Bob
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bb10a9b266
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fix default Turreted.ROT
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2010-02-07 01:05:50 +13:00 |
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Paul Chote
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0d8bbac2f1
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Tweak lasers to work better in other directions
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2010-02-07 00:50:35 +13:00 |
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Paul Chote
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b559d69d4e
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Frickin' Lasers
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2010-02-07 00:12:24 +13:00 |
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Paul Chote
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709fc39546
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Animate the correct fact
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2010-02-07 00:12:21 +13:00 |
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Chris Forbes
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c280304875
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nice spawnpoint render
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2010-02-06 22:51:22 +13:00 |
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Chris Forbes
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3b1dc39d6d
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removed needless cursor indirection
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2010-02-06 22:07:48 +13:00 |
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Alli
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4724734454
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missed Server.cs
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2010-02-06 20:08:19 +13:00 |
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Alli
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df00694c83
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spawn points! bugs: minimap lags by one, 1-8 always valid
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2010-02-06 20:07:26 +13:00 |
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Alli
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c0d51601a1
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added spawn points (as white dots for now)
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2010-02-06 18:07:02 +13:00 |
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Alli
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1860e636cf
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less unnecessary math
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2010-02-06 17:18:35 +13:00 |
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Alli
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d332508eb5
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stop tooltip showing when build palette closed
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2010-02-06 17:11:23 +13:00 |
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Alli
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369eab6062
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scrolling map list
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2010-02-06 17:03:15 +13:00 |
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Paul Chote
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6af9bf4d32
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Bugfixes: Oremine, Airfield, Prerequisites
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2010-02-06 15:17:38 +13:00 |
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Paul Chote
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b3a0ff0e81
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Use DisplayColor in lobby
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2010-02-06 14:08:21 +13:00 |
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Chris Forbes
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c78ce442c6
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rude hack to make snow maps for c&c work
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2010-02-06 09:42:54 +13:00 |
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Chris Forbes
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848c927a81
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update data sln; 4-wide bibs
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2010-02-06 09:16:51 +13:00 |
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Paul Chote
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5b702b76cf
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Refactor McvDeploy into a generic 'transform into another actor' trait
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2010-02-06 01:06:38 +13:00 |
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Paul Chote
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a08e062d96
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Fix building shroud exploration
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2010-02-05 23:56:54 +13:00 |
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Paul Chote
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a0d99be0dc
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Conyard plays build animation when placing structures
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2010-02-05 23:36:43 +13:00 |
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Paul Chote
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90ca7e0612
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Rearrange art src
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2010-02-05 23:30:06 +13:00 |
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Paul Chote
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504ca7638a
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Fix Weapons factory
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2010-02-05 23:25:10 +13:00 |
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Paul Chote
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32552bce28
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Move a bunch of mod-specific stuff into the mod dir
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2010-02-05 23:04:40 +13:00 |
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Paul Chote
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61dfcd87bc
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Load chrome.xml from mod
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2010-02-05 22:36:44 +13:00 |
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Paul Chote
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4c5f02b801
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Unfail dialog drawing
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2010-02-05 22:20:51 +13:00 |
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Paul Chote
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8090dda9ce
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C&C tab image; fix dialog border images
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2010-02-05 20:58:49 +13:00 |
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Paul Chote
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43bd1f1ea3
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Start pruning unused sequences
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2010-02-05 20:38:58 +13:00 |
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Paul Chote
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3ba2dae1dc
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Fix minimap palette
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2010-02-05 20:24:59 +13:00 |
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Paul Chote
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e3e4f4a853
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Add mod project this time; Fix trees
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2010-02-05 19:58:31 +13:00 |
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Paul Chote
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1ea8e212c4
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Create a mod dll for cnc
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2010-02-05 19:41:31 +13:00 |
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Chris Forbes
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9cdefee403
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fixing up various issues
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2010-02-05 19:36:18 +13:00 |
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Chris Forbes
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99342322af
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added default mod(s) support to server.
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2010-02-05 17:50:59 +13:00 |
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Chris Forbes
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3b763d00fd
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allow optional mixes again; fix openal so it can *tell* when it fails to allocate sources, rather than just copying 400 bytes of ununitialized garbage into our managed space
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2010-02-05 13:05:03 +13:00 |
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Paul Chote
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20c631a7f9
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Forgot a file
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2010-02-05 12:36:47 +13:00 |
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Paul Chote
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6ef9bf830a
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Remove debug
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2010-02-05 11:02:50 +13:00 |
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Paul Chote
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e7f376dc58
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Fix player palette double-add bug
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2010-02-05 11:02:48 +13:00 |
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Paul Chote
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0b16341c6f
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Add palettes for RA
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2010-02-05 11:02:47 +13:00 |
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Paul Chote
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2a7f52edc7
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Fix most of the player color regressions
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2010-02-05 11:02:46 +13:00 |
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Paul Chote
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6c99b33364
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Fix graphic corruptions by returning the max palette number to 16
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2010-02-05 11:02:44 +13:00 |
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Paul Chote
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302af4edce
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Forgot a file
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2010-02-05 11:02:43 +13:00 |
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Paul Chote
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6821238710
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Extendable palette definitions. Contains many regressions, bugs and general hacks
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2010-02-05 11:02:41 +13:00 |
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Paul Chote
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1e01911b46
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Add a mechanism to add palettes via traits
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2010-02-05 11:02:39 +13:00 |
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Paul Chote
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e44c46200d
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Hack in a different terrain palette
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2010-02-05 11:02:38 +13:00 |
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Paul Chote
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9d2373b602
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Fix shroud by overriding with the ra version
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2010-02-05 11:02:37 +13:00 |
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Paul Chote
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06ef309929
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Tweak landing sequence
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2010-02-05 11:02:35 +13:00 |
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Paul Chote
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f09bdfc49f
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Nod Airfield behavior (fly units from offscreen)
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2010-02-05 11:02:34 +13:00 |
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Paul Chote
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ae751ace98
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Fix animation continuity regression
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2010-02-05 11:02:32 +13:00 |
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Paul Chote
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d6f0839a1a
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Flesh out guided-dock concept; regress on animation continuity in RA mod
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2010-02-05 11:02:31 +13:00 |
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Paul Chote
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249c56d82f
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Start thinking about how the harv<->proc interaction is going to work
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2010-02-05 11:02:30 +13:00 |
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Paul Chote
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4fcb655e2c
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Use c&c voices for all units
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2010-02-05 11:02:28 +13:00 |
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Paul Chote
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b63b09ec2c
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Nod Buggy and minimal ini definitions
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2010-02-05 11:02:27 +13:00 |
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