Chris Forbes
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ba850ec3f1
|
improve error message in ActorInfo.TraitsInConstructOrder
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2010-05-27 22:17:15 +12:00 |
|
Chris Forbes
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248eba20fa
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EmitInfantryOnSell moved to RA
|
2010-05-20 17:56:44 +12:00 |
|
Bob
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7deefc5246
|
debug (timing) spam, and perf fixed on SupportPower
Build timing (un)hacked by chrisf
|
2010-05-16 22:23:36 +12:00 |
|
Chris Forbes
|
78d40b5bb0
|
unbitrot cnc AGAIN; remove 'wood' and 'wall' flags from warheads
|
2010-05-13 18:09:13 +12:00 |
|
Chris Forbes
|
88689ddaf7
|
kill another dead overload
|
2010-05-09 13:04:15 +12:00 |
|
Chris Forbes
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7482907c80
|
kill dead overload of LoadRules
|
2010-05-09 13:03:34 +12:00 |
|
alzeih
|
29d670dd79
|
MusicPlayer visibility controls
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2010-05-08 13:45:59 +12:00 |
|
alzeih
|
1c862832ed
|
Make music stop button behave as expected
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2010-05-06 23:46:50 +12:00 |
|
alzeih
|
3c539daf20
|
We have more music
|
2010-05-06 23:42:03 +12:00 |
|
alzeih
|
30ee0afdc0
|
Half of having choices of music and a player of it (not finished)
|
2010-05-06 23:42:03 +12:00 |
|
Chris Forbes
|
0c31e1c8a1
|
sync report on by default
|
2010-04-29 17:21:01 +12:00 |
|
Chris Forbes
|
ff7321cb12
|
decent sync reports
|
2010-04-29 16:28:26 +12:00 |
|
Chris Forbes
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77b88729e6
|
fix crash in prev; fix broken pathing wrt crushables
|
2010-04-23 21:30:13 +12:00 |
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Chris Forbes
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c0a851d4be
|
convert 3tnk to have 1 weapon but a burst of 2
|
2010-04-23 21:18:12 +12:00 |
|
Paul Chote
|
fcf8eb2726
|
Terrain speed modifiers
|
2010-04-17 21:56:57 +12:00 |
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Paul Chote
|
4a6c32bd9c
|
Fix ICustomTerrain to also work for resources
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2010-04-17 21:56:45 +12:00 |
|
Bob
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c3f1ec9ed2
|
move CosmeticRandom to game
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2010-04-14 20:07:16 +12:00 |
|
Chris Forbes
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fa56be799b
|
default sheetsize to 2048, not 512
|
2010-04-11 22:50:31 +12:00 |
|
Paul Chote
|
a89f576fb9
|
Unify the perf info visibility
|
2010-04-11 17:13:29 +12:00 |
|
Paul Chote
|
803076caf9
|
Basic (zomg hacked) shellmap script [commit hacked by chrisf to remove 3MB AUD]
|
2010-04-11 08:51:21 +12:00 |
|
Paul Chote
|
3bb69c448d
|
Draw shellmap actors
|
2010-04-10 17:11:33 +12:00 |
|
Chris Forbes
|
982c9518ac
|
#117 emit infantry on sell
|
2010-04-09 21:34:23 +12:00 |
|
Paul Chote
|
05f28bca23
|
Arbitrary smudge types
|
2010-04-09 14:51:10 +12:00 |
|
Paul Chote
|
656ba93546
|
Unhardcode starting maps
|
2010-04-09 14:51:04 +12:00 |
|
Paul Chote
|
4e0170a437
|
Maps as packages. Disable broken map selector.
|
2010-04-09 14:50:58 +12:00 |
|
Paul Chote
|
fd5539d110
|
Reimplement Bibs
|
2010-04-09 14:50:57 +12:00 |
|
Paul Chote
|
586266d2dc
|
Fix for loading yaml from a mounted package/folder
|
2010-04-09 14:50:53 +12:00 |
|
Paul Chote
|
f7e2f414c0
|
Game uses new format. Missing bridges/resources/smudges. Buggy map bounds, actor placement and tile images.
|
2010-04-09 14:50:44 +12:00 |
|
Chris Forbes
|
93632f6c6c
|
#115 New construction options
|
2010-04-05 08:49:36 +12:00 |
|
Chris Forbes
|
4bfed9be43
|
projectile info lookup the same way
|
2010-04-04 13:06:04 +12:00 |
|
Chris Forbes
|
3d0b0dc82b
|
clean that up...
|
2010-04-04 13:04:39 +12:00 |
|
Chris Forbes
|
256e8c09ae
|
LegacyRules is dead. Long live.. yaml?
|
2010-04-02 17:22:54 +13:00 |
|
Chris Forbes
|
0596b08f2c
|
rules-based terrain cost, part 1
|
2010-04-02 16:45:41 +13:00 |
|
Chris Forbes
|
45f9ec2f7e
|
upgraded cnc to use the new weaponmodel
|
2010-04-02 16:45:40 +13:00 |
|
Chris Forbes
|
08dda12328
|
naming fixes
|
2010-04-02 16:45:38 +13:00 |
|
Chris Forbes
|
03a037a84f
|
nuke damage generalized (DamageModel=PerCell)
|
2010-04-02 16:45:37 +13:00 |
|
Chris Forbes
|
268c714ac2
|
fixed up weapon validity stuff
|
2010-04-02 16:45:11 +13:00 |
|
Chris Forbes
|
9fa9ec6b5a
|
added list of valid target categories to WeaponInfo
|
2010-04-02 16:45:10 +13:00 |
|
Chris Forbes
|
38605faecf
|
much simpler rules loader
|
2010-04-02 16:45:03 +13:00 |
|
Chris Forbes
|
c5fdda9141
|
more cleanup
|
2010-04-02 16:45:01 +13:00 |
|
Chris Forbes
|
1f1e748f1b
|
removed old WeaponInfo
|
2010-04-02 16:45:01 +13:00 |
|
Chris Forbes
|
a00abdab85
|
removed ProjectileInfo; WeaponValidForTarget is borked as a result, but nothing else
|
2010-04-02 16:45:00 +13:00 |
|
Chris Forbes
|
dda6a939f1
|
unhack that a bit; delayed damage works
|
2010-04-02 16:44:59 +13:00 |
|
Chris Forbes
|
e773ecb290
|
wiring new weapon stuff into AttackBase.CheckFire
|
2010-04-02 16:44:42 +13:00 |
|
Chris Forbes
|
b4f5baf1a7
|
load ALL the weaponinfo properly
|
2010-04-02 16:44:40 +13:00 |
|
Chris Forbes
|
744eeabb3c
|
half a loader
|
2010-04-02 16:44:40 +13:00 |
|
alzeih
|
dca052dbc8
|
FIX uses unit repair values with RepairsUnits trait, Buildings use right repair values, nuke unused GeneralInfo
|
2010-04-02 16:21:33 +13:00 |
|
alzeih
|
3123b4d83b
|
Migration to World.Defaults complete (for RA)
|
2010-04-02 02:16:20 +13:00 |
|
Chris Forbes
|
31a1ab7525
|
reduce batch count a LOT; build palette order is now explicit
|
2010-03-27 09:52:02 +13:00 |
|
Chris Forbes
|
411b73a75e
|
settings menu w/ working debug options
|
2010-03-23 07:39:52 +13:00 |
|