Paul Chote
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862cab9cbe
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Disable Hazards and 5-per-cell infantry until they work properly
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2010-07-10 13:28:52 +12:00 |
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Paul Chote
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e6d5d1492e
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Fix starting cash
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2010-07-10 13:18:04 +12:00 |
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Paul Chote
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ce677bf3dc
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Package uploading script (replaces OpenRAUploader)
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2010-07-10 12:40:00 +12:00 |
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Paul Chote
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529ce4bc6a
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Makefile tweaks
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2010-07-10 00:12:48 +12:00 |
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Paul Chote
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968ab06135
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makefile for build uploader
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2010-07-10 00:12:48 +12:00 |
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Chris Forbes
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20785a6585
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clean up bullets somewhat
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2010-07-09 21:44:38 +12:00 |
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Chris Forbes
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5e1c63ebb5
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change BulletInfo.Arcing to BulletInfo.Angle to allow more control over trajectories
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2010-07-09 21:05:00 +12:00 |
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Chris Forbes
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40ae25c895
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remove silly exploit on undeploying MCV
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2010-07-08 21:49:25 +12:00 |
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Paul Chote
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3093928d95
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Move lint checking to the mods themselves; don't compile aftermath (the rules have bitrotted so lint always fails)
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2010-07-08 20:28:05 +12:00 |
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Paul Chote
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df3581237e
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Remove hardcoded cursor bs; move TransformsOnDeploy to Mods.RA.
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2010-07-08 20:23:19 +12:00 |
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Paul Chote
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ac3924e660
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Restore sane buildspeed to cnc
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2010-07-08 19:32:37 +12:00 |
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Paul Chote
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476d40b317
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Move StoresOre into Mods.RA
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2010-07-08 19:32:07 +12:00 |
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Paul Chote
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d9ba7ff90c
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Fix packaged osx SupportDir
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2010-07-08 19:12:49 +12:00 |
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Paul Chote
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a383f8873c
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SupportDir supports absolute or relative paths; default to ~/OpenRA
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2010-07-08 19:10:34 +12:00 |
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Paul Chote
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3508e71168
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Automatically run ralint when building from makefile. Also fixes external-tool logging crash
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2010-07-08 18:45:54 +12:00 |
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Paul Chote
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513769f131
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Remove the need for a trailing separator
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2010-07-08 18:11:29 +12:00 |
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Paul Chote
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fdc85b6e48
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Don't spam logs and replays all over my home directory kthx.
Logs and replays are written to subdirectories of the "Support" folder. Default location is <game dir>/Support/; Can be overridden on game start.
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2010-07-08 18:11:28 +12:00 |
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Bob
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fb6c44bce3
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move render{building,buildingturreted,unit} into mods.ra; move all render traits into mods.ra.render
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2010-07-08 17:24:12 +12:00 |
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Bob
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281d013c3b
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move Combat, AttackBase, and associates into mod
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2010-07-08 16:38:58 +12:00 |
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Bob
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bd74b29ea3
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move projectile effects into mod
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2010-07-08 16:04:18 +12:00 |
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Bob
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7a738ed6af
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move CYard trait and UndeployMCV activity into mod
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2010-07-08 15:34:21 +12:00 |
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Bob
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1eedae2c7b
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fix window origin in pseudofullscreen
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2010-07-08 15:20:55 +12:00 |
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Bob
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6a840dff4c
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move ActorGroupProxy to mod; move SupportPower traits into directory
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2010-07-08 14:01:44 +12:00 |
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Paul Chote
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9054f10b83
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Sane crate defaults for cnc
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2010-07-07 23:16:24 +12:00 |
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Paul Chote
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d04d943fe5
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Remove some redundant logging
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2010-07-07 23:13:27 +12:00 |
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Paul Chote
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02e4d7d270
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Remove "Version: " from the version string display
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2010-07-07 23:13:27 +12:00 |
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Paul Chote
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5fba682fe0
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Fullscreen -> WindowMode; defaults to pseudofullscreen which does hax on windows, falls back to normal fullscreen for everyone else.
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2010-07-07 23:13:27 +12:00 |
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Paul Chote
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731e7af45a
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Point the downloader at the right package
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2010-07-07 23:13:27 +12:00 |
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Paul Chote
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b11719d34a
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Re-enable zip generation
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2010-07-07 23:13:27 +12:00 |
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Paul Chote
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066c28b0e8
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Point the download urls at the master server
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2010-07-07 23:13:27 +12:00 |
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Paul Chote
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bc016fd76d
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More polish; pull terminal/finder windows to the front when stuff happens; include unzip progress in terminal
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2010-07-07 23:13:26 +12:00 |
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Paul Chote
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4dd25d4936
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Polish
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2010-07-07 23:13:26 +12:00 |
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Paul Chote
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a5d90a542b
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Split the functions out into their own files
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2010-07-07 23:13:26 +12:00 |
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Paul Chote
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9d70bb24a6
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Package osx dependencies separately from the main download; Game is now run from inside app bundle; Support dir used to cache downloads only
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2010-07-07 23:13:26 +12:00 |
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Chris Forbes
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12a350b89f
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fix crash on selecting husks (and other things with Unit but Selectable.Voice = null)
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2010-07-07 21:27:34 +12:00 |
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Chris Forbes
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fb1d37ae53
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use explosion *names*, not *numbers* like RA.
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2010-07-07 19:44:14 +12:00 |
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Paul Chote
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c17a63a434
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Add icons to the osx launcher
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2010-07-07 19:09:52 +12:00 |
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Paul Chote
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bc84e33222
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Add more resolution to version string
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2010-07-07 19:09:50 +12:00 |
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Paul Chote
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2835fd66fe
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Show version on shellmap (via alzeih)
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2010-07-07 19:09:46 +12:00 |
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Paul Chote
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1b38c4a6cb
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Upgrade install if newer version is run
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2010-07-07 19:09:41 +12:00 |
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Paul Chote
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a74705f34d
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Tweaks
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2010-07-07 19:09:38 +12:00 |
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Paul Chote
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2fa0ac99dd
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Install game in ~/Library/Application Support/OpenRA/; Download packages only when needed; Display a dialog on crash
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2010-07-07 19:09:36 +12:00 |
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Paul Chote
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247576277f
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Select mod on game start (TODO: kill this in favor of a proper ingame mod manager)
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2010-07-07 19:09:34 +12:00 |
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Paul Chote
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6359674d27
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Override UserSettings from the commandline
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2010-07-07 19:09:30 +12:00 |
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Paul Chote
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4671e6b261
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Script to package a game build into a zip
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2010-07-07 19:09:27 +12:00 |
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Paul Chote
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cfa4820379
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Package Cg and SDL too
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2010-07-07 19:09:25 +12:00 |
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Paul Chote
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4c8575b1f5
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Custom game wrapper for osx. Point it at a standard game dir, and it will run it without needing any other dependencies installed.
Internal mono works; still uses system SDL and Cg
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2010-07-07 19:09:22 +12:00 |
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Chris Forbes
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ec9bdb03c5
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slower-moving but much nicer v2 projectile
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2010-07-07 19:00:10 +12:00 |
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Chris Forbes
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ae671369b6
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fix descriptions for 2tnk/3tnk; tweak damage types for 1tnk.
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2010-07-07 18:36:08 +12:00 |
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Chris Forbes
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2ed8045736
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remove DeathWeapon; IExplodeModifier implemented for resource actors (and for V2, which was the original purpose)
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2010-07-07 18:32:45 +12:00 |
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