own files and kill the hardcoded size/offset junk. Add a blue pip to support C&C blue tib. Fixes #836.
|
2011-07-25 22:23:20 +12:00 |
|