Commit Graph

60 Commits

Author SHA1 Message Date
reaperrr
d9d1fe2e73 Move VisibilityType enum to TraitsInterfaces
VisibilityTypes are used by several other traits as well, so it makes more sense to move it to a common, shared location.
2016-12-10 13:45:12 +01:00
Paul Chote
3f0b33992c Rewrite UpgradeManager implementation to suit conditions. 2016-11-20 13:55:47 +00:00
reaperrr
162fef3da1 Fix style nit 2016-11-05 18:54:41 +01:00
reaperrr
ad6ea52bff Make IPowerModifier require explicit implementation
Plus some 'collateral' explicit implementations on the affected traits.
2016-10-30 20:22:16 +01:00
reaperrr
2d0560dcb7 Make RangeModifier interfaces require explicit implementation 2016-10-30 20:22:16 +01:00
reaperrr
02f14f0761 Make IInaccuracyModifier require explicit implementation 2016-10-30 20:22:16 +01:00
reaperrr
80d9241bbe Make IReloadModifier require explicit implementation 2016-10-30 20:22:16 +01:00
reaperrr
fc2f006ec1 Make IFirepowerModifier require explicit implementation 2016-10-30 20:22:16 +01:00
reaperrr
4af7134115 Require explicit ISpeedModifier implementation
Plus misc "collateral" explicit interfaces.
2016-10-30 20:22:16 +01:00
reaperrr
97c2c24e8d Require explicit implementation of IDamageModifier 2016-10-30 20:22:16 +01:00
reaperrr
f8077dc113 Move combat modifier interfaces (damage, speed etc.) to mod code 2016-10-30 20:22:16 +01:00
reaperrr
9dfddaf5d9 Move IRenderInfantrySequenceModifier to mod code and require explicit...
implementation.
2016-10-30 20:22:16 +01:00
reaperrr
77a134da91 Move INotifyDamageStateChanged to mod code and require explicit implementation 2016-10-22 18:21:52 +02:00
reaperrr
a6b09342bc Make INotifyBuildComplete require explicit implementation 2016-10-22 18:21:52 +02:00
reaperrr
d9ecba7b60 Make INotifyInfiltrated require explicit implementation 2016-10-22 18:21:52 +02:00
reaperrr
72374279f0 Move interfaces that have no ties to the engine to mod code 2016-10-20 20:31:40 +02:00
reaperrr
0eb8def2b8 Move Cargo interfaces to TraitsInterfaces 2016-10-20 20:31:37 +02:00
reaperrr
22dcb1c66f Move INotifySold to Common and require explicit implementation 2016-10-20 19:02:28 +02:00
reaperrr
b8c04a0887 Move INotifyBlockingMove to Common and require explicit implementation 2016-10-20 18:58:40 +02:00
Oliver Brakmann
ab8c1403a8 Fix locking an airfield that is rearming aircraft while being sold 2016-09-18 13:48:17 +02:00
Paul Chote
1ae86f34f8 Overhaul Carryall behaviour, adding support for manual control. 2016-08-27 15:42:18 +01:00
reaperrr
3b43544e2d Add start delay functionality to attack animation traits 2016-07-02 16:02:00 +02:00
reaperrr
75c49620d1 Introduce INotifyAttack.PreparingAttack
And use it to allow triggering attack animations/overlays at a different point
than the actual weapon firing.
2016-07-02 16:02:00 +02:00
Paul Chote
eb5b50185c Add IActorPreviewInitModifier interface. 2016-06-15 20:36:25 +01:00
teees
524bc3d45f Added INotifyBurstComplete trait interface to notify when a full salvo has been fired 2016-06-04 22:33:28 +02:00
Oliver Brakmann
41388b9c63 Revert the previous InsufficientFundsWarning implementation 2016-04-11 19:06:18 +02:00
Bynnar18
a9ffe0a779 Paradrop Production 2016-03-30 02:46:19 +02:00
abcdefg30
be1080f7bd Add support for playing an InsufficientFunds warning 2016-02-23 22:16:51 +01:00
Paul Chote
e71225496b Clarify GPL version. 2016-02-21 16:30:48 +00:00
Paul Chote
b396965fd9 Update licence header year. 2016-02-21 16:27:31 +00:00
Paul Chote
1de1458fda Fix wall adjacency for multi-cell neighbours. 2016-01-25 09:14:00 +01:00
teees
7f2feb29cd Added IWallConnector trait interface 2016-01-25 09:14:00 +01:00
RoosterDragon
8e89a6a696 Simplify names, remove unused usings, remove redundant casts. 2016-01-17 21:35:36 +00:00
Paul Chote
372bbaf7b6 Overhaul WithDecoration trait. 2015-12-26 12:38:26 +00:00
abcdefg30
72ac5240b8 Remove ISpriteBody 2015-12-20 18:44:55 +01:00
Michael Rätzel
51bb515a4d prevent allied units from autoattack building which is being captured. resolves #6170. 2015-11-11 14:32:38 +01:00
atlimit8
7352290c94 Move SpawnActorOnDeath to OpenRA.Mods.Common & fix spawned death actor teleportation 2015-11-05 00:55:29 -06:00
atlimit8
9acf121eb1 Replace ActorInfo.Traits.WithInterface with ActorInfo.TraitInfos<T>() 2015-09-21 15:50:57 -05:00
atlimit8
8162fa27ab Add ActorInfo.HasTraitInfo<T>() requiring ITraitInfo types 2015-09-19 09:49:24 -05:00
atlimit8
85fab45451 Remove Actor.HasTrait<T>() 2015-09-19 09:49:23 -05:00
atlimit8
45112cfa76 Remove redundant IBodyOrientation[Info] & replace with BodyOrientation[Info] 2015-09-15 22:57:08 -05:00
reaperrr
006e66a3c3 Refactored IQuantizeBodyOrientation implementation
Moved BodyOrientation and related interfaces from Game to Mods.Common.
Introduced QuantizeFacingsFromSequence trait.
With*Body render traits no longer implement IQuantizeBodyOrientation
themselves.
2015-08-24 00:48:56 +02:00
Matthias Mailänder
7447e0bf93 rename WRange to WDist 2015-07-09 10:55:38 +02:00
Matthias Mailänder
4acb096416 Merge pull request #8210 from matija-hustic/ra2_veterancy_icon
Veteran unit production & unlocking through spies.
2015-07-06 09:38:09 +02:00
unknown
206ed8ebb8 Veteran unit production & unlocking through spies. 2015-07-04 22:25:12 +01:00
reaperrr
76aaafe37c Added WithHarvestAnimation + WithDockingAnimation
Removed RenderHarvester.
2015-07-04 22:08:06 +02:00
atlimit8
a9908bffb4 UpgradeManager after IUpgradables 2015-06-28 10:24:00 -05:00
penev92
97e150e757 Introduce ICallForTransport + carryall code fixes 2015-05-26 12:43:35 +03:00
Pavel Penev
ffd45e9b04 Merge pull request #7982 from Mailaender/ts-obelisk
Added the Tiberian Sun Nod Obelisk charge animation
2015-05-11 03:30:48 +03:00
Matthias Mailänder
d99ae3bcb9 split render building/overlay and play sound for charge
to add the Tiberian Sun Nod Obelisk

tick slightly faster

tweak the local offsets
2015-05-09 19:56:15 +02:00