Chris Forbes
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effc642c04
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death sounds for infantry
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2009-12-20 18:18:11 +13:00 |
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Chris Forbes
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02a9ef5920
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made it work again without aftermath
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2009-12-19 15:28:21 +13:00 |
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pchote
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0c6a4c4d2a
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Forgot to add AftermathInfo.cs to last commit
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2009-12-18 16:51:55 -08:00 |
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pchote
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3d41d35226
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Load [Aftermath] setttings from aftrmath.ini; use ChronoTankDuration in ChronoshiftDeploy
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2009-12-18 16:41:28 -08:00 |
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Chris Forbes
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ea211fcc1c
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#109 fixed
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2009-12-17 21:05:49 +13:00 |
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Bob
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87e5141600
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TeslaZap. (Doesn't look much like real-ra, but it's only there for small-N frames, so no-one will notice, right? :)
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2009-12-16 14:29:57 +13:00 |
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Chris Forbes
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170ee73b42
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allows delaying of fire action
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2009-12-13 12:48:04 +13:00 |
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Chris Forbes
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0dbf1bf027
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low power slowdown
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2009-12-08 20:56:15 +13:00 |
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Chris Forbes
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5382f5c627
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prevent inappropriate weapons from being used
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2009-12-06 21:40:06 +13:00 |
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Bob
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74b7d21d4b
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renamed Actor.unitInfo to "Info"; other minor changes
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2009-12-05 19:12:29 +13:00 |
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Chris Forbes
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1faa2ae0b3
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it works
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2009-12-05 15:34:53 +13:00 |
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Chris Forbes
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3294956c2f
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added VoiceInfo stuff
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2009-12-05 15:17:22 +13:00 |
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Chris Forbes
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2435e48a82
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trimming 'using' crap
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2009-12-05 14:23:59 +13:00 |
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Chris Forbes
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5c923c8496
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UnitInfo.Selectable
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2009-12-03 19:24:35 +13:00 |
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Chris Forbes
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cf54a47b0c
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TreeCache dies; trees & MINE have unitinfo
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2009-12-03 18:59:11 +13:00 |
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Chris Forbes
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2913c3310d
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server stuff
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2009-11-30 21:18:50 +13:00 |
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Chris Forbes
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da84b66424
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moved inner classes out of UnitInfo for brevity. added money-up and money-down sounds. added slow view of money changes, like real-ra.
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2009-11-29 15:26:55 +13:00 |
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Chris Forbes
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9860b35030
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unitinfo.InitialFacing etc
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2009-11-29 14:56:09 +13:00 |
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Chris Forbes
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54074de6cf
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priority-based selection
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2009-11-26 21:07:27 +13:00 |
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Bob
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9166029fc8
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So I hear you like Production (to be a trait) :D
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2009-11-26 13:31:57 +13:00 |
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Bob
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6044ac79d9
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Trying to build dog now crashes properly
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2009-11-26 12:13:11 +13:00 |
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Bob
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ea096361bb
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Aftermath support, and spinners (on MGG, MRJ, TTNK) work (again?).
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2009-11-25 22:55:40 +13:00 |
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Chris Forbes
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5b213473ad
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moved starting units into session.ini
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2009-11-19 18:07:57 +13:00 |
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Bob
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732f3c6c63
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TileSet and Map are now in Rules, not Game
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2009-11-19 17:08:23 +13:00 |
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Bob
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c0fe3fa4c9
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[More whitespace fixes]
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2009-11-19 15:18:13 +13:00 |
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Chris Forbes
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1b10ceed4e
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fixes chrome showing wrong side's units
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2009-11-17 20:57:26 +13:00 |
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Chris Forbes
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746ab904e6
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fixed Defense unittype
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2009-11-17 20:43:59 +13:00 |
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Chris Forbes
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2a5ef4e830
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chrome
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2009-11-16 21:29:48 +13:00 |
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Chris Forbes
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b3c785fae5
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more chrome
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2009-11-16 20:39:14 +13:00 |
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Bob
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c285f1d210
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Cleaned up some casts. (BuildingInfo)
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2009-11-14 02:57:52 +13:00 |
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Chris Forbes
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df00598d98
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#58 fixed
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2009-11-09 23:20:19 +13:00 |
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Chris Forbes
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0e1e62eacc
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added rally point stuff for barr/tent/kenn
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2009-11-09 19:02:24 +13:00 |
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Chris Forbes
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f04a402d7e
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rally point actually works now for WEAP
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2009-11-09 19:00:47 +13:00 |
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Chris Forbes
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73429dcbc9
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fixes #82
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2009-11-09 15:51:24 +13:00 |
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Chris Forbes
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66fd532db8
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ore is now in openra.game
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2009-11-04 22:51:17 +13:00 |
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Chris Forbes
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7acd327896
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fix FACT space check on deploying mcv
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2009-11-04 22:08:04 +13:00 |
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Chris Forbes
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2fe3618b23
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removed ScreenSpaceTurretOffset bs. if you want a screenspace offset, it's the 3rd and 4th elements of the PrimaryOffset / SecondaryOffset
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2009-11-03 18:00:10 +13:00 |
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Chris Forbes
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e62a0bc717
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#67 fixed: spinners work again
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2009-11-01 22:30:28 +13:00 |
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Chris Forbes
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783b9e9f5f
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infantry squads; a bit tight at the moment.
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2009-11-01 13:15:23 +13:00 |
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Chris Forbes
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8cd7106e4f
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recoil!
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2009-10-31 18:42:49 +13:00 |
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Chris Forbes
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4201f40f6b
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multiple turrets; turret offsets
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2009-10-31 14:46:04 +13:00 |
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Bob
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6306690730
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Killed that fail TechTree, and added a new one to Rules.
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2009-10-30 09:04:33 +13:00 |
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Bob
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7b28ab7979
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Rules.Categories
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2009-10-30 07:32:19 +13:00 |
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Bob
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accb391c6c
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Rules.Categories
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2009-10-30 05:43:21 +13:00 |
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Chris Forbes
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066ce1a203
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explosions are more or less correct now
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2009-10-29 22:04:04 +13:00 |
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Bob
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318a1c40dd
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Sanity checked frameNumber; finished TODO on UnitInfo.Owner
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2009-10-29 20:22:40 +13:00 |
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Chris Forbes
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ca65a5e2ca
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tidy
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2009-10-26 23:17:59 +13:00 |
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Chris Forbes
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612490e5b8
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boat spawn works now
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2009-10-26 23:05:26 +13:00 |
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Chris Forbes
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0d62318688
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most of the support for boats
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2009-10-26 21:52:13 +13:00 |
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Bob
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5086f6ab51
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Fixed bug where unit would occasionally "disappear" or face in an odd direction.
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2009-10-24 20:48:36 +13:00 |
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