Commit Graph

265 Commits

Author SHA1 Message Date
Chris Forbes
ba850ec3f1 improve error message in ActorInfo.TraitsInConstructOrder 2010-05-27 22:17:15 +12:00
Chris Forbes
248eba20fa EmitInfantryOnSell moved to RA 2010-05-20 17:56:44 +12:00
Bob
7deefc5246 debug (timing) spam, and perf fixed on SupportPower
Build timing (un)hacked by chrisf
2010-05-16 22:23:36 +12:00
Chris Forbes
78d40b5bb0 unbitrot cnc AGAIN; remove 'wood' and 'wall' flags from warheads 2010-05-13 18:09:13 +12:00
Chris Forbes
88689ddaf7 kill another dead overload 2010-05-09 13:04:15 +12:00
Chris Forbes
7482907c80 kill dead overload of LoadRules 2010-05-09 13:03:34 +12:00
alzeih
29d670dd79 MusicPlayer visibility controls 2010-05-08 13:45:59 +12:00
alzeih
1c862832ed Make music stop button behave as expected 2010-05-06 23:46:50 +12:00
alzeih
3c539daf20 We have more music 2010-05-06 23:42:03 +12:00
alzeih
30ee0afdc0 Half of having choices of music and a player of it (not finished) 2010-05-06 23:42:03 +12:00
Chris Forbes
0c31e1c8a1 sync report on by default 2010-04-29 17:21:01 +12:00
Chris Forbes
ff7321cb12 decent sync reports 2010-04-29 16:28:26 +12:00
Chris Forbes
77b88729e6 fix crash in prev; fix broken pathing wrt crushables 2010-04-23 21:30:13 +12:00
Chris Forbes
c0a851d4be convert 3tnk to have 1 weapon but a burst of 2 2010-04-23 21:18:12 +12:00
Paul Chote
fcf8eb2726 Terrain speed modifiers 2010-04-17 21:56:57 +12:00
Paul Chote
4a6c32bd9c Fix ICustomTerrain to also work for resources 2010-04-17 21:56:45 +12:00
Bob
c3f1ec9ed2 move CosmeticRandom to game 2010-04-14 20:07:16 +12:00
Chris Forbes
fa56be799b default sheetsize to 2048, not 512 2010-04-11 22:50:31 +12:00
Paul Chote
a89f576fb9 Unify the perf info visibility 2010-04-11 17:13:29 +12:00
Paul Chote
803076caf9 Basic (zomg hacked) shellmap script [commit hacked by chrisf to remove 3MB AUD] 2010-04-11 08:51:21 +12:00
Paul Chote
3bb69c448d Draw shellmap actors 2010-04-10 17:11:33 +12:00
Chris Forbes
982c9518ac #117 emit infantry on sell 2010-04-09 21:34:23 +12:00
Paul Chote
05f28bca23 Arbitrary smudge types 2010-04-09 14:51:10 +12:00
Paul Chote
656ba93546 Unhardcode starting maps 2010-04-09 14:51:04 +12:00
Paul Chote
4e0170a437 Maps as packages. Disable broken map selector. 2010-04-09 14:50:58 +12:00
Paul Chote
fd5539d110 Reimplement Bibs 2010-04-09 14:50:57 +12:00
Paul Chote
586266d2dc Fix for loading yaml from a mounted package/folder 2010-04-09 14:50:53 +12:00
Paul Chote
f7e2f414c0 Game uses new format. Missing bridges/resources/smudges. Buggy map bounds, actor placement and tile images. 2010-04-09 14:50:44 +12:00
Chris Forbes
93632f6c6c #115 New construction options 2010-04-05 08:49:36 +12:00
Chris Forbes
4bfed9be43 projectile info lookup the same way 2010-04-04 13:06:04 +12:00
Chris Forbes
3d0b0dc82b clean that up... 2010-04-04 13:04:39 +12:00
Chris Forbes
256e8c09ae LegacyRules is dead. Long live.. yaml? 2010-04-02 17:22:54 +13:00
Chris Forbes
0596b08f2c rules-based terrain cost, part 1 2010-04-02 16:45:41 +13:00
Chris Forbes
45f9ec2f7e upgraded cnc to use the new weaponmodel 2010-04-02 16:45:40 +13:00
Chris Forbes
08dda12328 naming fixes 2010-04-02 16:45:38 +13:00
Chris Forbes
03a037a84f nuke damage generalized (DamageModel=PerCell) 2010-04-02 16:45:37 +13:00
Chris Forbes
268c714ac2 fixed up weapon validity stuff 2010-04-02 16:45:11 +13:00
Chris Forbes
9fa9ec6b5a added list of valid target categories to WeaponInfo 2010-04-02 16:45:10 +13:00
Chris Forbes
38605faecf much simpler rules loader 2010-04-02 16:45:03 +13:00
Chris Forbes
c5fdda9141 more cleanup 2010-04-02 16:45:01 +13:00
Chris Forbes
1f1e748f1b removed old WeaponInfo 2010-04-02 16:45:01 +13:00
Chris Forbes
a00abdab85 removed ProjectileInfo; WeaponValidForTarget is borked as a result, but nothing else 2010-04-02 16:45:00 +13:00
Chris Forbes
dda6a939f1 unhack that a bit; delayed damage works 2010-04-02 16:44:59 +13:00
Chris Forbes
e773ecb290 wiring new weapon stuff into AttackBase.CheckFire 2010-04-02 16:44:42 +13:00
Chris Forbes
b4f5baf1a7 load ALL the weaponinfo properly 2010-04-02 16:44:40 +13:00
Chris Forbes
744eeabb3c half a loader 2010-04-02 16:44:40 +13:00
alzeih
dca052dbc8 FIX uses unit repair values with RepairsUnits trait, Buildings use right repair values, nuke unused GeneralInfo 2010-04-02 16:21:33 +13:00
alzeih
3123b4d83b Migration to World.Defaults complete (for RA) 2010-04-02 02:16:20 +13:00
Chris Forbes
31a1ab7525 reduce batch count a LOT; build palette order is now explicit 2010-03-27 09:52:02 +13:00
Chris Forbes
411b73a75e settings menu w/ working debug options 2010-03-23 07:39:52 +13:00