Chris Forbes
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680f2a1bc7
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actually nuke OpenAlInterop.cs
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2010-02-16 23:46:23 +13:00 |
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Chris Forbes
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bb1e9e09f2
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killed homebrew AL interop; using Tao.OpenAL now instead
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2010-02-16 23:41:31 +13:00 |
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Chris Forbes
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a72d19e754
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converted to GPLv3
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2010-02-16 21:20:41 +13:00 |
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Chris Forbes
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90b6d69e8c
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Merge remote branch 'beedee/master'
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2010-02-16 20:04:52 +13:00 |
|
Matthew Bowra-Dean
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8b83677944
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Fixed SequenceEditor dependencies and lockup due to water crates being spawned on maps without water.
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2010-02-16 20:02:59 +13:00 |
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Chris Forbes
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8d22e23cae
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fixed OpenGL texture offset bug
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2010-02-16 19:55:52 +13:00 |
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Chris Forbes
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4258e78049
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removed Ijw.DirectX, Ijw.Framework deps
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2010-02-16 18:52:43 +13:00 |
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Chris Forbes
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95ae493dc4
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disable text antialiasing
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2010-02-16 18:31:45 +13:00 |
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Chris Forbes
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82693a53c8
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merged beedee's text renderer. shows up some texel-offset issues
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2010-02-16 18:21:34 +13:00 |
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Chris Forbes
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99d2310f30
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fixed text renderer. it's slow, but it works
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2010-02-16 18:09:53 +13:00 |
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Bob
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20e586b9ad
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works :D
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2010-02-16 17:11:17 +13:00 |
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Matthew Bowra-Dean
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c6684a7436
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Text rendering to bitmap using System.Drawing. Currently broken.
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2010-02-16 14:03:26 +13:00 |
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Chris Forbes
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09ee4ee50d
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effect parameter setting
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2010-02-15 19:00:10 +13:00 |
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Chris Forbes
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915c8f997e
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gl context works
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2010-02-15 17:05:24 +13:00 |
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Chris Forbes
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a8e07d4dfb
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added null renderer, game runs. good place to start.
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2010-02-15 16:22:13 +13:00 |
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Chris Forbes
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283c92fa91
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force openra to run as 32bit on x64.
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2010-02-15 14:57:35 +13:00 |
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Matthew Bowra-Dean
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25dbd72e43
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Forced OpenRa.Game back to x86 platform. Native x64 support causing too many issues.
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2010-02-15 14:51:54 +13:00 |
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Chris Forbes
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7c4cc02f7d
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fix dumb name, at Bob's request
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2010-02-13 21:29:12 +13:00 |
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Chris Forbes
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7c1b753536
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fix another minor bug in StartGame() wrt random vs most-distant spawnpoint choice for first auto player
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2010-02-13 21:26:38 +13:00 |
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Chris Forbes
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3462607e9a
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added ISpawnStartingUnits trait; default impl just spawns an MCV
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2010-02-13 21:14:15 +13:00 |
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Chris Forbes
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641c21107e
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moved randoms onto World (reqd for side-by-side worlds, also fixes some obscure desyncs)
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2010-02-13 21:06:14 +13:00 |
|
Alli
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c026796c04
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let ChooseSpawnPoint do its job
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2010-02-13 20:59:49 +13:00 |
|
Alli
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5138cfe995
|
dont let a chosen spawn point be assigned randomly
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2010-02-13 20:57:02 +13:00 |
|
Alli
|
9eea1c186d
|
bug fix for spawn point choosing
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2010-02-13 20:44:17 +13:00 |
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Chris Forbes
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092eaf8d01
|
oops. thanks bob for pointing out that particular bit of fail
|
2010-02-13 19:58:24 +13:00 |
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Chris Forbes
|
103d052586
|
water crates
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2010-02-13 19:09:32 +13:00 |
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Chris Forbes
|
bb3f74a7c5
|
fixed crash in crate spawner (exclusive upper bound *isnt*, thanks Bill...); tuned crate params
|
2010-02-13 18:52:36 +13:00 |
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Chris Forbes
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37cdae2ff3
|
crate lifetime fix; minimap crash fixed
|
2010-02-13 18:26:23 +13:00 |
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Chris Forbes
|
78316655e0
|
actually setup crate spawner
|
2010-02-13 18:19:22 +13:00 |
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Chris Forbes
|
4d7e9a230a
|
real crate spawning
|
2010-02-13 18:15:58 +13:00 |
|
Chris Forbes
|
e341cf7b9c
|
added firepower & armor crates
|
2010-02-11 17:23:02 +13:00 |
|
Chris Forbes
|
728c5eb8e3
|
added firepower modifier support
|
2010-02-11 17:15:24 +13:00 |
|
Chris Forbes
|
8b2504cb4e
|
crate chooser logic
|
2010-02-11 15:47:04 +13:00 |
|
Chris Forbes
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5b3dde1c5f
|
fixed broken INIs rather than hiding the brokenness
|
2010-02-11 15:39:39 +13:00 |
|
Bob
|
2bb21055f9
|
fixed weird indent
|
2010-02-11 15:18:28 +13:00 |
|
Bob
|
60448925e7
|
facings for bullets, where appropriate.
|
2010-02-11 14:22:12 +13:00 |
|
Bob
|
4eda5dc9a9
|
fixes for ARTY and crate
|
2010-02-11 14:09:43 +13:00 |
|
Bob
|
c9b1b25ba8
|
facings for infantry "stand", and removed code for length-based facings (this probably breaks mods/c&c)
|
2010-02-11 13:41:18 +13:00 |
|
Bob
|
bb18e426cd
|
facings for the rest of mods/ra.
|
2010-02-11 13:27:10 +13:00 |
|
Bob
|
31f4e23081
|
RenderInfantry uses facings
|
2010-02-11 12:51:50 +13:00 |
|
Bob
|
62198067d6
|
Sequence.facing idea/RFC.
|
2010-02-11 12:20:06 +13:00 |
|
Chris Forbes
|
eeaf51a859
|
added custom sell value trait. this fixes sell/repair on FACT, and buy/sell exploit on PROC
|
2010-02-11 11:56:07 +13:00 |
|
Bob
|
1e652dbcc1
|
fix disable-DOME bug. move call to PerfHistory.Tick so that the graph is correct in multiplayer.
|
2010-02-11 10:47:37 +13:00 |
|
Bob
|
b8022022ed
|
fixed silly bug in World.Queries in OwnedBy[].WithTrait<>
|
2010-02-11 00:49:43 +13:00 |
|
Chris Forbes
|
599537b575
|
fix dumb bugs, remove remaining 'allies' reference in server
|
2010-02-10 17:28:13 +13:00 |
|
Chris Forbes
|
ea3b674d9a
|
Player has Country now, not Race
|
2010-02-10 15:19:26 +13:00 |
|
Chris Forbes
|
b7ade669fa
|
added Country/CountryInfo trait for World
|
2010-02-10 14:51:26 +13:00 |
|
Chris Forbes
|
d03fdc00be
|
removed RaceUtil
|
2010-02-10 14:33:00 +13:00 |
|
Chris Forbes
|
c3f4653801
|
first step: Race -> string
|
2010-02-10 14:07:40 +13:00 |
|
Chris Forbes
|
5a95048396
|
categorize traits better
|
2010-02-09 13:42:33 +13:00 |
|