Chris Forbes
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4258e78049
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removed Ijw.DirectX, Ijw.Framework deps
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2010-02-16 18:52:43 +13:00 |
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Chris Forbes
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95ae493dc4
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disable text antialiasing
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2010-02-16 18:31:45 +13:00 |
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Chris Forbes
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82693a53c8
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merged beedee's text renderer. shows up some texel-offset issues
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2010-02-16 18:21:34 +13:00 |
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Chris Forbes
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99d2310f30
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fixed text renderer. it's slow, but it works
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2010-02-16 18:09:53 +13:00 |
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Bob
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e015707ca2
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fixes DrawIndexedPrimitives when indices.Start != 0
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2010-02-16 18:08:32 +13:00 |
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Chris Forbes
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1e2e8c43e4
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Merge branch 'master' of git://github.com/beedee/OpenRA
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2010-02-16 18:06:46 +13:00 |
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Chris Forbes
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036e8bfb85
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fixed chrome-rgba shader
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2010-02-16 17:56:34 +13:00 |
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Bob
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84badd39fe
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fixes scissor and partly fixes chrome-shp transparency.
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2010-02-16 17:23:43 +13:00 |
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Bob
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20e586b9ad
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works :D
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2010-02-16 17:11:17 +13:00 |
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Matthew Bowra-Dean
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c6684a7436
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Text rendering to bitmap using System.Drawing. Currently broken.
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2010-02-16 14:03:26 +13:00 |
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Chris Forbes
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3198f3419d
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wtf, still doesnt work. probably i'm misunderstanding how to use VBOs
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2010-02-16 08:35:34 +13:00 |
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Chris Forbes
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09ee4ee50d
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effect parameter setting
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2010-02-15 19:00:10 +13:00 |
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Chris Forbes
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928549bfd8
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Shader.Render
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2010-02-15 18:56:00 +13:00 |
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Chris Forbes
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91159a090d
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all shaders compile & validate
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2010-02-15 18:47:04 +13:00 |
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Chris Forbes
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68844e53c2
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Merge remote branch 'origin/gl' into gl
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2010-02-15 18:41:51 +13:00 |
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Chris Forbes
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cf6ef54e76
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fixed 2 shaders..
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2010-02-15 18:41:11 +13:00 |
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Matthew Bowra-Dean
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c0dd865994
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Fixing Tao-OpenGl references
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2010-02-15 18:00:46 +13:00 |
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Chris Forbes
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23a4e103bb
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texture support
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2010-02-15 17:37:51 +13:00 |
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Chris Forbes
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e1466829ac
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VB/IB/error checking
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2010-02-15 17:26:20 +13:00 |
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Chris Forbes
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915c8f997e
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gl context works
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2010-02-15 17:05:24 +13:00 |
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Chris Forbes
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a8e07d4dfb
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added null renderer, game runs. good place to start.
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2010-02-15 16:22:13 +13:00 |
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Chris Forbes
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283c92fa91
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force openra to run as 32bit on x64.
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2010-02-15 14:57:35 +13:00 |
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Matthew Bowra-Dean
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25dbd72e43
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Forced OpenRa.Game back to x86 platform. Native x64 support causing too many issues.
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2010-02-15 14:51:54 +13:00 |
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Chris Forbes
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7c4cc02f7d
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fix dumb name, at Bob's request
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2010-02-13 21:29:12 +13:00 |
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Chris Forbes
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7c1b753536
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fix another minor bug in StartGame() wrt random vs most-distant spawnpoint choice for first auto player
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2010-02-13 21:26:38 +13:00 |
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Chris Forbes
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3462607e9a
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added ISpawnStartingUnits trait; default impl just spawns an MCV
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2010-02-13 21:14:15 +13:00 |
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Chris Forbes
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641c21107e
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moved randoms onto World (reqd for side-by-side worlds, also fixes some obscure desyncs)
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2010-02-13 21:06:14 +13:00 |
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Alli
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c026796c04
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let ChooseSpawnPoint do its job
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2010-02-13 20:59:49 +13:00 |
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Alli
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5138cfe995
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dont let a chosen spawn point be assigned randomly
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2010-02-13 20:57:02 +13:00 |
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Alli
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9eea1c186d
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bug fix for spawn point choosing
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2010-02-13 20:44:17 +13:00 |
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Chris Forbes
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092eaf8d01
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oops. thanks bob for pointing out that particular bit of fail
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2010-02-13 19:58:24 +13:00 |
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Chris Forbes
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103d052586
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water crates
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2010-02-13 19:09:32 +13:00 |
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Chris Forbes
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bb3f74a7c5
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fixed crash in crate spawner (exclusive upper bound *isnt*, thanks Bill...); tuned crate params
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2010-02-13 18:52:36 +13:00 |
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Chris Forbes
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37cdae2ff3
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crate lifetime fix; minimap crash fixed
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2010-02-13 18:26:23 +13:00 |
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Chris Forbes
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78316655e0
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actually setup crate spawner
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2010-02-13 18:19:22 +13:00 |
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Chris Forbes
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4d7e9a230a
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real crate spawning
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2010-02-13 18:15:58 +13:00 |
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Chris Forbes
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a9a365473f
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works better when it *compiles*
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2010-02-11 17:37:42 +13:00 |
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Chris Forbes
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e341cf7b9c
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added firepower & armor crates
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2010-02-11 17:23:02 +13:00 |
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Chris Forbes
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728c5eb8e3
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added firepower modifier support
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2010-02-11 17:15:24 +13:00 |
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Chris Forbes
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160bfdede8
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adjusted shares for money crate
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2010-02-11 15:50:10 +13:00 |
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Chris Forbes
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8b2504cb4e
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crate chooser logic
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2010-02-11 15:47:04 +13:00 |
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Chris Forbes
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5b3dde1c5f
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fixed broken INIs rather than hiding the brokenness
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2010-02-11 15:39:39 +13:00 |
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Chris Forbes
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fb23c0ed0c
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wired up money crate in yaml
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2010-02-11 15:39:38 +13:00 |
|
Bob
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2bb21055f9
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fixed weird indent
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2010-02-11 15:18:28 +13:00 |
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Chris Forbes
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540ea15f07
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added 'give cash' crate
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2010-02-11 15:15:53 +13:00 |
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Chris Forbes
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703c0a26af
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added sequences for all crate effects
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2010-02-11 15:09:39 +13:00 |
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Chris Forbes
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4563de62e6
|
more fixes
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2010-02-11 14:36:26 +13:00 |
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Chris Forbes
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f6288498d3
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new-style sequences; removed all the dead crap from cnc's sequences.xml
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2010-02-11 14:32:29 +13:00 |
|
Bob
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60448925e7
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facings for bullets, where appropriate.
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2010-02-11 14:22:12 +13:00 |
|
Bob
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4eda5dc9a9
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fixes for ARTY and crate
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2010-02-11 14:09:43 +13:00 |
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