Matthias Mailänder
d785430db5
fix refinery production
2013-03-06 11:49:45 +01:00
Matthias Mailänder
59d0cff410
rename lists in HackyAI.cs and fix function
2013-03-06 11:49:40 +01:00
Matthias Mailänder
e0b7242f1b
adding new ai functional
2013-03-06 11:17:02 +01:00
Matthias Mailänder
3f56e00173
Merge pull request #2721 from psydev/patch-1
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weapons.yaml update for CNC
2013-03-05 10:59:03 -08:00
psydev
f8fd6681c8
fixed APC gun mistkae -- now shoots at air too
2013-03-04 09:01:10 -08:00
psydev
01cb3a40d7
scaled back tank firing rate a bit
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Originally I increased the tank firing rate by 2x, but I think 1.5x makes more sense. (Now fairly comparable to RA values). Going to leave it here.
Reduced Artillery damage vs. wood from 75% to 50%.
Slight tweak to recon bike damage
Slight tweak to Stealth Tank damage vs. heavy armor
2013-03-03 19:31:33 -08:00
Chris Forbes
8931a1f4c1
Merge pull request #2722 from psydev/patch-2
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vehicles.yaml update; a few smaller updates.
2013-03-03 17:46:39 -08:00
Chris Forbes
daa8e087f3
Merge pull request #2724 from psydev/patch-4
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system.yaml: blue tiberium fix; crate fix (no mcvs)
2013-03-03 17:46:21 -08:00
psydev
8b504bc4b1
blue tiberium fix. crate fix (no mcvs)
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Blue tiberium now poisons infantry
Crates no longer provide MCVs
levelup crate removed
crate lifetime increased
2013-03-03 05:35:01 -08:00
psydev
7503de33a5
vehicles.yaml update
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see https://github.com/OpenRA/OpenRA/pull/2671 for details and rationales
2013-03-03 05:27:44 -08:00
psydev
9df613ee27
weapons.yaml update for CNC
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See https://github.com/OpenRA/OpenRA/pull/2655 for details and rationales.
2013-03-03 05:03:04 -08:00
Scott_NZ
2f3def3f86
Updated CHANGELOG
2013-03-04 01:08:55 +13:00
Chris Forbes
5426e2c831
Merge pull request #2718 from Mailaender/admin-indicator
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remove admin indicator icon to avoid confusion/overlapping
2013-03-03 01:35:15 -08:00
Chris Forbes
38b2b6cb4e
Merge pull request #2557 from ihptru/fix2480
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fix #2480 ; Direct Connect to different mod causes crash (saying 'missing...
2013-03-02 13:45:28 -08:00
Chris Forbes
94415d9cfb
Merge pull request #2717 from Mailaender/gems-terrain
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fixes #2716
2013-03-02 13:37:06 -08:00
Chris Forbes
2fb822e1c1
Merge pull request #2719 from Mailaender/hotkeys
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Additional Hotkeys
2013-03-02 13:35:38 -08:00
Matthias Mailänder
0978d21439
fix problems in MultiTapDetection
2013-03-02 16:52:59 +01:00
Matthias Mailänder
775b0409c4
don't hard-code the pause-key
2013-03-02 15:56:13 +01:00
Matthias Mailänder
1083f8cf55
double-tap 0-9: select and center the control group
2013-03-02 15:55:42 +01:00
Matthias Mailänder
4cf8f9a434
remove admin indicator icon to avoid confusion/overlapping
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print admin names in bold text instead
2013-03-02 15:01:11 +01:00
Matthias Mailänder
6152fa2890
fixes #2716
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Gems were non-pathable and therefore also uncollectible
2013-03-02 14:58:17 +01:00
Matthias Mailänder
c0a702a386
new hotkey to center your view on the current selection
2013-03-02 11:53:45 +01:00
Chris Forbes
336076c248
Merge pull request #2665 from Mailaender/pvecfloat-combat
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Fix floating point inconsistencies to reduce desyncs
2013-03-02 00:01:53 -08:00
Chris Forbes
c21b60f555
Merge pull request #2675 from Mailaender/simple-hotkey-config
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user-configurable hotkey via in-game settings
2013-03-02 00:01:01 -08:00
Chris Forbes
efd0d81dca
Merge pull request #2714 from ScottNZ/lobby
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Revert client colours to their preferred colours after the map is changed
2013-03-02 00:00:04 -08:00
Scott_NZ
63467cd000
Revert client colours to their preferred colours after the map is changed to a map which doesn't lock colours.
2013-03-02 16:18:09 +13:00
Chris Forbes
46f4685eec
Merge pull request #2712 from Mailaender/gems-minimap-color
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Render crystals in a different color on the mini-map
2013-03-01 15:06:07 -08:00
Chris Forbes
af3a5cf939
Merge pull request #2713 from pchote/parachute-fix
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Fix crash when an opponent uses Paratroopers.
2013-03-01 14:41:23 -08:00
Paul Chote
fb0ce8c06a
Fix crash when an opponent uses Paratroopers.
2013-03-02 10:09:38 +13:00
Matthias Mailänder
8358597fd2
render crystals in a different color on the mini-map
2013-03-01 21:06:09 +01:00
Matthias Mailänder
b31f830cb1
key config settings code cleanup
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- move label and textfield widget lookup into SetupKeyBinding
- fix wonkey indentions
- remove explicit private in WorldCommandWidget
2013-03-01 19:13:21 +01:00
Chris Forbes
561d47a6a1
Merge pull request #2705 from Mailaender/low-power-gap-crashfix
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Fix NullReferenceException in UnHideActor
2013-03-01 01:57:23 -08:00
Chris Forbes
b8b0111aa2
Merge pull request #2706 from Mailaender/cnc-proc-desync-fix
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Remove custom build time for Tiberium refinery to fix desyncs
2013-03-01 01:54:51 -08:00
Chris Forbes
f204f25474
Merge pull request #2707 from Mailaender/cnc-lobby-crashfix
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Fix #2663 Crash when displaying the spawn tooltip in cnc mod
2013-03-01 01:54:18 -08:00
Matthias Mailänder
47075e1cd0
generate random numbers as floats
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as they get converted from double before use anyway
2013-03-01 10:53:41 +01:00
Matthias Mailänder
793dfa5748
don't convert cell size to float for bullet inaccuracy
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change it back to int / int / float
from int / float / float
was int / int / float before
2013-03-01 10:49:51 +01:00
Matthias Mailänder
0b493bcb09
remove redundant int to int conversion in rendered circles
2013-03-01 10:48:28 +01:00
Matthias Mailänder
dd476bbf5c
add the total number of values extracted from RNG to sync report
2013-03-01 10:48:28 +01:00
Matthias Mailänder
fc5350c9f8
fix #2663 crash when displaying the spawn tooltip in cnc
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don't hard-code ra border chrome in shared lobbyutils
2013-03-01 10:30:41 +01:00
Matthias Mailänder
b2c867bf2b
remove custom build time for tiberium refinery
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- this can be enabled again in cnc-classic
- needs a fix as it causes desyncs
2013-03-01 10:10:26 +01:00
Matthias Mailänder
3d8d116106
fix NullReferenceException in UnHideActor
2013-03-01 10:07:33 +01:00
Matthias Mailänder
4b2f08f21f
convert start to int2 as CellContaining() spit that out before
2013-02-28 21:59:18 +01:00
Matthias Mailänder
233088077b
don't convert to float2 in ReturnToBase as it was int2 before
2013-02-28 21:59:18 +01:00
Matthias Mailänder
a59621910e
avoid floating point operation with heli fly int coordinates
2013-02-28 21:59:18 +01:00
Matthias Mailänder
05b6b59dad
use Combat.IsInRange instead of float2.WithinEpsilon for heli
2013-02-28 21:59:18 +01:00
Matthias Mailänder
2bc7570674
remove conditional compile left-over junk
2013-02-28 21:59:18 +01:00
Matthias Mailänder
0085ac130b
use PVecFloat in Combat sub-routines
2013-02-28 21:59:18 +01:00
Chris Forbes
7e1ee0e2e5
fix #2661 : desyncs with shroud/exploration cheats
2013-03-01 09:29:03 +13:00
Chris Forbes
6bd3de8ec8
Fixed #2696 : Sequences: Allow stride to be specified.
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This allows you to use just some of the frames of an animation
which has multiple facings.
For example, if you have an animation which has 8 facings, and 6 frames
of animation per facing, but you only want to show 3 of them, you can now do:
Facings: 8
Length: 3 # the number of frames in each facing to actually use
Stride: 6 # the number of frames per facing present in the SHP
If Stride is not specified, it defaults to Length, which is the old behavior.
It is an error to specify a stride less than the length -- this would produce
overlapping facings, or weirder.
2013-02-28 09:08:41 +13:00
Chris Forbes
fab7f2c4b6
Merge pull request #2684 from xaionaro/bleed
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fixed a issue with pinging Master-server
2013-02-27 11:50:18 -08:00