Chris Forbes
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58ebd68478
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fail to deliver ore to a proc which has just died.
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2010-08-26 20:30:44 +12:00 |
|
alzeih
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c338612b9f
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Fully laden harv's are too slow now
|
2010-08-15 04:38:53 +12:00 |
|
Bob
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ae703d50b2
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Actor.traits is implementation detail
|
2010-08-14 17:39:49 +12:00 |
|
Chris Forbes
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df19163ce5
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fix #18 -- harvs built at weap choose a proc when trying to return now
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2010-08-12 19:54:37 +12:00 |
|
Chris Forbes
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1ad8b58f1b
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blah
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2010-08-12 18:34:48 +12:00 |
|
Chris Forbes
|
441bffecfc
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fix #262 -- harv should move slower when full
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2010-08-12 18:10:23 +12:00 |
|
Paul Chote
|
1459ec483c
|
Rename ExtendedDamageState -> DamageState
|
2010-07-30 22:24:43 +12:00 |
|
Paul Chote
|
028c5b5201
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Merge the two DamageState types
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2010-07-30 22:24:43 +12:00 |
|
Paul Chote
|
6fba888d45
|
Shift Actor.Health onto a trait.
Known regressions:
- cnc only
- health bar colors
- can't repair buildings
|
2010-07-30 00:33:44 +12:00 |
|
alzeih
|
526bb3e042
|
Use Targets
|
2010-07-26 12:33:54 +12:00 |
|
Paul Chote
|
e8adc357e9
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Draw targeting lines for player-issued orders. Can force-display targets with [alt].
|
2010-07-26 12:01:13 +12:00 |
|
Paul Chote
|
7a06ddb8d1
|
Harvester voices / cursors / flashes
|
2010-07-23 19:56:22 +12:00 |
|
Paul Chote
|
71420df0f3
|
Fix CursorForOrderString to work with orders + preliminary e6 fixes
|
2010-07-23 17:16:02 +12:00 |
|
Chris Forbes
|
d5f12dd8ee
|
trim down license spam in all files
|
2010-07-18 16:48:21 +12:00 |
|
Paul Chote
|
df3581237e
|
Remove hardcoded cursor bs; move TransformsOnDeploy to Mods.RA.
|
2010-07-08 20:23:19 +12:00 |
|
Chris Forbes
|
2ed8045736
|
remove DeathWeapon; IExplodeModifier implemented for resource actors (and for V2, which was the original purpose)
|
2010-07-07 18:32:45 +12:00 |
|
Chris Forbes
|
5bec019d55
|
add RALint checking to nearly everything
|
2010-07-01 18:57:10 +12:00 |
|
Paul Chote
|
3e664779ef
|
Remove a bunch of unnecessary caching
|
2010-06-24 21:51:22 +12:00 |
|
Paul Chote
|
b7c8e55d14
|
Some initial hacks towards multiple-infantry-per-cell. Make the pathfinder smart enough to do what we need, and remove a *lot* of stupid duplication. Needs more work.
|
2010-06-24 21:51:22 +12:00 |
|
Chris Forbes
|
db465e1fdd
|
ActorInitializer, in preparation for next change (bob)
|
2010-06-19 14:28:30 +12:00 |
|
Paul Chote
|
f0a2bf128c
|
Harvesters return to last used field
|
2010-06-16 19:22:59 +12:00 |
|
Paul Chote
|
88df9ecaa2
|
Implement cnc harv/proc dock sequence and kill unnecessary duplication. Bad things happen if sequence is interrupted by another order (eg invisible harv).
Still todo: Make sequence non-interruptible; engineer steals harv docked with proc; the "right thing" if proc is sold/destroyed with harv docked.
|
2010-06-16 00:33:09 +12:00 |
|
Paul Chote
|
5f83f97747
|
Link harvesters with refineries.
|
2010-06-15 20:05:49 +12:00 |
|
Paul Chote
|
06a78cd73d
|
Deathweapon capability, refactoring, and Pip polishing on Silo, Proc, Harv. Lose ore on silo death.
|
2010-06-14 22:15:43 +12:00 |
|
Paul Chote
|
640ac9b8e6
|
Trial a new resource model in cnc
|
2010-06-13 22:00:05 +12:00 |
|
Chris Forbes
|
46e465cf33
|
resources moved off player onto a synced trait
|
2010-05-12 18:29:25 +12:00 |
|
Paul Chote
|
70e26bb047
|
Custom path/move costs for resources
|
2010-04-17 21:56:40 +12:00 |
|
Bob
|
a22ec0fd81
|
move the harvest-related traits and activities into the mod dll.
|
2010-04-04 13:34:17 +12:00 |
|