Commit Graph

1470 Commits

Author SHA1 Message Date
Chris Forbes
680f2a1bc7 actually nuke OpenAlInterop.cs 2010-02-16 23:46:23 +13:00
Chris Forbes
bb1e9e09f2 killed homebrew AL interop; using Tao.OpenAL now instead 2010-02-16 23:41:31 +13:00
Chris Forbes
a72d19e754 converted to GPLv3 2010-02-16 21:20:41 +13:00
Chris Forbes
90b6d69e8c Merge remote branch 'beedee/master' 2010-02-16 20:04:52 +13:00
Matthew Bowra-Dean
8b83677944 Fixed SequenceEditor dependencies and lockup due to water crates being spawned on maps without water. 2010-02-16 20:02:59 +13:00
Chris Forbes
8d22e23cae fixed OpenGL texture offset bug 2010-02-16 19:55:52 +13:00
Chris Forbes
4258e78049 removed Ijw.DirectX, Ijw.Framework deps 2010-02-16 18:52:43 +13:00
Chris Forbes
95ae493dc4 disable text antialiasing 2010-02-16 18:31:45 +13:00
Chris Forbes
82693a53c8 merged beedee's text renderer. shows up some texel-offset issues 2010-02-16 18:21:34 +13:00
Chris Forbes
99d2310f30 fixed text renderer. it's slow, but it works 2010-02-16 18:09:53 +13:00
Bob
20e586b9ad works :D 2010-02-16 17:11:17 +13:00
Matthew Bowra-Dean
c6684a7436 Text rendering to bitmap using System.Drawing. Currently broken. 2010-02-16 14:03:26 +13:00
Chris Forbes
09ee4ee50d effect parameter setting 2010-02-15 19:00:10 +13:00
Chris Forbes
915c8f997e gl context works 2010-02-15 17:05:24 +13:00
Chris Forbes
a8e07d4dfb added null renderer, game runs. good place to start. 2010-02-15 16:22:13 +13:00
Chris Forbes
283c92fa91 force openra to run as 32bit on x64. 2010-02-15 14:57:35 +13:00
Matthew Bowra-Dean
25dbd72e43 Forced OpenRa.Game back to x86 platform. Native x64 support causing too many issues. 2010-02-15 14:51:54 +13:00
Chris Forbes
7c4cc02f7d fix dumb name, at Bob's request 2010-02-13 21:29:12 +13:00
Chris Forbes
7c1b753536 fix another minor bug in StartGame() wrt random vs most-distant spawnpoint choice for first auto player 2010-02-13 21:26:38 +13:00
Chris Forbes
3462607e9a added ISpawnStartingUnits trait; default impl just spawns an MCV 2010-02-13 21:14:15 +13:00
Chris Forbes
641c21107e moved randoms onto World (reqd for side-by-side worlds, also fixes some obscure desyncs) 2010-02-13 21:06:14 +13:00
Alli
c026796c04 let ChooseSpawnPoint do its job 2010-02-13 20:59:49 +13:00
Alli
5138cfe995 dont let a chosen spawn point be assigned randomly 2010-02-13 20:57:02 +13:00
Alli
9eea1c186d bug fix for spawn point choosing 2010-02-13 20:44:17 +13:00
Chris Forbes
092eaf8d01 oops. thanks bob for pointing out that particular bit of fail 2010-02-13 19:58:24 +13:00
Chris Forbes
103d052586 water crates 2010-02-13 19:09:32 +13:00
Chris Forbes
bb3f74a7c5 fixed crash in crate spawner (exclusive upper bound *isnt*, thanks Bill...); tuned crate params 2010-02-13 18:52:36 +13:00
Chris Forbes
37cdae2ff3 crate lifetime fix; minimap crash fixed 2010-02-13 18:26:23 +13:00
Chris Forbes
78316655e0 actually setup crate spawner 2010-02-13 18:19:22 +13:00
Chris Forbes
4d7e9a230a real crate spawning 2010-02-13 18:15:58 +13:00
Chris Forbes
e341cf7b9c added firepower & armor crates 2010-02-11 17:23:02 +13:00
Chris Forbes
728c5eb8e3 added firepower modifier support 2010-02-11 17:15:24 +13:00
Chris Forbes
8b2504cb4e crate chooser logic 2010-02-11 15:47:04 +13:00
Chris Forbes
5b3dde1c5f fixed broken INIs rather than hiding the brokenness 2010-02-11 15:39:39 +13:00
Bob
2bb21055f9 fixed weird indent 2010-02-11 15:18:28 +13:00
Bob
60448925e7 facings for bullets, where appropriate. 2010-02-11 14:22:12 +13:00
Bob
4eda5dc9a9 fixes for ARTY and crate 2010-02-11 14:09:43 +13:00
Bob
c9b1b25ba8 facings for infantry "stand", and removed code for length-based facings (this probably breaks mods/c&c) 2010-02-11 13:41:18 +13:00
Bob
bb18e426cd facings for the rest of mods/ra. 2010-02-11 13:27:10 +13:00
Bob
31f4e23081 RenderInfantry uses facings 2010-02-11 12:51:50 +13:00
Bob
62198067d6 Sequence.facing idea/RFC. 2010-02-11 12:20:06 +13:00
Chris Forbes
eeaf51a859 added custom sell value trait. this fixes sell/repair on FACT, and buy/sell exploit on PROC 2010-02-11 11:56:07 +13:00
Bob
1e652dbcc1 fix disable-DOME bug. move call to PerfHistory.Tick so that the graph is correct in multiplayer. 2010-02-11 10:47:37 +13:00
Bob
b8022022ed fixed silly bug in World.Queries in OwnedBy[].WithTrait<> 2010-02-11 00:49:43 +13:00
Chris Forbes
599537b575 fix dumb bugs, remove remaining 'allies' reference in server 2010-02-10 17:28:13 +13:00
Chris Forbes
ea3b674d9a Player has Country now, not Race 2010-02-10 15:19:26 +13:00
Chris Forbes
b7ade669fa added Country/CountryInfo trait for World 2010-02-10 14:51:26 +13:00
Chris Forbes
d03fdc00be removed RaceUtil 2010-02-10 14:33:00 +13:00
Chris Forbes
c3f4653801 first step: Race -> string 2010-02-10 14:07:40 +13:00
Chris Forbes
5a95048396 categorize traits better 2010-02-09 13:42:33 +13:00