Paul Chote
2b0042ca23
Merge pull request #6799 from pchote/additional-sounds
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Made use of various additional sound files in Red Alert
2014-10-20 20:28:17 +13:00
Paul Chote
de8f3c3530
Add missing EOF newline to mod yaml files.
2014-10-19 21:06:50 +13:00
Paul Chote
5207fcc83b
Remove legacy Lua API traits.
2014-10-19 12:43:17 +13:00
Matthias Mailänder
2e5aab332e
fix Tanya announcing her own death when walking over a mine
2014-10-18 21:09:34 +02:00
Matthias Mailänder
aab71ccbaf
setup all Tanya voices
2014-10-18 21:08:50 +02:00
Paul Chote
f7028cf197
Fix spy tooltip definition. Fixes #6665 .
2014-10-05 09:17:32 +13:00
Matthias Mailänder
d75a60dd75
Merge pull request #6659 from reaperrr/linebuild-fix
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Fixes #6635
2014-10-04 14:11:00 +02:00
reaperrr
d35bd8c868
Makes unbuildable fences only connect to themselves
2014-10-04 13:45:48 +02:00
obrakmann
a91084c0f8
Merge pull request #6613 from pchote/remove-mp-tooltips
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Remove the MP tooltip row from campaign missions.
2014-10-04 12:20:14 +02:00
Matthias Mailänder
8489340276
Merge pull request #6556 from pchote/upgrade-all-the-things
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Add support for time-limited actor upgrades.
2014-10-03 11:46:20 +02:00
Paul Chote
ece2b34f7d
Add classic-style tooltips for RA campaign missions.
2014-10-03 20:25:34 +13:00
abcdefg30
d1e9d7d19d
Harvester now autoharvest when produced
2014-10-02 16:41:55 +02:00
Paul Chote
8a014393a3
Rename UnitUpgradeCrateAction to GrantUpgradeCrateAction.
2014-10-01 21:29:22 +13:00
Paul Chote
22574e920b
Detonate demo trucks when they are iron-curtained.
2014-10-01 21:29:22 +13:00
Paul Chote
a03305762f
Add the invulnerability crate to RA.
2014-10-01 21:29:21 +13:00
Paul Chote
968486a03e
Reimplement iron curtain as a generic stat upgrade.
2014-10-01 21:29:19 +13:00
Paul Chote
c697a1e7b4
Add a UnitUpgradeManager trait.
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This introduces support for timed upgrades, starting with crate buffs.
2014-10-01 21:28:45 +13:00
Paul Chote
b4c826237e
Remove duplicated IronCurtainable rules.
2014-10-01 20:58:40 +13:00
reaperrr
5e9948918e
Remove C4 demolishability from RA vehicles
2014-09-28 22:02:43 +02:00
reaperrr
ffeff5c7b6
Merge pull request #6575 from pchote/selfhealing
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Add elite self-healing bonus
2014-09-27 13:19:24 +02:00
Paul Chote
2bbdd0ae06
Add self-healing for elite units.
2014-09-27 22:14:45 +12:00
Paul Chote
372d03c320
Convert SelfHealing to upgrades.
2014-09-27 22:14:45 +12:00
abcdefg30
22dc63620f
Unhardcoded productionbar colors
2014-09-26 14:55:42 +02:00
reaperrr
8c1ab03623
Wall -> Crushable + BlocksBullets yaml changes
2014-09-14 01:33:48 +02:00
reaperrr
f0705f532b
Remove duplicate death sequences from dinos and ants.
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Fixes stegosaur death anim palette (no longer shows team color).
2014-09-13 17:22:28 +02:00
reaperrr
409d6a046d
Rename CrushableInfantry to Crushable, adapt to WithDeathAnimation.
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Make Crushable compatible with non-mobile actors.
Change RA, TD and TS infantry die-crushed sequence ZOffsets in preparation
for future engine changes.
Add descriptions and CrushedByFriendlies to Crushable.
Adapt code to factor in whether the palette is a player palette.
2014-09-13 17:21:30 +02:00
reaperrr
257c953089
WithDeathAnimation yaml changes
2014-09-13 15:57:14 +02:00
Paul Chote
b009913e64
Clean up DuplicateUnitCrateAction.
2014-09-12 20:06:52 +12:00
Matthias Mailänder
8e4b5af352
Merge pull request #6414 from ScottNZ/balance
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Some RA balance work
2014-09-06 14:13:43 +02:00
ScottNZ
48fe6cccc7
Remove MustBeDestroyed from ra support structures
2014-09-06 19:47:04 +12:00
atlimit8
cc9c253419
Moved SellSounds from Building to Sellable & added upgrade to rules.
2014-09-04 15:25:19 -05:00
ScottNZ
6bde85beda
Increase prices of yak and hind from $1000 to $1350 (Implicit build time increase as well).
2014-09-04 16:57:02 +12:00
ScottNZ
7e5664b48c
Hind and Longbow were a bit too tanky, so reduced their HP levels from 150 to 100 and 150 to 120 respectively.
2014-09-04 16:56:56 +12:00
ScottNZ
ba7a017489
Remove C4 target type from ra vehicles - Tanya was a bit too strong C4ing vehicles
2014-09-04 16:18:04 +12:00
ScottNZ
dc12dff351
Add cloak detection abilities to all ra defenses
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(not hbox because it already has cloak detection)
2014-09-04 16:18:03 +12:00
reaperrr
3725ce4f7b
InfDeath -> DeathType renaming.
2014-08-30 18:06:05 +02:00
Matthias Mailänder
db1e9b9c24
don't hard-code sounds for one mod to avoid confusion
2014-08-30 10:32:57 +02:00
Paul Chote
921d77f825
Merge pull request #6202 from ScottNZ/spyabilities
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Add power sabotage ability to spy
2014-08-30 10:26:09 +12:00
huwpascoe
330cb0c488
UncloakOnUnload is now on by default.
2014-08-29 19:57:45 +01:00
ScottNZ
b70395e27c
Refactor more power and infiltration stuff. Create new power sabotage ability for spies in ra and ts.
2014-08-27 18:45:09 +12:00
Matthias Mailänder
8ebe6345aa
Merge pull request #6323 from pchote/tib-craters
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Render smudges beneath resources.
2014-08-24 16:50:28 +02:00
Paul Chote
966c933cd3
Render smudges beneath resources. Fixes #6270 .
2014-08-24 09:15:41 +12:00
Curtis Shmyr
fa8229d53b
Implement IRenderInfantrySequenceModifier for ScaredyCat and TakeCover
2014-08-23 14:42:55 -06:00
UberWaffe
a1e51b71d6
AI Support Power Meta Data implemented.
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Changes included:
Decision can be defined for the AI support powers, governing their targeting.
Each decision can be made up of multiple considerations.
2014-08-23 12:01:30 +02:00
Matthias Mailänder
24a3fd3196
show a user friendly description of the starting unit template
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closes #6209
2014-08-09 13:34:03 +02:00
Curtis Shmyr
381505cd19
Merge pull request #6189 from UberWaffe/6066_CratePrerequisites
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6066 Crate Prerequisites
2014-08-08 23:14:58 -06:00
ScottNZ
578b587679
Let ra apc and minelayers crush infantry too
2014-08-09 13:37:46 +12:00
ScottNZ
bfc4adf0c7
Make ra light tanks be able to crush infantry to improve usefulness
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and be consistent with the rest of the ra tanks and ra1's light tank
2014-08-09 13:08:50 +12:00
UberWaffe
9756132006
Update mods (only d2k and RA affected) crate actions to take tech levels and prerequisites into account.
2014-08-08 17:00:04 +02:00
Oliver Brakmann
8cec848a0f
Add a mission objectives GUI panel
2014-08-08 13:35:49 +02:00