Gustas
0b86936dcd
Nerf player experience
2022-11-10 23:33:52 +01:00
ThomasChr
6c348620f3
Use Stop button on (production) buildings to reset rally point fixes #20414
2022-11-09 08:44:09 +02:00
Orb370
d9a8a0619c
TD-Fall-2022-Balance-Commit
2022-10-19 20:23:19 +03:00
abcdefg30
3f5e5e43b3
Make the exit cells of the GDI Barracks transient
2022-10-19 12:23:35 +02:00
Leo512bit
9e34299085
Changed anypower tag name to A Power Plant
...
Updated wording and changed cnc
Capitlazied and added TS
2022-07-11 23:31:41 +02:00
Ivaylo Draganov
bc676fbf78
Add text notifications to many in-game events
2022-04-30 12:39:29 +01:00
Mustafa Alperen Seki
60b123c641
Split NukePower MissileImage from MissileWeapon.
2022-04-12 21:52:29 +02:00
Matthias Mailänder
b3d290edd9
Rename support power field for consistency.
2021-12-05 14:56:01 +01:00
Orb370
e1ade59a32
TD Balance Fall 2021 Commit
...
TD-Balance-Fall-2021 Commit
TD-Balance-Fall-2021-Commit
2021-11-20 17:37:43 -06:00
Orb370
d88198e61e
Allow Targeting While Defenses are in the Construction Animation Commit
2021-10-11 17:49:44 -05:00
abcdefg30
fe146cb77a
Remove superfluous Buildable traits from dummy helper actors
2021-06-10 19:22:46 -05:00
Paul Chote
7c0e4b25ae
Specify interaction bounds relative to the mod tile size.
2021-03-27 16:31:50 +01:00
Paul Chote
d09476c603
Remove custom palettes from building placement previews.
2021-02-12 02:08:30 +01:00
Paul Chote
7a7cd21578
Fix TD SAM Site facings being reset when damaged while closed.
2020-12-07 01:44:04 +01:00
Orb
0e33640b14
Code Polish TD Commit
2020-10-19 13:33:25 +02:00
reaperrr
a1c8cbab0b
Enable recoil anim on RA/TD Gun Turrets
2020-10-18 20:39:22 +02:00
reaperrr
50b484df56
Fix RA/TD defense turrets facing issues
...
By using WithSpriteTurret instead of
WithEmbeddedTurretSpriteBody.
2020-10-18 20:39:22 +02:00
reaperrr
99facd2797
Fix default facing of RA/TD Gun Turrets
...
Compare with make anim and original, 224 was
one facing too far.
2020-10-18 20:39:22 +02:00
Orb
d49bf81d95
TD Balance 2020 3 Commit
2020-10-16 17:52:41 +01:00
reaperrr
0990caefd7
Fix turreted defenses always realigning
...
This looks weird, doesn't match the originals
and makes map-defined custom facings useless.
2020-10-06 12:53:11 +02:00
reaperrr
6337067032
Clean up property names + defaults of smudge smoke
2020-10-02 23:46:48 +02:00
tovl
92189e4b50
Let docking angle be determined by the host building.
2020-10-02 11:28:14 +02:00
Orb
ae8c8e781f
TD Balance Summer 2020 2
2020-09-05 21:02:59 +01:00
Paul Chote
ac975f4139
Convert yaml-exposed facings to WAngle.
2020-07-19 10:41:05 +02:00
Orb
bf7fecff10
TD Balance Summer 2020
2020-07-12 19:31:59 +02:00
Matthias Mailänder
bd1760682f
Rename WithNukeLaunch* traits to WithSupportPower*.
2020-04-30 01:37:05 -05:00
reaperrr
b5e9b7635e
MoveClassicFacingFudge update rule
2020-04-24 18:22:35 +02:00
Paul Chote
d9f5771778
Make the right edge of the airfield transitable.
2020-03-28 19:13:14 +01:00
Paul Chote
afc9c6ef85
Update TD decorations.
2020-03-24 00:07:10 -05:00
Paul Chote
301d09ea8f
Remove undefined RequiresForceMove from TransformsIntoTransforms.
2020-02-27 18:42:48 +01:00
Paul Chote
6ba02800ab
Add TransformsIntoTransforms to enable queued MCV redeploy.
2020-02-24 12:56:49 +01:00
Paul Chote
585b8dc13c
Set default rally point to an empty path.
2020-02-09 16:52:22 +01:00
Paul Chote
b2f0ac15e8
Generalize RallyPointInfo.Offset to support arbitrary length paths.
2020-02-09 16:52:22 +01:00
tovl
434c46058f
Disallow units idling on service depot.
2020-01-04 16:04:27 +00:00
tovl
c360d8bcef
Make service depot passable.
2020-01-04 16:04:27 +00:00
reaperrr
948a9c9b19
Add ProductionAirdrop.ActorType update rule
2019-12-08 16:03:14 +00:00
abcdefg30
55c3f313b1
Remove 'yes' and 'no' in favor of 'true' and 'false'
2019-10-12 00:07:05 +02:00
teinarss
931d5acc33
Balancing changes TD
2019-07-19 12:08:45 +02:00
teinarss
ffd3834849
Lock mouse position
2019-06-27 23:34:16 +02:00
Ivaylo Draganov
9f59b007ab
Add palette order to support powers in TD, RA and d2k
2019-06-15 09:55:22 +02:00
Paul Chote
ebe37a44ad
Require force move for all undeploy-triggering orders.
2019-06-08 02:09:30 +02:00
Paul Chote
ecd8dee575
Add TransformsInto* traits to trigger construction yard undeploy.
2019-06-08 02:09:30 +02:00
Paul Chote
3f9e4a313f
Improve visibility of building placement preview.
2019-05-31 15:44:09 +02:00
teinarss
12484caf04
Added field to ProductionQueue to customize ordering in ObserverProductionIconsWidget
2019-05-26 19:04:54 +01:00
teinarss
5e58364fad
Made SelectDirectionalTarget a opted in feature and added fields for palettes
2019-04-22 21:51:49 +02:00
teinarss
71596ae959
Added drag direction mouse interaction for set the approach direction for airstrike and parabombs
2019-04-04 20:10:34 +02:00
reaperrr
be310ab6a6
Streamline resource anim traits
...
- Replaces WithSiloAnimation with
WithResourceLevelSpriteBody.
PlayFetchIndex on a With*Animation trait conflicts
with the animation concept, as it's bound to conflict
with pretty much all 'normal' animation traits and
blocks progress on the animation priority system.
We also already have multiple similar SpriteBody traits,
like WithGateSpriteBody and WithWallSpriteBody.
- Rename WithResources to WithResourceLevelOverlay
Make name more accurate and consistent with sprite body
equivalent.
Also fix TS silo yaml setup (bleed setup stems from times
before WithResources was introduced).
2018-12-24 21:29:42 +13:00
reaperrr
305d82f887
Replace WithChargeAnimation with -SpriteBody
...
PlayFetchIndex on a With*Animation trait conflicts with the animation
concept, as it's bound to conflict with pretty much all 'normal'
animation traits and blocks progress on the animation priority system.
We also already have multiple precedent SpriteBody traits of similar kind,
like WithGateSpriteBody and WithWallSpriteBody.
2018-12-24 21:29:42 +13:00
Paul Chote
3e7caa2faa
Fix Commando/Tanya build announcements.
2018-12-08 15:27:06 +01:00
abcdefg30
5e5183549c
Overhaul ProductionBar:
...
- Is now a conditional trait
- Now respects multiple Production trait instances
- ProductionType is now required
2018-11-03 17:30:05 +01:00