Commit Graph

10921 Commits

Author SHA1 Message Date
Paul Chote
862cab9cbe Disable Hazards and 5-per-cell infantry until they work properly 2010-07-10 13:28:52 +12:00
Paul Chote
e6d5d1492e Fix starting cash 2010-07-10 13:18:04 +12:00
Paul Chote
ce677bf3dc Package uploading script (replaces OpenRAUploader) 2010-07-10 12:40:00 +12:00
Paul Chote
529ce4bc6a Makefile tweaks 2010-07-10 00:12:48 +12:00
Paul Chote
968ab06135 makefile for build uploader 2010-07-10 00:12:48 +12:00
Chris Forbes
20785a6585 clean up bullets somewhat 2010-07-09 21:44:38 +12:00
Chris Forbes
5e1c63ebb5 change BulletInfo.Arcing to BulletInfo.Angle to allow more control over trajectories 2010-07-09 21:05:00 +12:00
Chris Forbes
40ae25c895 remove silly exploit on undeploying MCV 2010-07-08 21:49:25 +12:00
Paul Chote
3093928d95 Move lint checking to the mods themselves; don't compile aftermath (the rules have bitrotted so lint always fails) 2010-07-08 20:28:05 +12:00
Paul Chote
df3581237e Remove hardcoded cursor bs; move TransformsOnDeploy to Mods.RA. 2010-07-08 20:23:19 +12:00
Paul Chote
ac3924e660 Restore sane buildspeed to cnc 2010-07-08 19:32:37 +12:00
Paul Chote
476d40b317 Move StoresOre into Mods.RA 2010-07-08 19:32:07 +12:00
Paul Chote
d9ba7ff90c Fix packaged osx SupportDir 2010-07-08 19:12:49 +12:00
Paul Chote
a383f8873c SupportDir supports absolute or relative paths; default to ~/OpenRA 2010-07-08 19:10:34 +12:00
Paul Chote
3508e71168 Automatically run ralint when building from makefile. Also fixes external-tool logging crash 2010-07-08 18:45:54 +12:00
Paul Chote
513769f131 Remove the need for a trailing separator 2010-07-08 18:11:29 +12:00
Paul Chote
fdc85b6e48 Don't spam logs and replays all over my home directory kthx.
Logs and replays are written to subdirectories of the "Support" folder. Default location is <game dir>/Support/; Can be overridden on game start.
2010-07-08 18:11:28 +12:00
Bob
fb6c44bce3 move render{building,buildingturreted,unit} into mods.ra; move all render traits into mods.ra.render 2010-07-08 17:24:12 +12:00
Bob
281d013c3b move Combat, AttackBase, and associates into mod 2010-07-08 16:38:58 +12:00
Bob
bd74b29ea3 move projectile effects into mod 2010-07-08 16:04:18 +12:00
Bob
7a738ed6af move CYard trait and UndeployMCV activity into mod 2010-07-08 15:34:21 +12:00
Bob
1eedae2c7b fix window origin in pseudofullscreen 2010-07-08 15:20:55 +12:00
Bob
6a840dff4c move ActorGroupProxy to mod; move SupportPower traits into directory 2010-07-08 14:01:44 +12:00
Paul Chote
9054f10b83 Sane crate defaults for cnc 2010-07-07 23:16:24 +12:00
Paul Chote
d04d943fe5 Remove some redundant logging 2010-07-07 23:13:27 +12:00
Paul Chote
02e4d7d270 Remove "Version: " from the version string display 2010-07-07 23:13:27 +12:00
Paul Chote
5fba682fe0 Fullscreen -> WindowMode; defaults to pseudofullscreen which does hax on windows, falls back to normal fullscreen for everyone else. 2010-07-07 23:13:27 +12:00
Paul Chote
731e7af45a Point the downloader at the right package 2010-07-07 23:13:27 +12:00
Paul Chote
b11719d34a Re-enable zip generation 2010-07-07 23:13:27 +12:00
Paul Chote
066c28b0e8 Point the download urls at the master server 2010-07-07 23:13:27 +12:00
Paul Chote
bc016fd76d More polish; pull terminal/finder windows to the front when stuff happens; include unzip progress in terminal 2010-07-07 23:13:26 +12:00
Paul Chote
4dd25d4936 Polish 2010-07-07 23:13:26 +12:00
Paul Chote
a5d90a542b Split the functions out into their own files 2010-07-07 23:13:26 +12:00
Paul Chote
9d70bb24a6 Package osx dependencies separately from the main download; Game is now run from inside app bundle; Support dir used to cache downloads only 2010-07-07 23:13:26 +12:00
Chris Forbes
12a350b89f fix crash on selecting husks (and other things with Unit but Selectable.Voice = null) 2010-07-07 21:27:34 +12:00
Chris Forbes
fb1d37ae53 use explosion *names*, not *numbers* like RA. 2010-07-07 19:44:14 +12:00
Paul Chote
c17a63a434 Add icons to the osx launcher 2010-07-07 19:09:52 +12:00
Paul Chote
bc84e33222 Add more resolution to version string 2010-07-07 19:09:50 +12:00
Paul Chote
2835fd66fe Show version on shellmap (via alzeih) 2010-07-07 19:09:46 +12:00
Paul Chote
1b38c4a6cb Upgrade install if newer version is run 2010-07-07 19:09:41 +12:00
Paul Chote
a74705f34d Tweaks 2010-07-07 19:09:38 +12:00
Paul Chote
2fa0ac99dd Install game in ~/Library/Application Support/OpenRA/; Download packages only when needed; Display a dialog on crash 2010-07-07 19:09:36 +12:00
Paul Chote
247576277f Select mod on game start (TODO: kill this in favor of a proper ingame mod manager) 2010-07-07 19:09:34 +12:00
Paul Chote
6359674d27 Override UserSettings from the commandline 2010-07-07 19:09:30 +12:00
Paul Chote
4671e6b261 Script to package a game build into a zip 2010-07-07 19:09:27 +12:00
Paul Chote
cfa4820379 Package Cg and SDL too 2010-07-07 19:09:25 +12:00
Paul Chote
4c8575b1f5 Custom game wrapper for osx. Point it at a standard game dir, and it will run it without needing any other dependencies installed.
Internal mono works; still uses system SDL and Cg
2010-07-07 19:09:22 +12:00
Chris Forbes
ec9bdb03c5 slower-moving but much nicer v2 projectile 2010-07-07 19:00:10 +12:00
Chris Forbes
ae671369b6 fix descriptions for 2tnk/3tnk; tweak damage types for 1tnk. 2010-07-07 18:36:08 +12:00
Chris Forbes
2ed8045736 remove DeathWeapon; IExplodeModifier implemented for resource actors (and for V2, which was the original purpose) 2010-07-07 18:32:45 +12:00