Scott_NZ
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bf4829205c
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Have the parabomber come from a different direction. Have the Soviet tanks go straight for the enemy base structures.
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2012-10-04 23:59:33 +13:00 |
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Scott_NZ
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0524708e05
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Add Yak harrassment
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2012-10-02 21:52:45 +13:00 |
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Scott_NZ
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7e376330d0
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Have the reinforcements money come in as supply trucks instead
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2012-10-02 21:52:45 +13:00 |
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Scott_NZ
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762db8b304
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Have the countdown timer flash in the last 10 seconds, and increase the money amount when reinforcements arrive
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2012-10-02 21:52:44 +13:00 |
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Scott_NZ
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37479b3cfd
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Tank wave at 11 minutes, just before the reinforcements arrive
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2012-10-02 21:52:44 +13:00 |
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Scott_NZ
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07c2330245
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Add 2 additional paradrop badgers to the paradrop attack, and a parabomb attack
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2012-10-02 21:52:44 +13:00 |
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Scott_NZ
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0cd258f24f
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Dynamically position the timer so that it isn't cut off
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2012-10-02 21:52:43 +13:00 |
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Scott_NZ
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83d10ba838
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Add mission objectives logic/backend
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2012-10-02 21:52:42 +13:00 |
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Scott_NZ
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2e2b4d04db
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Small map/behaviour adjustments
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2012-10-02 21:52:41 +13:00 |
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Scott_NZ
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deede92fbc
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Update objective code for Einstein helicopter, avoid race condition with checking if allies2 has been killed
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2012-10-02 21:52:41 +13:00 |
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Scott_NZ
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e3b2e84792
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Focus on the town more; create additional crash site there and and move Einstein there for players to save.
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2012-10-02 21:52:41 +13:00 |
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Scott_NZ
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1803b412c3
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Convert Allies 02 over to enum objectives
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2012-10-02 21:52:40 +13:00 |
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Scott_NZ
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67c40f3119
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Use enum-based objectives for Allies 01
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2012-10-02 21:52:39 +13:00 |
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Scott_NZ
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68d0201538
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Add more utils to MissionUtils. Extract Allies 02 countdown timer to its own class file
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2012-10-02 21:52:39 +13:00 |
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Scott_NZ
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d30d3ed05a
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Create MissionUtils.cs for shared mission code
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2012-10-02 21:52:39 +13:00 |
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Scott_NZ
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43f2895eb8
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Put reinf ticks back to 12 minutes
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2012-10-02 21:52:39 +13:00 |
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Scott_NZ
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d68196a3b0
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Fixed some constant naming
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2012-10-02 21:52:38 +13:00 |
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Scott_NZ
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8fabf1504a
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Add a nearEnough field for RallyPoints (to be used as an argument for their AttackMove activities) so the Soviets don't get stuck on their rally point, and scatter the units a bit before they attack
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2012-10-02 21:52:37 +13:00 |
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Scott_NZ
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fd96d08ce8
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Smoke effect for the chinook husk
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2012-10-02 21:52:37 +13:00 |
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Scott_NZ
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0e801f9d3a
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Rework bottom right of Allies 2 map: add more space, more Soviet soldiers, put the captive Engineer outside. Move the southern Soviet outpost up to where the second SAM site is. Move the Soviet rally point up a bit.
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2012-10-02 21:52:37 +13:00 |
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Scott_NZ
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e5ab56e843
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Rework bottom right of the Allies 02 map, move captive Engineer outside. Set Tanya's stance to ReturnFire so attack-move works.
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2012-10-02 21:52:37 +13:00 |
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Scott_NZ
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f8e73afbee
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Improve the music-playing code - crash prevention and some polish
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2012-08-25 15:20:58 +12:00 |
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Scott_NZ
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dbbe026b88
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Actually fix the desync issues
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2012-08-25 15:20:58 +12:00 |
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Scott_NZ
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4b36a9bf7f
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Fix desync issues
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2012-08-25 15:20:58 +12:00 |
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Scott_NZ
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cebc0b66a5
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Make the Viewport code easier to follow
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2012-08-20 20:45:56 +12:00 |
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Scott_NZ
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6ac86cbc1a
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Fix UnitsNearActor basing itself off the Soviet WP, instead of the actual actor. Move the power code to the unit building method so the Soviets don't build units completely, even if they have enough money.
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2012-08-20 20:45:54 +12:00 |
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Scott_NZ
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7e2866714c
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Overhaul Soviet base
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2012-08-20 03:32:09 +12:00 |
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Scott_NZ
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7e8313b808
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Add music to Allies 02
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2012-08-19 17:19:45 +12:00 |
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Scott_NZ
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49049a715b
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Give allies base more reinforcements after 12 mins
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2012-08-19 12:55:38 +12:00 |
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Scott_NZ
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3114a5b85e
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Add Soviet apc/flamer rush after 7 minutes
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2012-08-18 17:26:18 +12:00 |
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Scott_NZ
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222f17a586
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Minor refactor
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2012-08-18 01:45:05 +12:00 |
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Scott_NZ
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91027e9961
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Use FirstOrDefault when getting closest building
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2012-08-18 00:01:35 +12:00 |
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Scott_NZ
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daa89f52b6
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Add lethal Soviet attacks and increase heavy tank production
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2012-08-17 23:13:35 +12:00 |
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Scott_NZ
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0f14263b82
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Make walls not contribute to allied building check
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2012-08-17 17:48:47 +12:00 |
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Scott_NZ
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dfc6304efa
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Increase the difficulty
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2012-08-17 17:31:18 +12:00 |
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Scott_NZ
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632d717af8
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Fix HeliLand constructor
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2012-08-16 22:04:10 +12:00 |
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Scott_NZ
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1ed0d80348
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Fix static readonly field capitalisation conventions
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2012-08-16 21:47:17 +12:00 |
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Scott_NZ
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c41fcb15b0
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Fail Allies01/Allies02 if the extraction helicopter is destroyed
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2012-08-16 21:47:16 +12:00 |
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Scott_NZ
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610e40b8d6
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Give Allies2 player some cash when they receive reinforcements
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2012-08-16 21:47:15 +12:00 |
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Scott_NZ
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5038018aa5
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Give the Soviets money as they need it.
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2012-08-16 21:47:14 +12:00 |
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Scott_NZ
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cce12e781f
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Kill the allied players if they fail the mission. Also fail the mission if the Allies2 player loses all of their buildings.
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2012-08-16 21:47:13 +12:00 |
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Scott_NZ
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11f9fa1942
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Some code polish
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2012-08-16 21:47:11 +12:00 |
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Scott_NZ
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85fa7eb8c4
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Modify tech tree, disable bots
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2012-08-16 21:47:10 +12:00 |
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Scott_NZ
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2a053daa2e
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Add Soviet attacks, scrap chinook timer since we might have pathing issues if Tanya is on the island and we have off-map attacks. Counter this by bringing back reinforcements timer
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2012-08-16 21:47:09 +12:00 |
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Scott_NZ
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21a903fe2d
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Remove an ai activation check, we want it to always activate even if the host is a spectator
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2012-08-16 21:47:08 +12:00 |
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Scott_NZ
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583c3f9a64
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Produce dogs, adjust allied building positions
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2012-08-16 21:47:05 +12:00 |
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Scott_NZ
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0d9c78670e
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Basic Soviet AI. This is flawed right now as it will just charge all of its starting units towards Tanya
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2012-08-16 21:47:04 +12:00 |
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Scott_NZ
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168ff6dc82
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Remove "timer started" conflict
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2012-08-16 21:47:03 +12:00 |
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Scott_NZ
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03f904155e
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Reinforcements voice with chopper extraction
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2012-08-16 21:47:02 +12:00 |
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Scott_NZ
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f479f9a32d
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Have reinforcements come immediately..
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2012-08-16 21:47:01 +12:00 |
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