Chris Forbes
68b63dc89e
ralint: verify voices, support (and still verify) @-form prerequisites.
2010-07-04 14:50:26 +12:00
Chris Forbes
8e68449af1
voices are no longer tied to having Unit; default is to have no voice; defaults.yaml set up appropriately for units that should have one.
2010-07-04 14:25:34 +12:00
Chris Forbes
35b6f5c38b
don't download the mixes if you already have them; split cg deps into /releases/windows/cg-win32.zip (1.5M)
2010-07-04 10:23:18 +12:00
Chris Forbes
8d88d73e53
hack windows installer to NOT reinstall freetype,zlib,sdl on upgrade
2010-07-03 10:56:06 +12:00
Chris Forbes
8018fa0aec
please don't have insane options as the hardcoded default. that's what your personal settings file is for.
2010-07-01 19:04:07 +12:00
Chris Forbes
5bec019d55
add RALint checking to nearly everything
2010-07-01 18:57:10 +12:00
Chris Forbes
8974fb7ae8
hack the RALint output format so VS shows errors as errors. Source position would be nice too, but that requires actual work.
2010-07-01 18:34:27 +12:00
Chris Forbes
2d9e5c6fcd
remove spam on loading RA MIX headers; add some more bits to RALint
2010-07-01 18:31:13 +12:00
Chris Forbes
c310713cd5
beginning of RALint
2010-07-01 13:11:32 +12:00
Paul Chote
521e6b8549
Log when something hits the path cache
2010-06-30 20:39:52 +12:00
Paul Chote
4c3930043e
Reenable path cache to catch the most stupid path fails (doesn't help the most common fails)
2010-06-30 20:25:32 +12:00
Paul Chote
202d1a38d5
Specify valid filetypes in tilesets
2010-06-30 20:25:32 +12:00
Paul Chote
9ca9d9a47e
Fix country names in lobby
2010-06-30 20:25:32 +12:00
Paul Chote
e5ce9196fa
Nicer tooltips
2010-06-30 20:25:32 +12:00
Chris Forbes
51079f0876
add LevelUpCrateAction
2010-06-30 18:33:19 +12:00
Chris Forbes
c605a35ab0
only kill units on bridge death which cannot exist on their cell(s)' new terrain types
2010-06-30 18:11:39 +12:00
alzeih
aa64803f84
hacky chat line wrapping
2010-06-30 18:00:47 +12:00
Chris Forbes
7070b04cc9
new 1tnk concept; 2tnk/3tnk owners swapped back
2010-06-30 17:59:52 +12:00
Paul Chote
272e03603a
Kill any units on a bridge piece when it dies. Todo: need to mask the death regions for cnc bridges
2010-06-28 13:05:52 +12:00
Paul Chote
797b1b4a84
Non-selectable fields in ra
2010-06-28 12:41:45 +12:00
Paul Chote
915c9460cf
Theater specific artwork done properly
2010-06-28 12:38:35 +12:00
Paul Chote
b46cec91a8
Fix cnc shellmap uid
2010-06-28 00:24:04 +12:00
Paul Chote
15a72e893b
Quick hack for theater-specific artwork. Should probably be done better; editor support required.
2010-06-28 00:23:58 +12:00
Paul Chote
560c3ce5af
Regress the editor so it actually works
2010-06-27 23:59:54 +12:00
Paul Chote
dfb6d19646
Add missing road end to oasis
2010-06-27 23:19:41 +12:00
Paul Chote
4def9e0eae
Fix Editor
2010-06-27 23:14:43 +12:00
Paul Chote
703d536e46
Map object polish (tooltips + pruning)
2010-06-27 23:13:30 +12:00
Paul Chote
b12b774deb
Kill some obsoleted data
2010-06-27 22:39:02 +12:00
Paul Chote
f37a4ec9ed
Add bridges to cnc
2010-06-27 17:50:05 +12:00
Paul Chote
25f2268f58
Bridge destruction etc works
2010-06-27 15:58:57 +12:00
Paul Chote
cdbe2d3a34
Friendly tree tooltips
2010-06-27 11:02:54 +12:00
Paul Chote
c5718456fd
First half of bridge overhaul
2010-06-27 10:59:01 +12:00
Paul Chote
9a34b049a8
Reverse ra bridge metadata
2010-06-26 22:23:05 +12:00
Paul Chote
49d7833b04
Fix editor
2010-06-26 14:56:51 +12:00
Paul Chote
920b4f6856
Fix ra
2010-06-26 13:41:50 +12:00
Paul Chote
d275c72cb8
Cleaner TileSet init
2010-06-26 13:33:46 +12:00
Paul Chote
08ee425415
Fix some stupid bugs; remove hardcoded references to water/ore/tree terraintypes
2010-06-26 12:02:30 +12:00
Paul Chote
bf6b2da1a8
Unhardcode terrain types. Needs a bit more work re initialization and bridges
2010-06-26 10:55:29 +12:00
Paul Chote
8fbbaddce9
Merge all 4 tileset files together
2010-06-26 09:21:11 +12:00
Paul Chote
9cf6d8970a
Merge templates.ini and tileset.til into theatre-specific yaml files.
...
Game doesn't use them yet.
2010-06-26 00:19:34 +12:00
Paul Chote
cf265c8b58
Fix ra
2010-06-25 23:07:11 +12:00
Paul Chote
2373528ad9
Kill UnitMovementType; bs-free crate spawning; fix "DOME crash" (caused by crate not IOccupying space); add money and hide-map crates to cnc
2010-06-25 21:58:09 +12:00
Paul Chote
7c3a10396c
New crush code, now with less bs
2010-06-25 20:57:06 +12:00
Paul Chote
00b91bd7ad
Reimplement ICustomTerrain with far less bs
2010-06-25 19:26:08 +12:00
Paul Chote
29fa9e3aeb
Shift movement cost/speed into IMove; regressions in a few areas
2010-06-25 17:05:56 +12:00
Paul Chote
6a5869f2c6
Begin cleaning up terraintypes/movetypes
2010-06-25 15:52:12 +12:00
Paul Chote
7ac8d0cf59
Units automatically path around known hazards (eg static base defenses). Test using SAM and TRAN.
...
Todo: Ignore hazards when force-moving; Apply only to known enemy hazards; Implement more hazard classes
Also add a few files I forgot from previous patches
2010-06-25 13:53:37 +12:00
Paul Chote
0aeca2aadc
Helicopters use pathfinder
2010-06-24 21:51:22 +12:00
Paul Chote
37cf30a097
Refactor Mobile.TeleportTo -> IMove.SetPosition
2010-06-24 21:51:22 +12:00
Paul Chote
3e664779ef
Remove a bunch of unnecessary caching
2010-06-24 21:51:22 +12:00